I would like to make a Raycaster for a game i'm working on but all the engines I found didn't work, are in assembly and hard to implement, or just don't suit my needs.
Interactive sprites that move around the map
doors (windows maybe) and changing walls
on/off toggle to switch between main game and a screen/menu
what do you think?
I know how to scale sprites and provide layering.
However I'm confused as to how I can accomplish the calculations needed.