Jump to content

Photo

The mystery of Monkey Moon ;)


72 replies to this topic

#51 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Tue Jul 31, 2018 6:36 PM

 
Got my copy.  Do the games come in printed listing, or in an enclosed disc, or are they available for download?
 
    -dZ.


Hmmm. That reminds me that I've forgot to upload the zip with the final programs. 😅

I'll do it next week.

#52 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 11,066 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Wed Aug 1, 2018 3:08 AM

Hmmm. That reminds me that I've forgot to upload the zip with the final programs.

I'll do it next week.

 

LOL!  No worries. :)

 

    -dZ.



#53 PuzZLeR OFFLINE  

PuzZLeR

    Chopper Commander

  • 148 posts
  • WiLd CaRd
  • Location:Toronto Canada

Posted Wed Aug 1, 2018 3:24 AM

Hmmm. That reminds me that I've forgot to upload the zip with the final programs.

I'll do it next week.

 

Sure thing. You still have time till most of us get their book copies anyway.



#54 PuzZLeR OFFLINE  

PuzZLeR

    Chopper Commander

  • 148 posts
  • WiLd CaRd
  • Location:Toronto Canada

Posted Fri Aug 3, 2018 10:56 PM

Got the book already, super-fast, like I mentioned in that adjacent thread, and have really enjoyed reading it. Thanks again Oscar. :)

 

And you don't need to rush with those uploads since your book does indeed recommend we type everything anyway.



#55 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Tue Aug 7, 2018 12:27 PM

Finally the mini-site for downloading the book programs is now available. People with the book knows the address ;)

Also made available the book as a PDF ebook from my store http://nanochess.org/store.html.

#56 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 9,045 posts

Posted Tue Aug 7, 2018 12:47 PM

Finally the mini-site for downloading the book programs is now available. People with the book knows the address ;)

Also made available the book as a PDF ebook from my store http://nanochess.org/store.html.

 

Doubled down and bought the digital version as well as the physical.  Thank you for providing listings for the examples.  My PDF readers don't always copy-and-paste code properly :(



#57 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Tue Aug 7, 2018 12:59 PM

Doubled down and bought the digital version as well as the physical.  Thank you for providing listings for the examples.  My PDF readers don't always copy-and-paste code properly :(


Thanks! And yes, it was needed because always someone can mis-read the typing instructions. :)

#58 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 9,045 posts

Posted Tue Aug 7, 2018 1:01 PM

Thanks! And yes, it was needed because always someone can mis-read the typing instructions. :)

 

Pretty sure that was my contribution to the book: misreading instructions!  :lol:



#59 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Tue Aug 7, 2018 1:16 PM

Pretty sure that was my contribution to the book: misreading instructions!  :lol:


:rolling: :thumbsup:

#60 PuzZLeR OFFLINE  

PuzZLeR

    Chopper Commander

  • 148 posts
  • WiLd CaRd
  • Location:Toronto Canada

Posted Wed Aug 8, 2018 12:25 AM

Very nice. Thank you for the uploads. Playing around with Monkey Moon at the moment. I meant the code, not the game. (Ok, the game too.  :-D )



#61 artrag OFFLINE  

artrag

    Stargunner

  • 1,064 posts

Posted Wed Aug 8, 2018 6:44 AM

Book received, file downloaded!
I will test them tonight.
Thanks for the acknowledgements !

#62 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Wed Aug 8, 2018 4:05 PM

Now available in Amazon. :grin:

Paperback: https://www.amazon.c...r intellivision
Hardcover: https://www.amazon.c...r intellivision

And by the way, who is in the acknowledgments? and yes, there's a Rev mention somewhere in the book ;) kudos if you find it.

20180808_165916.jpg

Edit: removed the ultrasecret link :P to the example games.

#63 carlsson OFFLINE  

carlsson

    Metagalactic Mule

  • 7,319 posts
  • Location:Västerås, Sweden

Posted Wed Aug 8, 2018 4:12 PM

I even forgot to submit my notes...  :-o



#64 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Wed Aug 8, 2018 4:45 PM

I even forgot to submit my notes...  :-o


Did you had notes? :-o I thought you only tested the examples :)

#65 intvnut OFFLINE  

intvnut

    River Patroller

  • 3,055 posts
  • Location:@R6 (top of stack)

Posted Thu Aug 9, 2018 11:52 AM

And by the way, who is in the acknowledgments? and yes, there's a Rev mention somewhere in the book ;) kudos if you find it.

 

Snow way!



#66 Kiwi OFFLINE  

Kiwi

    Stargunner

  • 1,580 posts

Posted Thu Aug 9, 2018 6:25 PM

 and yes, there's a Rev mention somewhere in the book ;) kudos if you find it.

I found it. :-D I had to mention that part in my notes. 



#67 intellivotion OFFLINE  

intellivotion

    Intellivoted

  • 2,657 posts
  • Time Zone Traveller
  • Location:Italy... sometimes

Posted Fri Aug 10, 2018 8:40 AM

just ordered my hardcover copy



#68 Fushek OFFLINE  

Fushek

    Stargunner

  • 1,560 posts
  • Actively Seeking Spiker!
  • Location:Clevelandish

Posted Fri Aug 10, 2018 2:50 PM

Very cool, just bought the PDF version.  Not sure I'll ever succeed, but always wanted to make an Intellivision game of my own!  This gives me a chance :)



#69 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Fri Aug 10, 2018 3:53 PM

Very cool, just bought the PDF version.  Not sure I'll ever succeed, but always wanted to make an Intellivision game of my own!  This gives me a chance :)


This time you'll succeed ;)

#70 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 11,066 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Mon Aug 13, 2018 8:08 AM

Interesting read and seems that it could help new people. I did find some typos, and some errors when the prose references the code (e.g., an instance where it mentions "player_x" when talking about moving vertically, etc.). :dunce:

I'll send those to you later so that you can revise the text for a future edition.

Great job! (But fire your editor! :grin:) :thumbsup:

dZ.

#71 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Mon Aug 13, 2018 9:46 AM

Thanks!

It's good enough if people understands it. There are no books without typos.

#72 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 11,066 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Mon Aug 13, 2018 10:29 AM

Thanks!

It's good enough if people understands it. There are no books without typos.


Well, that's not quite true, but yeah it's fine and not really the point of the comment.

I like the small games that you chose to illustrate -- they offer a cross-section of common features and techniques that Intellivision games may use. I wish there was a book like this when I was starting up back in the 1980s (on the C=64). :)

dZ.

#73 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • Topic Starter
  • 5,477 posts
  • Coding something good
  • Location:Mexico City

Posted Tue Aug 14, 2018 10:12 AM

Well, that's not quite true, but yeah it's fine and not really the point of the comment.

I like the small games that you chose to illustrate -- they offer a cross-section of common features and techniques that Intellivision games may use. I wish there was a book like this when I was starting up back in the 1980s (on the C=64). :)

dZ.

 

Talking about it, I remember several C64 game books and also several games in Compute! magazines but none included explanation of the games inner workings, because most of times included assembler code to accelerate the game, or the game was pure assembler provided as DATA statements.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users