cimerians Posted June 28, 2018 Share Posted June 28, 2018 (edited) Hey guys just a question about the VR, since I'm still battling a little bit of tendonitis in my hands I just want to know if anybody can say how much button clicking do you have to do for certain games particularly Skyrim and maybe Wipeout. If anybody has a good collection of VR games I just like to know how often do you have to actually click buttons repetitively. I'm hoping that you use motion controls MOSTLY and rely on the buttons for maybe walking or menus. I guess I could check out some videos on YouTube but figured I'd ask here first. Edited June 28, 2018 by cimerians Quote Link to comment Share on other sites More sharing options...
+wongojack Posted June 28, 2018 Share Posted June 28, 2018 I have PSVR, but I don't have Skyrim VR or Wipeout . . . It really just depends on the game, and there doesn't seem to be a leading answer right now. Batman VR was a lot of motion controls, but you did have to still manipulate the buttons occasionally. Some games don't use the buttons at all - a lot of the Playstation VR Worlds games are 100% button free. Then there are games where you are just holding the controller like any other game and looking through the VR headset. Statik is one like this. Still others let you choose if you want to use the wand or a dualshock. Those often require you to push and hold buttons on the wand to rotate blocks and environments or fire guns. 1 Quote Link to comment Share on other sites More sharing options...
cimerians Posted June 29, 2018 Author Share Posted June 29, 2018 Cool thanks, just want to get an idea on how some of em' work. Quote Link to comment Share on other sites More sharing options...
zzip Posted June 29, 2018 Share Posted June 29, 2018 with Wipeout, it's not much button pushing.. hold X to acceleration, square to deploy weapon, or O to powerup- But you aren't hitting buttons repeatedly I haven't played Skyrim Games that use move controllers usually use moves to simulate hands. Push one button to grab or pick something up, another to drop it 2 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted July 2, 2018 Share Posted July 2, 2018 You can play Skyrim with the DualShock or the moves. DualShock is pretty much the same as non vr Skyrim and the moves work to move your in game hands so you dont have to press to attack/defend, but youll still need to use buttons for moving and manipulating objects and menus Quote Link to comment Share on other sites More sharing options...
+wongojack Posted July 18, 2018 Share Posted July 18, 2018 Hey guys just a question about the VR, since I'm still battling a little bit of tendonitis in my hands I just want to know if anybody can say how much button clicking do you have to do for certain games particularly Skyrim and maybe Wipeout. If anybody has a good collection of VR games I just like to know how often do you have to actually click buttons repetitively. I'm hoping that you use motion controls MOSTLY and rely on the buttons for maybe walking or menus. I guess I could check out some videos on YouTube but figured I'd ask here first. I now have about 5 hours in Skyrim VR. I was surprised to discover that it is the FULL GAME. I thought it would be just a little subset story, but it is the entire game. That is both exciting and disappointing because I was hoping for a little more unique story content (like Batman VR), but at the same time, it is quite exciting to be able to experience the entire original game in VR. Regarding button manipulation - it's the whole game, so you are constantly using the buttons on the controllers to access menus and fire arrows and spells etc. This is just the same Skyrim you've always played so it requires the same amount of manipulation as ever. I have to say that I can't really handle the "smooth motion" control of the dual shock controller. For me, this game requires move controllers and the use of the teleportation feature. Otherwise, I get quite uncomfortable and sick. 1 Quote Link to comment Share on other sites More sharing options...
cimerians Posted July 26, 2018 Author Share Posted July 26, 2018 I now have about 5 hours in Skyrim VR. I was surprised to discover that it is the FULL GAME. I thought it would be just a little subset story, but it is the entire game. That is both exciting and disappointing because I was hoping for a little more unique story content (like Batman VR), but at the same time, it is quite exciting to be able to experience the entire original game in VR. Regarding button manipulation - it's the whole game, so you are constantly using the buttons on the controllers to access menus and fire arrows and spells etc. This is just the same Skyrim you've always played so it requires the same amount of manipulation as ever. I have to say that I can't really handle the "smooth motion" control of the dual shock controller. For me, this game requires move controllers and the use of the teleportation feature. Otherwise, I get quite uncomfortable and sick. Thanks for the updates, appreciate it, I think I can handle it it's just that it seems it's still pretty expensive to get the set, plus I don't think I have that much space. I'll have to figure it out maybe move my set up somewhere else in the house... I've been mostly on PC and Xbox one though lately. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted July 26, 2018 Share Posted July 26, 2018 I have to say that I can't really handle the "smooth motion" control of the dual shock controller. For me, this game requires move controllers and the use of the teleportation feature. Otherwise, I get quite uncomfortable and sick. I've got quite strong VR legs - but for Skyrim yeah I'd still say teleport move. Obviously the game was written for dual stick walk/headlook and that really just tends to make you instantly ill in VR when it's translated directly. You can mitigate it somewhat by not turning at all while moving, but then control is kind of clunky. 1 Quote Link to comment Share on other sites More sharing options...
Austin Posted July 27, 2018 Share Posted July 27, 2018 I've got quite strong VR legs - but for Skyrim yeah I'd still say teleport move. Obviously the game was written for dual stick walk/headlook and that really just tends to make you instantly ill in VR when it's translated directly. You can mitigate it somewhat by not turning at all while moving, but then control is kind of clunky. Yeah, in VR I have to have the teleport on 100% of the time, otherwise it's instant nausea. Quote Link to comment Share on other sites More sharing options...
+GoldenWheels Posted August 11, 2018 Share Posted August 11, 2018 Have any of you guys found the nausea receding or reducing the MORE you play? When I got Wipeout I was like...man I am not sure I can play this (this is with ALL the nausea safety stuff turned OFF). The nausea was AWFUL (headache, heart pounding, swats). But I took a break, raced a few more times....I swear I got used to it. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 11, 2018 Share Posted August 11, 2018 Have any of you guys found the nausea receding or reducing the MORE you play? It seems to work that way for many people. That's getting your VR legs properly exercised and underneath you Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted August 11, 2018 Share Posted August 11, 2018 I tried the demo of battlezone and noticed it there, not horribly so but it's a game where you're swinging and moving around rapidly Quote Link to comment Share on other sites More sharing options...
cimerians Posted August 13, 2018 Author Share Posted August 13, 2018 How long does the nausea last, like are you done for the night or for the day? Or is it just like a half an hour or so? Quote Link to comment Share on other sites More sharing options...
+wongojack Posted August 13, 2018 Share Posted August 13, 2018 It varies, but for me the VR sickness is not nausea. It is a weird combo of headache and a feeling like you are sorta losing feeling in your extremities. It NEVER gets better in the same game session. Once the feeling starts, I have to quit or switch games and deal with it at that same level. However, from session to session, I do notice a bit of de-sensitization. Tuesday's session is easier than Monday's etc. 1 Quote Link to comment Share on other sites More sharing options...
spacecadet Posted August 13, 2018 Share Posted August 13, 2018 I just don't get nausea. I don't think people should think nausea's an automatic when thinking about buying into VR. I think some people get it and others don't. I just don't and never have. There are certain games that overload my senses, but that's not quite the same. I had to stop playing RE7 in VR because it was *too scary* and I was going to have a heart attack. I did also get a headache whenever I played it. But it wasn't nausea or motion sickness. It was just being stuck in this dark, nightmare world. It was too real and while it was impressive in that sense, it was not actually *fun* and I didn't feel good after playing it. But I think that's different than the nausea thing some people describe, which seems like it's related to motion. And I think it's easier to avoid if you're sensitive in that way because it seems specifically to be about the in-game environment. So just don't buy games that look scary, or whatever. Realize you're going to be *in* that world. Does it really look like somewhere you'd otherwise choose to go? I have Wipeout VR and I feel like the crazier the race, the better. I love the combat races; I look forward to them. And I turned off the blinders that are supposed to prevent nausea right away; they were annoying. I don't mind the motion at all and I love the environment. Same with Battlezone, which I don't own but I played the demo and I remember thinking "wow! Why isn't this more popular?!" (But then of course I haven't bought it myself... but that's because it just seemed too simple for a full-priced game.) 1 Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted August 13, 2018 Share Posted August 13, 2018 How long does the nausea last, like are you done for the night or for the day? Or is it just like a half an hour or so? For me it stops almost immediately when I stop playing. Sometimes I go back after a break and it's lessened or gone. I know for me I have to play it in short bursts - 10 minutes or so and then take a break. I can usually do the Battlefront VR mission all the way through without a problem but it's movement seems to be a lot less erratic than battlezone. I want to try one of the vr racing games but I'm nervous about how bad the quick movement might be in that. 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted August 14, 2018 Share Posted August 14, 2018 Have any of you guys found the nausea receding or reducing the MORE you play? When I got Wipeout I was like...man I am not sure I can play this (this is with ALL the nausea safety stuff turned OFF). The nausea was AWFUL (headache, heart pounding, swats). But I took a break, raced a few more times....I swear I got used to it. A lot of people say they get acclimated to it. A few people say they can't It also helps to know what your limits/triggers are. Comfort settings are there for a reason. Motion doesn't bother me much, but the first time I enabled smooth turning in a game, I thought I was going to lose it! So I'm still leery about that setting even though it doesn't seem to bother me much now. Wipeout doesn't affect bother me with all the comfort settings off, UNLESS I sway my body counter to the vehicle's motion, it will make me a little woozy.. And that's something I have to do on purpose, it doesn't happen by accident. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted September 1, 2018 Share Posted September 1, 2018 I got a bit dizzy in Wipeout at first but thats the only game that did. I turn all comfort settings off on all games and love smooth movement, only use teleport if the game forces me Quote Link to comment Share on other sites More sharing options...
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