#Update - 2018.08.23.
The game is nearly finished, I'm waiting for some brave gamers who could search for bugs.
So basically, there are two modes, one is called campaign and one is survival. The campaign has fixed, more detailed levels and has a specific goal. In this case, the game counts the number of death, so at the end you will see how many lives you wasted for getting the treasure.
After you beat the campaign, the game changes to survival mode automatically. In that mode, you have to wait a lot before you can play, because the CPU generates the stage, simulates if it is beatable and then, it places the bat. Yeah, I wanted to put there more possibilities, but I just ran out of space. And I mean, I rewrote most part of the code and the music is compressed to the limits, but I don't have any place left for calculations. In this mode, the game counts the rooms you completed without dying.
You can see the footage here, but it's really spoiling the fun of the campaign mode, because most of the rooms have specific rules those take time to figure out.
Sometimes you have to start over. I rethought the idea of Gloria and created the very fist steps for my new game. You are a young girl in a dark cave, with only your torch lightening the cave. You will have infinite number of torches, so you can throw them and see whats ahead, but beware, that time, you won't see yourself! Of course there are no games without hazards, there will be an invulnerable demon chasing you, waterdrops to kill the fire, some animals in the cave.
If things goes will, there will be 30 static rooms and a randomizer.
And you are listening to Iron Maiden while playing. Stay tuned.
Edited by MemberAtarian, Sat Sep 8, 2018 9:52 PM.