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New Release From Wave 1 Games


mmbe

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And we are lucky enough to get a sequel to Fast Food! With all the great collision detection you've come to expect from WAVE 1 GAMES:

 

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Nope, that eggplant is safe!

 

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Looks like a great scoring opportunity here!

 

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Wow, the pizza slice and the cola can eaten that quickly. Amazing!

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everything that mr bones has anything to do with is full of fancy bloatware gfx, and not much of anythiing else im sorry to say.

 

if he asks you to finish your game , you say no. if you say yes, he will cause you to get a BAD reputation by destrying it for you.

 

i not sure how much doger codebase repourposing he can do....

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Hahaha... man, you guys are mean. I feel bad for him... he has a lot of really good ideas. I do think though, like me sometimes... he gets impatient and rushes his games without considering how the overall fit and finish looks. Certainly, the attitude we're giving him isn't helping either... but I do wish he'd slow down, FINISH his games, have them tested... maybe reach out to some of the fan-base here that helps with the other games, and then have a good quality release.

 

Frogs 64 was a great idea, great game, and would have been awesome. It still is awesome, and I like to play it, but so many bugs that could have been fixed if he just slowed down.

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I thought Fast Food could have been fun, but the broken game play is frustrating to the point I never play it. Two play mode is beyond broken. It coulda been really fun and had lots of promise.

 

Too bad good advice was ignored......

Edited by Machine
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Hahaha... man, you guys are mean. I feel bad for him... he has a lot of really good ideas. I do think though, like me sometimes... he gets impatient and rushes his games without considering how the overall fit and finish looks. Certainly, the attitude we're giving him isn't helping either... but I do wish he'd slow down, FINISH his games, have them tested... maybe reach out to some of the fan-base here that helps with the other games, and then have a good quality release.

 

Frogs 64 was a great idea, great game, and would have been awesome. It still is awesome, and I like to play it, but so many bugs that could have been fixed if he just slowed down.

 

TBH I think a lot of the "attitude" he gets is due to people trying to help him in past, which has fallen on deaf ears all in his mission to pump out some half baked thing for actual real money. If he was producing his games and releasing them for people to play for free there would likely be less negativity. Of course they are his games and he is free completely to do with them as he wishes.

 

If he showed some desire to actually fix bugs and control issues that are apparent, perhaps was willing to listen to criticism and maybe even had held his hands up and said "Hey, I'm trying to do this thing, but I am a little stuck..", he would have gotten help and advice. Instead he sets a release date, and then just releases whatever buggy half working thing he has at that point focusing more on graphics, boxes and manuals than on the thing that matters, the game itself.

 

These things take time, 90% of the effort is in the last 10%. Simply shipping the 10% effort 90% game isn't really a good idea, and it's not fair on the people who's money he is taking. He has ideas, some of them could be fun, if he could slow down and get the game working first, THEN start thinking about releasing it rather than the other way around, I am sure his credibility and popularity would increase. This is a tiny community, there isn't much need for a huge marketing campaign months in advance.

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Frogs 64 was a great idea, great game, and would have been awesome. It still is awesome, and I like to play it, but so many bugs that could have been fixed if he just slowed down.

 

Frogz64 was nothing more than Doger + graphics downloaded from the internet and minimum effort "coding" - it even included existing Doger bugs. He practically begged in PM to let him sell it as his game and he'd hand over money or that he wanted me to work with him on it after telling me he didn't realise he couldn't just take a tutorial, alter it and sell it as his own. I pointed out I don't do Atari stuff for money and that I didn't particularly appreciate what he was doing and how he was doing it, as it wasn't at all in the spirit of how it was put out originally. Following this I simply had to tell him to go fuck himself when he came back at me with another pathetic whinging essay about $$$s and such bullshit I couldn't be less interested in.

 

AFAIK, he then went on and made carts and sold them anyway. ¯\_(ツ)_/¯

 

Don't know what's worse... that he made them, or that morons actually handed over cash for them. lolol.

 

If he'd simply wanted to alter it & put it out as his own thing for free, I'd have had no issues, that would have been entirely consistent with a tutorial offering. Then you shove your (hopefully improved) version of the code up and maybe more people can learn more things from it. Win-win.

 

But this whole Wave One Games thing seems merely to be the Jaguar version of Steam asset flip scumcuntery. Low-effort, low-skill shite for cash and nothing else. No talent, no pride, no fun - just gain. And like I said, people are stupid enough to buy it because it's on a cart and there's only a few of them made, so woooowoweeee they're going to be worth a fortune one day!!!!!111 Right?!!!?!?!

 

lol

o

l

 

Of course they are his games and he is free completely to do with them as he wishes.

 

Except when they're not. hahaha.

Edited by sh3-rg
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Frogz64 was nothing more than Doger + graphics downloaded from the internet and minimum effort "coding" - it even included existing Doger bugs. He practically begged in PM to let him sell it as his game and he'd hand over money or that he wanted me to work with him on it after telling me he didn't realise he couldn't just take a tutorial, alter it and sell it as his own. I pointed out I don't do Atari stuff for money and that I didn't particularly appreciate what he was doing and how he was doing it, as it wasn't at all in the spirit of how it was put out originally. Following this I simply had to tell him to go fuck himself when he came back at me with another pathetic whinging essay about $$$s and such bullshit I couldn't be less interested in.

 

AFAIK, he then went on and made carts and sold them anyway. ¯\_(ツ)_/¯

 

Don't know what's worse... that he made them, or that morons actually handed over cash for them. lolol.

 

If he'd simply wanted to alter it & put it out as his own thing for free, I'd have had no issues, that would have been entirely consistent with a tutorial offering. Then you shove your (hopefully improved) version of the code up and maybe more people can learn more things from it. Win-win.

 

But this whole Wave One Games thing seems merely to be the Jaguar version of Steam asset flip scumcuntery. Low-effort, low-skill shite for cash and nothing else. No talent, no pride, no fun - just gain. And like I said, people are stupid enough to buy it because it's on a cart and there's only a few of them made, so woooowoweeee they're going to be worth a fortune one day!!!!!111 Right?!!!?!?!

 

lol

o

l

 

 

Except when they're not. hahaha.

 

ACTUALLY Frogz 64 is Fast Food 64 modified into Frogz from the gound up. You see if you were paying as much attention as you claim to be I scrapped the version that had your Doger code because of your whining and crying, even though you clearly stated in the tutorial read me that you challenge somebody to add their own ideas and make a full blown game out of it. Had you actually played the final game you would know its completely different from Doger and very much NOT your code. Remember you didnt even have the print function working correctly in your "Doger" as it was all jacked up so no score would have ever been possible.

 

But honestly Im surprised you are still crying over the same thing even though I rebuilt the game from the ground up.

 

 

Whats next? Will you say JagZombies is Doger? Will you claim Fast Food 64 and the upcoming sequel are also yours?

 

You should spend your time working on Bexagon and that Knight game instead of digging up dead corpses.

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You couldn't make a cup of coffee from the ground up, never mind anything worth playing :lol:

 

 

You should spend your time working on Bexagon and that Knight game instead of digging up dead corpses.

 

The day I start taking Atari game making advice form an talentless, asset-flipping, no-shame cash-grabber is the day I should probably knock this stuff on the head once and for all, thanks all the same.

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even though you clearly stated in the tutorial read me that you challenge somebody to add their own ideas and make a full blown game out of it.

 

Maybe I'm dense, but I missed the part in the manual where he said to asset flip and then sell copies for fast $$$.

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