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Cyb Ur WIP

7800 game wip cyb ur ur

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#1 SIO2 OFFLINE  

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Posted Thu Jul 12, 2018 7:39 PM

A version of the Royal Game of Ur played by Vorticon rules.  Currently requires a 7800 proline or compatible two button controller.  Start is the right button. The left button selects the piece you wish to move.  Move the stick left to move the pointer box counter clockwise, and right to move the pointer box clockwise.  Press the left button to select the piece you want to move the rolled number of spaces.  Object is to get all your pieces around the board before your opponent.  The cells with 4 dots in corners are rosettes.  Landing on a rosette grants player another turn.  If your opponent occupies the 8th cell (center rosette) you can not capture it there.  Otherwise you may capture opponent pieces in the center lane by landing on them with the exact number roll.  The number of pieces on a cell is indicated by the digit contained in the cell.  An exact roll is required to move pieces home.  If you have no move the computer will tell you.  Good luck.

 

Hope you enjoy the game as much as I do.  

 

Attached File  cybur0712.a78   48.13KB   32 downloads

 

Attached File  cybur0712.bin   48KB   25 downloads

 



#2 gambler172 OFFLINE  

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Posted Sat Jul 14, 2018 8:16 AM

Hi Sio

 

great work....i like it,cause we do not have games like yours for the 7800.

greetings Walter



#3 Jinks OFFLINE  

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Posted Sat Jul 14, 2018 10:51 AM

Could someone do a video please? Always excited to see new games!!:)

#4 SIO2 OFFLINE  

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Posted Sun Jul 15, 2018 10:09 AM

0712 had some issues with messy display near the end of game when players had no move because of where their pieces were and what they rolled.  This update should fix the display issues.

 

Attached File  cybur0715.a78   48.13KB   34 downloads

 

Attached File  cybur0715.bin   48KB   23 downloads

 

 



#5 SIO2 OFFLINE  

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Posted Mon Jul 16, 2018 5:06 PM

IMG_20180716_170411.jpg

Label WIP :)

#6 Jinks OFFLINE  

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Posted Mon Jul 16, 2018 6:38 PM

Are you giving us the finger?? :P

#7 SIO2 OFFLINE  

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Posted Mon Jul 16, 2018 6:51 PM

Are you giving us the finger?? :P

I didn't intend it that way.  I meant it to be scratching his head in thought.   After I looked at how it came out though, it made me laugh because that is how I feel sometimes when the computer beats me.  I may actually make the final label a bird finger.


Edited by SIO2, Mon Jul 16, 2018 6:52 PM.


#8 gambler172 OFFLINE  

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Posted Wed Jul 18, 2018 2:31 PM

Hi Sio

will check it out at weekend....
count me in for a cart,if you plan a release

greetings Walter

#9 gambler172 OFFLINE  

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Posted Thu Jul 19, 2018 2:01 PM

Hi Sio
looks good,but where can i find the rules!
greetings Walter

#10 SIO2 OFFLINE  

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Posted Thu Jul 19, 2018 6:28 PM

http://atariage.com/...l= ur vorticon

Post #24

#11 SIO2 OFFLINE  

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Posted Fri Jul 20, 2018 6:36 PM

Sorry to quote myself but I thought I would expand.  The rules are as described in the video at post #24 in the thread linked.  The AI is based on the AI created by Vorticon for the Sharp PC.  I like Vorticon's rules and carried them forward.  Vorticon later did a TI 99 version of the game and used instead the British Museum rules.  I suspect that may have had to do with the challenge of trying to graphically represent stacked pieces or perhaps the British Museum rules are more common as they promote the game and have at times sold physical game board sets.  British Museum rules do not allow for stacking.  I opted to use the digits (numbers) to show how many pieces are stacked on a board space.  

 

I also did a PC version with Vorticon rules and that is in the linked thread or perhaps in the thread started after that thread was locked.  There was some drama surrounding the OP.


Edited by SIO2, Fri Jul 20, 2018 6:42 PM.


#12 SIO2 OFFLINE  

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Posted Wed Jul 25, 2018 8:47 PM

Getting close on final art.  It will not be flipping the bird. :)



#13 SIO2 OFFLINE  

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Posted Sun Jul 29, 2018 2:39 PM

IMG_20180729_143544.jpg

A mock up with possibly final art.

#14 Trebor OFFLINE  

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Posted Sun Jul 29, 2018 3:30 PM

In-game screen capture:

 

IMG 5277.PNG



#15 gambler172 OFFLINE  

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Posted Mon Jul 30, 2018 11:17 AM

Hi
this is a new game....many views,but not much comments?
I understand the rules...the game makes lot of fun.
greetings Walter

#16 gambler172 OFFLINE  

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Posted Tue Jul 31, 2018 4:42 AM

i am a champion
Human Wins 😁
IMG_20180731_123827.jpg

#17 SIO2 OFFLINE  

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Posted Tue Jul 31, 2018 6:19 PM

You are a champion Walter.  Congrats on your victory. :)



#18 gambler172 OFFLINE  

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Posted Wed Aug 1, 2018 9:12 PM

Hi Brek

would a 2 Player mode be possible?
greetings Walter

#19 SIO2 OFFLINE  

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Posted Wed Aug 1, 2018 9:16 PM

Hi Brek

would a 2 Player mode be possible?
greetings Walter

Glad you mentioned that. I will take a look at it.  Might be as simple as duplicating the human player and subbing it for the computer player.  I will have to see what I can do there.

 

Thanks for the suggestion.



#20 gambler172 OFFLINE  

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Posted Thu Aug 2, 2018 1:16 PM

Maybe other bigger boards possible?
So that the game will become more difficult.

#21 SIO2 OFFLINE  

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Posted Thu Aug 2, 2018 6:08 PM

Attached File  cybur0802.bin   48KB   16 downloads

 

The .bin is a two player only version of Cybur.  Now you can Cybur with a friend Walter.  :D

 

As for making the board bigger, etc.  Cybur is not going to get any radical changes from the ancient format.  This game is based on a game over 4000 years old that many believe is possibly the father of backgammon.  So, my intent is to stick close to the original format as we understand it anyhow.  

 

Enjoy.



#22 gambler172 OFFLINE  

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Posted Sun Aug 5, 2018 1:43 AM

Hi Brek

 

2 Player Version works very well....great work.

greetings Walter



#23 SIO2 OFFLINE  

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Posted Mon Aug 6, 2018 5:45 PM

Hi Brek

 

2 Player Version works very well....great work.

greetings Walter

Well thanks but, I was reviewing the code today and discovered an error in the way it displays the victor.  I believe the two player version always declared P1 the victor even though it did place the display on the proper side of the board so it might go un-noticed if a person wasn't looking for it.  Anyhow, I have fixed that and the cart version will play in one or two player mode (user choice) and displays correct victory for whoever wins P1, P2 or CybUr.


Edited by SIO2, Mon Aug 6, 2018 5:47 PM.


#24 SIO2 OFFLINE  

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Posted Sat Aug 18, 2018 10:37 AM

Update:  I have been working on this but picked up an error that passes emulation then fails on hardware so it is slowing me down greatly.  I need to break off of this project for a while now.  I will get back to it when I can.  







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