In all seriousness, the jaguar can probably do much more impressive effects than the neo geo due to sheer processing power. But the amount of graphics and data the neo geo could access are on a whole different level.
Just an indication that the amount of data of NEOGEO is probably a "tad" overestimated. A 165 Kbyte background in 16 bit color for a Jaguar game when converted to 4 bit Color is roughly around 1/4 of the data =41 Kbyte. An 128x128 explosion bmp in 4 bit color is the same data like 32x32 explosion bmp in 16 bit color (an explosion which is actually used in a Jaguar game btw). Now Keep in mind that Native is using 1.) 16 bit Bitmaps 2.) real time unpacking the data with the DSP "on the fly"
WHILE maintaining a flawless 60 FPS/s!
NEO GEO games are all about the artwork and the sheer amount of artwork crammed into huge ROM space. Rayman on the Jaguar still does better with big 16 bit color sprites and smoother animation ,all with just 2MB ROM space!
Edited by agradeneu, Wed Nov 7, 2018 6:18 AM.