You mean you weren't on the list of 48 or so names?
Long story short:
When news broke that Eclipse weren't planning any form of Head to Head play in I.S II yet likes of Krazy Ivan had it on PlayStation, a movement shall we say? was started and the plan was for a list of names of people who were refusing to buy I.S II at release unless network play was implemented, was to be drawn up and sent to Atari.
Some of the more ahem, familiar names were Scott Legrand, Steve Scavone and Dark Science.
The entire fiasco fell apart once talks were underway with Eclipse and Don Thomas at Atari and it became apparent Atari weren't going to release I.S II on Jaguar, period.
What's the old saying? Be careful what you wish for...?.
Making threats of non purchase to an Atari who'd already amply demonstrated they didn't care if a title was ready to ship or not, if they needed product out, it just shipped, never seemed the wisest ideas to myself.
I don't know the whole story, but in retrospect, maybe they made the correct decision to not implement multiplayer in Iron Soldier 2, especially if this wasn't planned for in the original design.
Would it have been cool? Maybe. But if this wasn't planned, then this surely would have taken more resources (including time and money) to plan out the game design for multiplayer mode(s), then implement them, then test them, and refine them further.
In that regard, it would not have been prudent to hastily slap on a multiplayer mode "just because" . Yeah, you'd have another bullet-point on the back of the box to appease the handful of people that bought JagLinks or other networking gear for the system. Aside from that, it would have just dragged on the development.
After reading some of the earlier posts in this thread, it's alarming how some of the Atari brass insisted on interfering with some games' development, like demanding texture-mapped polygons or other similar features that posed technical challenges. It appears that the programmers knew this would impact performance and tried to protest these hasty additions, but got overruled in favor of having some pretty screen shots (frame rate be damned) on the box. I believe a tacked-on network mode would have ended up the same way.
Edited by Agent X, Wed Dec 12, 2018 5:23 PM.