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Robo-Ninja Climb (Atari 2600)


gauauu

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This looks great. I love the updated graphics too.

 

One question: I like how you change the playfield color for each new level, but is there enough ROM space left to also have a variation or more of playfield patterns?

 

There's ROM space, but a bigger question is whether I have the kernel time and/or ram to change it up. I'll take a look.

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  • 9 months later...

Just FYI if anyone is interested, I'm finishing up a Sega Dreamcast port of this game right now. It's a lot shinier, but fundamentally the same game (once again, reusing most of the game logic code, because C is so ridiculously portable).

 

If you're interested, you can grab it from http://www.bitethechili.com/roboninja-climb/ alongside the other versions.

 

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Edited by gauauu
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Now you need to do an Intellivision version :grin:

 

I've never owned one, so unless one suddenly appears for cheap at a garage sale, an intellivision version won't be coming soon.

 

The most likely next port will be original Gameboy or Apple II

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