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Blockbuster - game in development

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#1 sometimes99er OFFLINE  

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Posted Sun Jul 22, 2018 3:13 AM

The idea will be to insert pairs of colored blocks into two piles, one on either side of the screen. Create a group of three or more adjacent blocks of the same color and they'll disappear, gaining you points. Pile up too many and you lose the game.
 
blockbuster01a.png

 

 


Edited by sometimes99er, Tue Jul 31, 2018 4:03 PM.


#2 ti99iuc ONLINE  

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Posted Sun Jul 22, 2018 3:45 AM

very interesting ! :) it could be a funny logic game, thanks ! 



#3 Ksarul OFFLINE  

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Posted Sun Jul 22, 2018 7:36 AM

I like the concept. . .



#4 OLD CS1 OFFLINE  

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Posted Sun Jul 22, 2018 12:11 PM

Interesting.  Look forward to giving it a try.



#5 sometimes99er OFFLINE  

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Posted Mon Jul 23, 2018 1:06 AM

Thanks for feedback and likes. :)
 
So initially we have random blocks showing up. It's obviously two colors and then from a palette of four. As the animation shows below, you might get the same color for the two.
 
You can now move the blocks up and down, and you can swap the two colors. All keys / joystick have autorepeat ( if you hold keys / direction ). The arrows on screen just indicate where the blocks will be inserted.
 
blockbuster02b.gif


Edited by sometimes99er, Mon Jul 23, 2018 7:01 AM.


#6 sometimes99er OFFLINE  

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Posted Wed Jul 25, 2018 1:16 AM

Thanks for the likes. :)
 
And now you can insert your blocks into the piles (using Q, Enter or the fire button).
 
blockbuster03a.gif
 
And here's the character-set so far (as seen in the VDP and using Half Bitmap Mode).

 

blockbuster03b.png

 

 



#7 jrhodes OFFLINE  

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Posted Wed Jul 25, 2018 5:14 AM

Well, by the looks of how it is progressing, it definitely qualifies as a match-three / swap and match type game, but a bit unconventional.

Aslo, Blockbuster sounds more like a ball and paddle style title then a matching game.

Looking forward to trying this!


Edited by jrhodes, Wed Jul 25, 2018 5:20 AM.


#8 sometimes99er OFFLINE  

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Posted Sat Jul 28, 2018 12:32 AM

Well, by the looks of how it is progressing, it definitely qualifies as a match-three / swap and match type game, but a bit unconventional.

 
Yes. ;)
 
It's based on a game I had for my Sony Ericsson K700i. Definitely think it had "block" in it's name.
 

Also, Blockbuster sounds more like a ball and paddle style title then a matching game.

 
Yes, maybe. Suggestions for other titles are welcome. :)

 

 



#9 sometimes99er OFFLINE  

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Posted Sat Jul 28, 2018 4:27 AM

Thanks for feedback and likes. :)
 
And now blocks in the piles can move up.
 
blockbuster04a.gif

 

 
 


Edited by sometimes99er, Sat Jul 28, 2018 4:33 AM.


#10 sometimes99er OFFLINE  

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Posted Thu Aug 2, 2018 2:11 AM

Thanks for likes. :)
 
And now blocks can fall down.

 

blockbuster05a.gif

 

 



#11 ti99iuc ONLINE  

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Posted Thu Aug 2, 2018 4:56 AM

very nice!  i already imaging it with nice sound fx and maybe speech :P could be it possible also create a sort of sliding animation of the blocks ?

i just asking thinking to a recent game on android phone :P



#12 RXB OFFLINE  

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Posted Thu Aug 2, 2018 12:20 PM

Thanks for likes. :)
 
And now blocks can fall down.

 

blockbuster05a.gif

 

 

If you make a SAMS version of this you could add tons of features and challenges.



#13 sometimes99er OFFLINE  

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Posted Thu Aug 2, 2018 1:29 PM

very nice!

 

Thanks. :)
 

i already imaging it with nice sound fx and maybe speech :P

 

Sound-effects will probably be the last thing I'll add. But so important for the overall feel.
 

could be it possible also create a sort of sliding animation of the blocks ?

 

Yea, I thought about that too. I'll keep animation and effects for later. Firstly I want to get it into a playable state.
 

i just asking thinking to a recent game on android phone :P

 

So what game is that ? :)
 

 



#14 sometimes99er OFFLINE  

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Posted Thu Aug 2, 2018 1:33 PM

If you make a SAMS version of this you could add tons of features and challenges.

 

I think this one is just going to be 8K ROM. ;)



#15 sometimes99er OFFLINE  

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Posted Sat Aug 4, 2018 4:35 AM

Thanks for feedback and likes. :)
 
And now three or more adjacent blocks will be removed.
  
blockbuster06a.gif


Edited by sometimes99er, Sat Aug 4, 2018 4:42 AM.


#16 Ksarul OFFLINE  

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Posted Sat Aug 4, 2018 6:52 AM

Looking good!  :)  This one will require a lot of placement strategy to stay in play. It looks like a definite keeper!  :)



#17 ti99iuc ONLINE  

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Posted Sat Aug 4, 2018 2:25 PM

Wow, i like it very much ! 

i think that games like this are evergreen similar to tetris :P



#18 ti99iuc ONLINE  

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Posted Sun Aug 5, 2018 3:09 AM

Sometimes99er, will you include also levels with missions and special combinations ?



#19 sometimes99er OFFLINE  

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Posted Sun Aug 5, 2018 11:14 AM

Sometimes99er, will you include also levels with missions and special combinations ?

 

Yes, there will be levels, and the game will be harder as you progress. Wouldn't wanna call it "missions" though.

 

Yes, more points awarded for "special combinations", like bonus points for clearing a pile (no remaining blocks in a pile) and more.
 

:)



#20 1980gamer OFFLINE  

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Posted Mon Aug 6, 2018 5:40 PM

This is looking great!

 

Is this XB\?  The speed looks good!

 

Or Compiled XB etc.

 

Keep up the good work.



#21 sometimes99er OFFLINE  

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Posted Thu Aug 9, 2018 12:40 AM

Is this XB\?  The speed looks good!
 
Or Compiled XB etc.

 

It's Assembly. At present the game only ticks / updates once every 8th frame (the screen updates a frame 50 or 60 times a second).
 

This is looking great!
 
Keep up the good work.

 

Thanks. :)

 
 



#22 1980gamer OFFLINE  

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Posted Thu Aug 9, 2018 5:01 AM

That explains the speed!   Looking forward to playing this one!

 

I could see this on a smartphone too...

 

Though I hate UI on most phone apps.  This is a keyboard game.



#23 sometimes99er OFFLINE  

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Posted Thu Aug 9, 2018 5:10 AM

Thanks for likes, feedback and PM's. :)
 

Left and right hand sides now operate individually. Priority is moving up, falling down and then removing adjacent blocks. And one operation has to finish before the next.
 
This demo has operations at 30 frames per update. An insert is done immediately unless it requires the pile to move up.
 
blockbuster07.gif
 
 


#24 sometimes99er OFFLINE  

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Posted Mon Aug 13, 2018 5:05 AM

Thanks for the likes. :)
 
Animation. This has been given a fair amount of thought. One could go for the blocks moving all the way and elegantly, but that would be on behalf of speed. - I think the overall elegance would only last about 20 seconds, then it would become somewhat diverting. I didn't want to slow down the action, and yet add something to be slightly supportive. Like just briefly letting you know the consequences of your action. And this is then what I chose to go for ...
 
blockbuster08.gif

Edited by sometimes99er, Mon Aug 13, 2018 5:07 AM.


#25 ti99iuc ONLINE  

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Posted Mon Aug 13, 2018 6:55 AM

Wow, fantastic! It is on a good way to find a place in one of my Carts :P

Edited by ti99iuc, Mon Aug 13, 2018 6:56 AM.






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