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Blockbuster - game in development

game assembler cartridge

31 replies to this topic

#26 sometimes99er OFFLINE  

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Posted Tue Aug 14, 2018 7:59 AM

Wow, fantastic! It is on a good way to find a place in one of my Carts :P

 

Thanks. :)



#27 fabrice montupet OFFLINE  

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Posted Wed Aug 15, 2018 1:35 PM

I like both graphics and concept! :-)



#28 sometimes99er OFFLINE  

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Posted Fri Aug 17, 2018 1:34 AM

Thanks for likes and feedback. :)

 

Scoring has now been implemented.

 

Below I've put in some delays whenever the score is updated. Firstly 3 blocks are removed. Then comes a special 4 block removal. And finally one pile is cleared.

 

blockbuster09.gif

   

Scoring:
3 blocks: 1 point
4 blocks: 20 points
Pile cleared: 5 points
Both piles cleared: 15 points
 
 


#29 sometimes99er OFFLINE  

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Posted Yesterday, 12:22 AM

Thanks for the likes. :)
 
A timer has been added. When the test tube fills, time runs out, and your blocks are automatically inserted.
 
The animation below demonstrates this. The final game will start out at a slower pace.
 
blockbuster10.gif
 
 


#30 Ksarul OFFLINE  

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Posted Yesterday, 8:26 PM

The timer is a great addition here!



#31 OLD CS1 OFFLINE  

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Posted Today, 12:04 PM

Is there any penalty for allowing the timer to expire, other than potentially screwing up a stack?



#32 sometimes99er OFFLINE  

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Posted Today, 2:47 PM

Is there any penalty for allowing the timer to expire, other than potentially screwing up a stack?

 

No. In case one stack fills up and there is not 3 or more adjacent blocks, then it's game over.


Edited by sometimes99er, Today, 2:50 PM.






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