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Blockbuster - game in development

game assembler cartridge

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#26 sometimes99er OFFLINE  

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Posted Tue Aug 14, 2018 7:59 AM

Wow, fantastic! It is on a good way to find a place in one of my Carts :P

 

Thanks. :)



#27 fabrice montupet OFFLINE  

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Posted Wed Aug 15, 2018 1:35 PM

I like both graphics and concept! :-)



#28 sometimes99er OFFLINE  

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Posted Fri Aug 17, 2018 1:34 AM

Thanks for likes and feedback. :)

 

Scoring has now been implemented.

 

Below I've put in some delays whenever the score is updated. Firstly 3 blocks are removed. Then comes a special 4 block removal. And finally one pile is cleared.

 

blockbuster09.gif

   

Scoring:
3 blocks: 1 point
4 blocks: 20 points
Pile cleared: 5 points
Both piles cleared: 15 points
 
 


#29 sometimes99er OFFLINE  

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Posted Sun Aug 19, 2018 12:22 AM

Thanks for the likes. :)
 
A timer has been added. When the test tube fills, time runs out, and your blocks are automatically inserted.
 
The animation below demonstrates this. The final game will start out at a slower pace.
 
blockbuster10.gif
 
 


#30 Ksarul OFFLINE  

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Posted Sun Aug 19, 2018 8:26 PM

The timer is a great addition here!



#31 OLD CS1 OFFLINE  

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Posted Mon Aug 20, 2018 12:04 PM

Is there any penalty for allowing the timer to expire, other than potentially screwing up a stack?



#32 sometimes99er OFFLINE  

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Posted Mon Aug 20, 2018 2:47 PM

Is there any penalty for allowing the timer to expire, other than potentially screwing up a stack?

 

No. In case one stack fills up and there is not 3 or more adjacent blocks, then it's game over.


Edited by sometimes99er, Mon Aug 20, 2018 2:50 PM.


#33 sometimes99er OFFLINE  

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Posted Fri Aug 24, 2018 2:45 AM

Thanks for likes and feedback. :)
 
I did think of "point bursts" instead of the arrow effects. I also thought about a "pile empty" effect. Now I guess I’ll support all actions as is with sound-effects.
 
"Level up" will happen after a certain number of blocks have been removed. Level up will see the timer speed up. Thinking about a color-palette change.
 
When the action gets a bit hectic, I’ve “accidentally” inserted new blocks right after an automatic insert (timer runs full), - so I’ll insert a “fire-button must be in release state” at that point. That might save you.
 
I think I’ll drop any ideas about difficulty settings.
 
Later on I’ll probably do some compression, and see how much room that leaves.


Edited by sometimes99er, Fri Aug 24, 2018 5:20 AM.


#34 sometimes99er OFFLINE  

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Posted Tue Aug 28, 2018 12:34 AM

Playtesting some ...

 

 

 



#35 Willsy OFFLINE  

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Posted Tue Aug 28, 2018 2:13 AM

Really nice! How much memory does it take up currently?



#36 sometimes99er OFFLINE  

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Posted Tue Aug 28, 2018 3:02 AM

Really nice! How much memory does it take up currently?

 

Thank you. :)
  
It currently stands at 5320 bytes including a few more sounds etc.



#37 ti99iuc OFFLINE  

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Posted Tue Aug 28, 2018 4:35 AM

Very cool !!! :D

i like too !



#38 Nick99 OFFLINE  

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Posted Tue Aug 28, 2018 10:05 AM

I could get addicted to tis game!  :D  :thumbsup:

Super nice!



#39 sometimes99er OFFLINE  

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Posted Sun Sep 2, 2018 2:49 AM

Thanks for likes, feedback and private messages. :)
 

A few things being added and adjusted.

 

blockbuster11.png

 

blockbuster12.png

 

 







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