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Castlevania for Intellivision - actual gameplay


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#1 Rev OFFLINE  

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Posted Wed Aug 1, 2018 8:35 PM

Seen this posted on YouTube. Dont know anything about it or who is releasing.

Looks nice.



#2 JasonlikesINTV ONLINE  

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Posted Wed Aug 1, 2018 8:40 PM

What beast is snoring in the background? :D

#3 Rev OFFLINE  

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Posted Wed Aug 1, 2018 8:41 PM

What beast is snoring in the background? :D


Sounds like a creaky door.

#4 cmart604 ONLINE  

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Posted Wed Aug 1, 2018 8:42 PM

Wow! 😱

#5 sramirez2008 ONLINE  

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Posted Wed Aug 1, 2018 8:47 PM

This looks really good. Thanks for sharing.

#6 grips03 OFFLINE  

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Posted Wed Aug 1, 2018 8:59 PM

That looks awesome!



#7 Lathe26 OFFLINE  

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Posted Wed Aug 1, 2018 9:11 PM

Impressive!



#8 the1hatman OFFLINE  

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Posted Wed Aug 1, 2018 11:15 PM

Nice looking start. Go get em, Rev!



#9 pimpmaul69 OFFLINE  

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Posted Thu Aug 2, 2018 12:21 AM

Those backgrounds look damn good. I am impressed

#10 wolfy62 OFFLINE  

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Posted Thu Aug 2, 2018 5:55 AM

Didn't Opcode start that for his Intellivision super game module,maybe? It looks great,and would be an awesome addition to the system. :thumbsup:



#11 wolfy62 OFFLINE  

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Posted Thu Aug 2, 2018 5:56 AM

What beast is snoring in the background? :D

I think it's Lathe26. :)



#12 Black_Tiger OFFLINE  

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Posted Thu Aug 2, 2018 7:24 AM

Man, that's so much better than something which osn't real Intellivision hardware. Hopefully the game gets completed.

#13 Rev OFFLINE  

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Posted Thu Aug 2, 2018 7:53 AM

On the programmers channel is another video. Is that MARIO? Ha! Looks kinda like a Miner.


Edited by Rev, Thu Aug 2, 2018 7:58 AM.


#14 IMBerzerk OFFLINE  

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Posted Thu Aug 2, 2018 8:21 AM

Great looking games... and hopefully coming soon.

 

Definitely a call for a legitimate plug-in style 8-way 2-button joystick for the INTY if they do come out. 

You won't have much left of your thumbs using the standard controller playing these games... ouch!!



#15 Lathe26 OFFLINE  

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Posted Thu Aug 2, 2018 10:08 AM

 

What beast is snoring in the background? :D

 

 

I think it's Lathe26. :)

 

No, I sleep in a sealed cryogenic chamber.  Those sounds are carefully crafted Intellivoice sounds.



#16 m-crew OFFLINE  

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Posted Thu Aug 2, 2018 10:35 AM

Looks interesting thats for sure. 👍🏻

#17 Kiwi OFFLINE  

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Posted Thu Aug 2, 2018 11:39 AM

Very cool!!

I do remember opcode was going to make Castlevania and then he stop making it to focus on a hardware add on. I don't know the exact status, so I'm just letting you know. 
 
I have made Castlevania 2 mock up. 
 

shot0011.gif

Hope he does continue and complete this game.  It's really cool!



#18 grips03 OFFLINE  

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Posted Thu Aug 2, 2018 4:12 PM

Great looking games... and hopefully coming soon.

 

Definitely a call for a legitimate plug-in style 8-way 2-button joystick for the INTY if they do come out. 

You won't have much left of your thumbs using the standard controller playing these games... ouch!!

Did you see the one I make?

 

http://atariage.com/...r-interest-list



#19 First Spear OFFLINE  

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Posted Tue Aug 7, 2018 12:40 PM

Rough audio for title screen mockup attached.

 

Attached File  songproto-Castlevania1.rom   7.07KB   39 downloads

 

Very cool!!

I do remember opcode was going to make Castlevania and then he stop making it to focus on a hardware add on. I don't know the exact status, so I'm just letting you know. 
 
I have made Castlevania 2 mock up. 
 

 

Hope he does continue and complete this game.  It's really cool!

 

(source placed in the Programming forum)



#20 Greg2600 OFFLINE  

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Posted Sat Aug 11, 2018 11:14 AM

Wow, that WIP would run on the standard (non-ECS) system?



#21 TandyVision OFFLINE  

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Posted Sat Aug 11, 2018 5:14 PM

OMG! Castlevania rules! How do I get this?



#22 skywaffle OFFLINE  

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Posted Mon Aug 13, 2018 6:21 AM

Hello,  thanks everyone for the compliments on my Castlevania project.   It is nice to see so much enthusiasm towards something that started out as something just to learn various IntyBASIC commands.  The original character in the first video was from the game Spelunker, which was what I started out trying to mimic, but then as I continued making mock up art, decided to go for Castlevania instead.

 

The game is not taking advantage of ECS or anything special.   The limitations are becoming more clear with enemy design and the 8 sprite limit.  (2 sprites used for the character, 1 for the whip, leaving 5 for enemies and projectiles, however things like candles, hearts, and secondary weapons would not be possible at this point, so I may make additional sacrifices).  So far with one song, and 4 very short and basic stages, the project compiled weighs in at 26kb.  I could see space becoming another issue.

 

I have not had as much time the past week to make much progress over what was shown in that last video, as I have been messing around more with music on the Intellivision which you can see on my channel.  In another thread on the Intellivision Programming forum I released some of the work in progress music if anyone wants to take a look.  In the future I will try to get a small demo created for everyone to play with as well as uploading the source code once I get things cleaned up more.



#23 Rev OFFLINE  

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Posted Mon Aug 13, 2018 6:32 AM

Id suggest not uploading the source code. 😜

#24 nanochess ONLINE  

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Posted Mon Aug 13, 2018 6:53 AM

Space yet not a problem. Your game can reach 84kb 😉

#25 skywaffle OFFLINE  

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Posted Mon Aug 13, 2018 8:26 AM

It did not take long before hitting that 16kb mark which I had thought would have ended development.  It was not until finding that 42k demo in the Contrib folder that helped overcome that.  I can't imagine that taking too long to reach though once level maps are a more reasonable length.  Is there a different technique required to get to 84kb?






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