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retron 77 firmware community build

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#101 remowilliams OFFLINE  

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Posted Tue Sep 18, 2018 8:27 PM

The fact is the controller reading the joystick portalready knows what is plugged into it. So somewhere in the console ram or controller memory, a bit already exists identifying the controller type. The location of this bit needs to be identified so that Stella can map it as an input.

 

OK, go ahead. How long will it take?



#102 Kosmic Stardust OFFLINE  

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Posted Tue Sep 18, 2018 8:37 PM

I get what you are saying remo. There seems to be a lack of communication here. The Retron77 knows what's plugged into it. Stella doesn't.

#103 Dionoid OFFLINE  

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Posted Thu Sep 27, 2018 11:07 AM

Would SaveKey support be hard to re-enable in the community build?

 

I know the original RetroN 77 image also supports the stella.pro properties file, but configuring Controller.Right as "SaveKey" doesn't seem to be supported - or at least I see that no savekey_eeprom.data file is generated in the stella folder.



#104 Thomas Jentzsch OFFLINE  

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Posted Thu Sep 27, 2018 12:03 PM

SaveKey is just another controller which is not supported (yet?) by RetroN77.



#105 Dionoid OFFLINE  

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Posted Sun Sep 30, 2018 4:40 AM

SaveKey is just another controller which is not supported (yet?) by RetroN77.

 

I guess we have to wait for Hyperkin if they decide to take this system to the next level (i.e. supporting SDL2 to be able to run the latest version of Stella).

Until then, the community version is at least a step forward.



#106 Coolcrab OFFLINE  

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Posted Sun Sep 30, 2018 4:59 AM

Any news from them doing stuff btw? They seem to be completely silent on the matter.

#107 Keatah OFFLINE  

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Posted Sun Sep 30, 2018 12:46 PM

RetroN 77 seems to have fallen off the map. Nobody seems to be discussing it much anymore.


Edited by Keatah, Sun Sep 30, 2018 12:48 PM.


#108 remowilliams OFFLINE  

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Posted Sun Sep 30, 2018 3:04 PM

Would SaveKey support be hard to re-enable in the community build?

 

I know the original RetroN 77 image also supports the stella.pro properties file, but configuring Controller.Right as "SaveKey" doesn't seem to be supported - or at least I see that no savekey_eeprom.data file is generated in the stella folder.

 

 

I just added a "Controller.Right" "SAVEKEY" entry in stella.pro for a game that supports the Savekey and it appears to be working as expected.  /stella/savekey_eeprom.dat was created and the game saved its high score.



#109 Kosmic Stardust OFFLINE  

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Posted Sun Sep 30, 2018 10:53 PM

RetroN 77 seems to have fallen off the map. Nobody seems to be discussing it much anymore.

Would you expect anything less? Hyperkin releases a half-baked Retron77, then the public shows no interest, and the dedicated fans who actually bought one complain about it incessantly.

 

Instead of fixing a poorly implemented good idea, the marketing has already written it off as a bad idea and moved onto something else. That's why sales have discontinued, and there is little to no continued firmware support from the parent company.



#110 phoenixdownita OFFLINE  

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Posted Sun Sep 30, 2018 10:59 PM

...

 

Instead of fixing a poorly implemented good idea, the marketing has already written it off as a bad idea and moved onto something else. That's why sales have discontinued, and there is little to no continued firmware support from the parent company.

Weren't there people praising it for its design etc...?

[the same design they used for their RentroN 1 aka the HDMI NES, with the same cut corner, just with different ports and buttons in the front and in black .... you can tell I didn't dig it one bit]

 

I think we are seeing a pattern of companies throwing some random shit at the wall and see what sticks and then going .... "oh, really quality was important? Compatibility was so important? We could not have anticipated it!" kind of a retarded excuse.



#111 Kosmic Stardust OFFLINE  

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Posted Sun Sep 30, 2018 11:36 PM

Weren't there people praising it for its design etc...?

[the same design they used for their RentroN 1 aka the HDMI NES, with the same cut corner, just with different ports and button in the front and in black .... you can tell I didn't dig it one bit]

 

I think we are seeing a pattern of companies throwing some random shit at the wall and see what sticks and then going .... "oh, really quality was important? Compatibility was so important? We could not have anticipated it!" kind of a retarded excuse.

Throwing shit at the wall can be fun. Throwing shit at the fan (as with modern Coleco and Atari) is epic!



#112 Coolcrab OFFLINE  

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Posted Sun Sep 30, 2018 11:47 PM

I do hope that they come back at some point. It should not be so hard to do this.

#113 phoenixdownita OFFLINE  

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Posted Sun Sep 30, 2018 11:57 PM

Throwing shit at the wall can be fun. Throwing shit at the fan (as with modern Coleco and Atari) is epic!

Throwing shit at the fan and then asking "why is it raining shit?" is truly priceless.



#114 Keatah OFFLINE  

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Posted Mon Oct 1, 2018 12:40 AM

I think they were/are trying to bring back cartridge nostalgia through the cheapest & laziest means possible.

 

Emulators and cartridge dumpers don't mix well. If you have cartridges you'll want to read and play them in realtime. If you have emulators you want to have a folder full of roms.

 

Kinda reminds me of those record players they tried putting in cars back in the early 1970's! Yup, play real vinyl is your car! The two technologies, the car, the player, do their jobs just fine. Put them together and you have a skipping and distracting mess that's neither safe nor provides enjoyable listening.



#115 Dionoid OFFLINE  

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Posted Mon Oct 1, 2018 5:38 AM

I think the RetroN 77 is a very promising system, and I'm happy Hyperkin brought this system alive.

 

If it would support the latest version of Stella, then this will fix most compatibility issues, including the intermittent screen-tearing. And it would enable awesome features like TV-modes (Composite, S-Video, etc.).

 

I know there is a big "if", but I try to see things in a positive way.



#116 Thomas Jentzsch OFFLINE  

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Posted Mon Oct 1, 2018 5:40 AM

Unfortunately I don't see any indication that the "if" is going to happen.



#117 Dionoid OFFLINE  

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Posted Mon Oct 1, 2018 2:33 PM

 

 

I just added a "Controller.Right" "SAVEKEY" entry in stella.pro for a game that supports the Savekey and it appears to be working as expected.  /stella/savekey_eeprom.dat was created and the game saved its high score.

 

You are so right!!!.... I didn't expect this to be fixed in the community version, but it is!!! 

This community build rocks!



#118 Drunk_Caterpillar OFFLINE  

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Posted Sun Nov 11, 2018 11:36 PM

Just wanted to say thanks for the amazing update. Is there a place I can donate to the project? 


Edited by Drunk_Caterpillar, Sun Nov 11, 2018 11:37 PM.


#119 phoenixdownita OFFLINE  

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Posted Mon Nov 12, 2018 12:10 AM

Just wanted to say thanks for the amazing update. Is there a place I can donate to the project? 

I am not sure I speak for everyone, or even a majority but:

https://stella-emu.g.../donations.html

(may as well donate to Stella's author imho)



#120 remowilliams OFFLINE  

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Posted Mon Nov 12, 2018 3:58 PM

I am not sure I speak for everyone, or even a majority but:

https://stella-emu.g.../donations.html

(may as well donate to Stella's author imho)

 

That sounds like an excellent idea :)

 

Build updated to 20181112-1636CB
 
Changes:
 
* Amoeba Jump updated to RetroN 77 edition release version, thanks to DionoiD for making this available : )
* Flappy RC2final added, thanks to Michael Haas!


#121 Drunk_Caterpillar OFFLINE  

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Posted Mon Nov 12, 2018 4:51 PM

I am not sure I speak for everyone, or even a majority but:

https://stella-emu.g.../donations.html

(may as well donate to Stella's author imho)

 

 

Just sent over a quick donation. Thanks for pointing me in the right direction. :)







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