Without knowing him as it were, i don't want to read too much into his comment and indeed it would of been more helpful to the reader if he had given a few examples of the poorly made games in his opinion.
But to myself he's simply stating not all development teams , be they commercial or homebrew, fully utilised the potential of the Lynx and that annoyed/dissapointed him.
When your looking at conversions to the Lynx for example, you have to factor in things like cartridge space..Ninja Gaiden is another prime example of a stunning title that just falls short of perfection. .missing the intro and 1 level from the coin op, maybe there just was not enough room for them to be included? ...and the people involved in the conversions and sources used.
I've always felt The Kremlin did a better job converting Desert Strike to the Game Gear than Telegames did to the Lynx, but i have chatted at length to the coder of the G.G version and know it was more than just a paid for project, he wanted to make it something really special.
Telegames also messed up Super Off Road on Lynx:choppy animation, poor collision detection and controls.
The Game Gear version simply is a better conversion.
California Games has less events than the Commodore 64 version.
And these are games running on 8 bit hardware..
On the flipside:
Lemmings on Lynx was clearly a labour of love and coder would of loved to of brought the sequel to Lynx but sadly there just wasn't a viable market for it.
Stun Runner shames the ST, Amiga and PC versions.
SOTB on Lynx kicks the ST version into the long grass..
Roadblasters and Pac-Land converted better to Lynx than Amiga and ST..
Blue Lightning is far superior to Argonaut's official conversion of Afterburner to the ST and Amiga.
Slimeworld is so much better on Lynx than Megadrive as is Toki.
Pitfighter (ok, dire game but it uses the hardware well), better than SNES version.
I think he's just saying the Lynx was clearly capable of holding it's own as so many titles showcased , it was just such a bitter pill to swallow when you saw titles that didn't fully deliver and weaker hardware had more time spent on it.
I could be very wrong here, it's just my interpretation of what he's saying.
Edited by Lost Dragon, Thu Feb 21, 2019 3:06 AM.