Avery, with the addition of the effects in a big way would it be a pain to move the effect load tab out of Tools / Options and maybe have it in View?
Just seems so out of place now these things are more in action..
It's not a commonly used item, so no on moving it to the top-level View menu. It might move to Configure System as I consolidate, since the division between that and Options is now weird.
Not sure about the future of the custom display effects, since it's underused and right now DX9 only. Shader compatibility with other software is very difficult due to how hard it is to accommodate shader language differences and the majority of shaders being built in GLSL. The internal shader effects are written completely differently than the way that the external custom effects are written.
I'm pretty sure that's covered with one of the choices in the profile maker.....Possibly the environment one,
not sure if it currently saves the new items, not tested as yet.. No, not saved .....as yet?
Also mixed up the colour and environment there, things like if you use artifacting get saved in that category..
They are saved under View.
BTW, how feasible would it be to add the ability to tweak the different facets of high-artifacting mode?
I like it much better than standard artifacting, but it's just a bit strong in some of it's effects.
The algorithm has some internal knobs, but they're finicky and not very intuitive. For instance, the sharpness of the luminance filter also affects artifact hue due to phase shift effects.
It depends on what kind of adjustment you're looking for. The filter doesn't work by adding artifacts, it works by actually forming a composite signal and doing luma/chroma separation. This means that it is not accommodating of "cheats", like if you want an unrealistically sharp luma output while still having artifacting -- it'll start giving you jailbars like on actual hardware.