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Miner Bob altrernative sprite


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#76 TIX OFFLINE  

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Posted Thu Sep 13, 2018 10:56 AM

OK I know I'm a pain, but I'm getting obsessed over little details.... :-o

below you will find revised climbing animation to be universal with the walking !

also slightly tweaked jump frame.. aaaand I'm done.

 

Can't wait to mess with Moon Patrol !!!

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#77 TIX OFFLINE  

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Posted Thu Sep 13, 2018 11:00 AM

And the full sprite sheet, for anyone interested for hacking/porting or whatever ;)

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  • Miner-Bob.JPG


#78 doctorclu OFFLINE  

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Posted Thu Sep 13, 2018 7:43 PM

This should get it....

 

 

Miner 2049er AS08.rom

 

All should be as you had graphed out with two exceptions.  On these adding a layer of blue in the middle while had the top move more out of the range of red.  So these two were just absent some of the upper red pixels (in the arms extended beside the head.)

 

And if this works then we'll make a 5200 version!

Attached Thumbnails

  • Screen Shot 2018-09-13 at 8.12.08 PM.png
  • Screen Shot 2018-09-13 at 8.08.41 PM.png

Edited by doctorclu, Thu Sep 13, 2018 7:53 PM.


#79 TIX OFFLINE  

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Posted Fri Sep 14, 2018 1:22 AM

ok

small compromise..   port away  ;)



#80 +Adam+ OFFLINE  

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Posted Fri Sep 14, 2018 3:45 AM

Hi, I don't want to spoil the party, but IMHO there could be made several improvements. For example the upper part looks awkward in the last phases of climbing, it does not look like the guy is bending his head. I'm attaching a simple example how it could be corrected.

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  • miner2049er_change_example.png


#81 doctorclu OFFLINE  

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Posted Fri Sep 14, 2018 6:23 AM

Hi, I don't want to spoil the party, but IMHO there could be made several improvements. For example the upper part looks awkward in the last phases of climbing, it does not look like the guy is bending his head. I'm attaching a simple example how it could be corrected.

 

Cool.  I'll let TIX the graphics man chime in on that.



#82 TIX OFFLINE  

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Posted Fri Sep 14, 2018 7:54 AM

Thanks for the suggestion, but I'm done with Bob..

I'm completely satisfied with the final result ! Waiting for the final version !

I have moved my attention to Moon Patrol now ;)


Edited by TIX, Fri Sep 14, 2018 8:06 AM.


#83 doctorclu OFFLINE  

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Posted Fri Sep 14, 2018 8:42 AM

Thanks for the suggestion, but I'm done with Bob..

I'm completely satisfied with the final result ! Waiting for the final version !

I have moved my attention to Moon Patrol now ;)

 

Yeh I'm about done with Bob too.    :P   Ok time to make a 5200 version.

 

We ready to announce this on the Atari Computer Board?  :D


Edited by doctorclu, Fri Sep 14, 2018 9:43 AM.


#84 TIX OFFLINE  

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Posted Fri Sep 14, 2018 10:00 AM

go ahead  :-D



#85 doctorclu OFFLINE  

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Posted Fri Sep 14, 2018 11:13 AM

:D .   Ok, done!   The big reveal!

 

http://atariage.com/...sprite-edition/



#86 --- Ω --- OFFLINE  

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Posted Fri Sep 14, 2018 11:24 AM

:D .   Ok, done!   The big reveal!

 

http://atariage.com/...sprite-edition/

 

Hey, Hey, Hey!  Pretty slick!  I just got done turning on my 5200 for the first time in weeks and put this on my Atarimax.  Works GREAT!!!

GOOD JOB!



#87 --- Ω --- OFFLINE  

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Posted Fri Sep 14, 2018 11:27 AM

 

I have moved my attention to Moon Patrol now ;)

 

Good idea!  The rover on the 5200 version SUCKS!  Take a look at the TI-99/4A version if you need a little inspiration...

 



#88 TIX OFFLINE  

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Posted Fri Sep 14, 2018 4:13 PM

Unfortunately the limitations of the original Atari Moon Patrol does not allow a faithful reproduction of the buggy.. 

read the details on the new topic:  http://atariage.com/...trol-body-shop/

But will try our best ;)



#89 doctorclu OFFLINE  

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Posted Fri Sep 14, 2018 9:11 PM

And the 5200 version of Miner2049 with the Alternative Sprite Hack!

 

[Recorded with Atari800 OS X .  Atari800OS X has a no sound bug in current revision.]

 

Miner2049er 5200 AS01.bin

 

Try it out.  Was able to get this to run under Atari800 OSX, but not Altiera for some reason.


Edited by doctorclu, Fri Sep 14, 2018 9:15 PM.


#90 TIX OFFLINE  

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Posted Sat Sep 15, 2018 1:56 AM

Great !

Mission accomplished ;-)



#91 TIX OFFLINE  

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Posted Sat Sep 15, 2018 1:59 AM

I wonder if the more colorfull sequel (Bounty Bob strikes back) allows more colors on the sprite layers ?

I think that Bob sprite is exactly the same !



#92 doctorclu OFFLINE  

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Posted Sat Sep 15, 2018 3:09 AM

I wonder if the more colorfull sequel (Bounty Bob strikes back) allows more colors on the sprite layers ?

I think that Bob sprite is exactly the same !

 

Same but the layers are more concise.  Not sure we'd be able to get away with as much as we did here.  I've looked at BBSB (because I knew it would come up eventually) and need to locate the color codes.   

 

Basically other colors should be possible, we just lucked into red, white, and blue which worked great here.   And I believe, based on the character sprites, that BBSB has Bob with three layers once again.



#93 TIX OFFLINE  

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Posted Sat Sep 15, 2018 5:34 AM

Understood



#94 TIX OFFLINE  

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Posted Tue Sep 18, 2018 1:16 AM

 

[Recorded with Atari800 OS X .  Atari800OS X has a no sound bug in current revision.]

 

I'm currently playing the 800 version using the Atari800 emu on retropie,

I noticed that the games play at double the speed..  Do you have any tip to rectify the situation  ??



#95 doctorclu OFFLINE  

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Posted Tue Sep 18, 2018 4:58 AM

Huh... not really.  Played at normal speed on Atari800OSX and Altierra for me.   And the 800 version did work on Altierra.



#96 TIX OFFLINE  

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Posted Tue Sep 18, 2018 5:46 AM

..I mean all games not Miner in particular,   have you any idea about the configuration of the Atari800 emu ?



#97 doctorclu OFFLINE  

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Posted Tue Sep 18, 2018 6:31 AM

Actually thought about it this morning and I believe you might need to limit the speed.

 

 

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  • Screen Shot 2018-09-18 at 7.30.05 AM.png





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