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c64 ghostbusters question


bradhig1

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here's the link I found when I was intrigued by the story. :)

 

https://www.retrogamer.net/retro_games80/the-making-of-ghostbusters/

 

“When Tom Lopez determined that the Ghostbusters licence was available and that he could get it for a reasonable price, he came to the game design group,” continues Crane. “He told us, ‘this licence is available. To make financial sense we will have to make a game in six weeks (as opposed to the normal nine months). What can we do?’ We all agreed that if we had to start a game from scratch we could not do a quality game in the necessary timeframe.” Luckily for Lopez, Crane had already been toying with a game called Car Wars that featured a resource-allocation segment where players could buy different armaments for their cars from the money they had earned on levels. Car Wars was also due to feature a top-view racing segment that would combine both racing and shooting. Needless to say, the seeds of an idea were quickly formulating in Crane’s mind."

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