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Moon Patrol Graphical Improvements in Mind

Moon Patrol Enhancements

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#51 EnderDude OFFLINE  

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Posted Wed Sep 5, 2018 9:38 PM

Say, can COLBK be a "fifth" color of the playfield at a resolution of 160x192?



#52 emkay OFFLINE  

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Posted Thu Sep 6, 2018 8:00 PM

Say, can COLBK be a "fifth" color of the playfield at a resolution of 160x192?


As COLBK is a part of the playfield, it is "160x192" .

5th color ? Only in character mode.



But you always have the possibility of changing the background graphics. To have a color register as a resolution filter for all available Players and Missiles. In any graphics mode it enhances the colors for up to 8 without any CPU usage.
This pictures use character mode plus 7 DLIs. Which means a very low CPU usage and up to 9 colors available for images. For games every "saved CPU cycle" is useful to have them running better.

Edited by emkay, Thu Sep 6, 2018 8:05 PM.


#53 EnderDude OFFLINE  

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Posted Wed Sep 12, 2018 10:05 PM

Yeah, so I can make all kinds of mock-ups, and maybe they might become reality, like I can have a mock-up of Speed King looking better (I think it's worth it because the road has smooth animation, even compared to Pole Position!):

Attached Thumbnails

  • speed king.png
  • turn speed king.png


#54 TIX OFFLINE  

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Posted Tue Sep 18, 2018 2:55 AM

 

Here is something to look at - it's not in the right dimensions - and the design is still a WIP - with the animation not so good..

Maybe this will help someone design a better one?  Get them thinking - to have a go.... with it.

 

 

Hey kiwilove what is the name of the editor you used in the above example ??

it seems to have double and quad pixel support !?

 

Thanks in advance



#55 kiwilove OFFLINE  

kiwilove

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Posted Tue Sep 18, 2018 3:36 PM

The Windows based editor is Paul Lay's Player Editor.

 

http://playsoft.co.uk/

 

Used it for all the sprites used in AtariBlast! - and your crafts present in the Scramble conversion.

 

Harvey



#56 TIX OFFLINE  

TIX

    Moonsweeper

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Posted Tue Sep 18, 2018 11:34 PM

thank you :)



#57 Philsan OFFLINE  

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Posted Wed Sep 19, 2018 9:43 AM

I use Paul's editor too (The Rocky Horror Show Demo).
I like automatic ORed third color and overlapping sprites gap option.



#58 doctorclu OFFLINE  

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    ***Moon Patrol 5200*** *Moon Master2015* *Blue Max:Class 4*

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Posted Sun Sep 23, 2018 1:22 PM

I've never realized that graphics take up a bunch of space before I've made this rough map of the 16k ROM (not to scale):

 

post-65858-0-94550900-1535925798_thumb.png

 

Wanted to say your original message has inspired a lot of fun.   You are welcome to join the fun, and make your own moon buggy here.

 

I found the chart you made above very helpful.  How did you figure out those values?



#59 EnderDude OFFLINE  

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Posted Sun Sep 23, 2018 2:49 PM

 

Wanted to say your original message has inspired a lot of fun.   You are welcome to join the fun, and make your own moon buggy here.

 

I found the chart you made above very helpful.  How did you figure out those values?

I poked around with the bitmap editor in Omnivore, and I used the moon patrol sap file in the ASMA archive, and HXD to locate the music data.


Edited by EnderDude, Sun Sep 23, 2018 2:49 PM.


#60 doctorclu OFFLINE  

doctorclu

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Posted Sun Sep 23, 2018 3:33 PM

I poked around with the bitmap editor in Omnivore, and I used the moon patrol sap file in the ASMA archive, and HXD to locate the music data.

 

Ahhh using ASMA files to compare to the information in the rom.  Nice!







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