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ISOmetric RPG in development


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#26 Albert ONLINE  

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Posted Mon Sep 10, 2018 6:28 AM

This looks great, thanks for the sneak peek!  RPGs are my favorite, so glad to see someone creating one for the Lynx!  I'll be watching this one with avid interest.  :) 

 

 ..Al



#27 42bs OFFLINE  

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Posted Mon Sep 10, 2018 7:57 AM

I am only responsible for the code :-)
Dan made all the gfx.
 

 

You know Crafton and Xunk (played it on CPC464). It had also a third dimension: One could jump on walls and even on beds (as a trampoline) ....
(Not that the engine already looks great!)


Edited by 42bs, Mon Sep 10, 2018 7:58 AM.


#28 djrodderz OFFLINE  

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Posted Mon Sep 10, 2018 4:34 PM

I like the look of this! 



#29 UGB OFFLINE  

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Posted Mon Sep 10, 2018 8:58 PM

Wow, looks amazing!  Will def pick up if you finish and release it.



#30 Grumpmeister OFFLINE  

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Posted Wed Sep 12, 2018 5:37 AM

Impressive! I'm looking forward to seeing more of this. I love that there are so many fan projects going, also in the form of RPG's :D



#31 davidcalgary29 OFFLINE  

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Posted Fri Sep 14, 2018 6:48 PM

Wow, looks amazing!  Will def pick up if you finish and release it.


I think that the order list would be a pretty long one. :)

#32 enthusi ONLINE  

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Posted Mon Sep 17, 2018 2:07 AM

Igor of Atarigamer.com wrote a small article on "Lacim's Legacy" which is for now at least the working title ;-)

I also made a small video of some of the new features:

 

This are the major changes:

  • Implemented new room structure

  • Implemented new object structure

  • Actions triggered on collision

  • Items can be picked up

  • Chests, doors, barrels can be opened

  • Global variables (chests stay open, gems remain picked up)

  • Different sprite for item states (open/close)

  • Doors are connected properly inbetween rooms (before: rooms were connected)

  • Player enters in new room at the position of the proper door

  • Music Routine plays in HBL (6Khz samples, MOD), but will be replaced

  • Redraw of full room only on load, movable objects (currently: only Player) use Software buffer

  • UI showing LIFE and MANA bars

  • PriorArt Logoscreen

  • Own Loadersystem



#33 BadPricey OFFLINE  

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Posted Mon Sep 17, 2018 5:41 AM

This looks so good. Are you planning a demo release?

#34 soob OFFLINE  

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Posted Mon Sep 17, 2018 7:58 AM

Looks incredible.  What the Lynx is capable of in good hands never ceases to amaze me.



#35 mvirtuale OFFLINE  

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Posted Mon Sep 17, 2018 1:47 PM

Really nice!
Do you think you can make it multiplayer?



#36 Lost Dragon OFFLINE  

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Posted Mon Sep 17, 2018 2:53 PM

Loving the look of this.

I've not touched an isometric game like this since Cadaver on the ST,but poured hours into the likes of:

Chimera,Molecule Man and Head Over Heels on the A8 and C64.

Fairlight,Great Escape and Inside Out on C64.

This looks like a superb tribute to these.

#37 Cyprian_K OFFLINE  

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Posted Tue Sep 18, 2018 3:54 AM

looks really promising



#38 gambler172 OFFLINE  

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Posted Sat Sep 22, 2018 1:02 PM

If you need a tester....lmk

#39 mattsoft OFFLINE  

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Posted Sun Sep 23, 2018 9:31 AM

Love iso games...this is looking good!



#40 enthusi ONLINE  

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Posted Sun Sep 23, 2018 11:49 AM

There was some progress since the last video :-)
Most importantly maybe the engine is now capable of dealing with non-playable moving characters. To make moving less of a pain for them I implemented a full pathfinding. How that all eventually will be used remains to be seen.
On top of this there is now a cooperative multitasking with priorities working under the hood. That was quite a substantial change and only possible so quickly because I developed such a multitasking engine on C64 before.
RAM is getting tighter but I am quite happy with everything so far :-)

#41 GadgetUK OFFLINE  

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Posted Sun Sep 23, 2018 4:07 PM

Looking fantastic!!!



#42 Iwantgames:) OFFLINE  

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Posted Wed Oct 10, 2018 6:21 PM

Looks awesome!!

#43 enthusi ONLINE  

enthusi

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Posted Tue Oct 23, 2018 2:43 PM

Currently reworking large/all parts of the engine to save CPU time and/or memory.

Also implementing all kinds of new features. I hope to have some new recording by the time of the german ejagfest (which unfortunately I can not attend this year yet).



#44 gambler172 OFFLINE  

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Posted Fri Oct 26, 2018 12:11 PM

Currently reworking large/all parts of the engine to save CPU time and/or memory.
Also implementing all kinds of new features. I hope to have some new recording by the time of the german ejagfest (which unfortunately I can not attend this year yet).


Hi
wenn du willst kann ich dein Spiel auf dem Ejag
zeigen.
Gruss Walter

#45 enthusi ONLINE  

enthusi

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Posted Fri Oct 26, 2018 1:51 PM

Hi, Thanks for the offer :)

Sascha will hopefully take along a cart with the engine test/demo in case anyone is interessted.



#46 4ever2600 OFFLINE  

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Posted Fri Oct 26, 2018 2:05 PM

I would love to beta test it. Please let me know, that would be awesome!

#47 enthusi ONLINE  

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Posted Fri Oct 26, 2018 3:02 PM

I was cleaning up quite a number of open ends recently, so what is there, supposedly works. Not an actual game yet :)

 

Attached Thumbnails

  • preview.png


#48 Turbo Laser Lynx OFFLINE  

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Posted Fri Oct 26, 2018 3:25 PM

Sorry for a small derail, but I recently bought the Zzap64 2019 edition, and 'enthusi' was mentioned as part of the development team on 'Caren and the Tangled Tentacles', just out of curiosity, is that perhaps you? What a beautiful looking game that is! And top reviews everywhere.

 

CatTT.jpg

 

Anyway around, very exciting seeing another promising game being developed for the Lynx! :thumbsup:


Edited by Turbo Laser Lynx, Fri Oct 26, 2018 3:28 PM.


#49 enthusi ONLINE  

enthusi

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Posted Fri Oct 26, 2018 3:54 PM

Ah, hehe. Yes. That is me :-)

#50 Turbo Laser Lynx OFFLINE  

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Posted Sat Oct 27, 2018 12:46 AM

Nice, Wonderful work on CatTT! :thumbsup: :thumbsup: :thumbsup:  Looking forward to LL!






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