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ISOmetric RPG in development

36 replies to this topic

#26 Albert ONLINE  



  • 34,737 posts

Posted Mon Sep 10, 2018 6:28 AM

This looks great, thanks for the sneak peek!  RPGs are my favorite, so glad to see someone creating one for the Lynx!  I'll be watching this one with avid interest.  :) 



#27 42bs OFFLINE  


    Chopper Commander

  • 116 posts
  • Location:Germany

Posted Mon Sep 10, 2018 7:57 AM

I am only responsible for the code :-)
Dan made all the gfx.


You know Crafton and Xunk (played it on CPC464). It had also a third dimension: One could jump on walls and even on beds (as a trampoline) ....
(Not that the engine already looks great!)

Edited by 42bs, Mon Sep 10, 2018 7:58 AM.

#28 djrodderz OFFLINE  


    Star Raider

  • 62 posts

Posted Mon Sep 10, 2018 4:34 PM

I like the look of this! 



    Combat Commando

  • 3 posts

Posted Mon Sep 10, 2018 8:58 PM

Wow, looks amazing!  Will def pick up if you finish and release it.

#30 Grumpmeister OFFLINE  


    Space Invader

  • 13 posts
  • Location:The Netherlands

Posted Wed Sep 12, 2018 5:37 AM

Impressive! I'm looking forward to seeing more of this. I love that there are so many fan projects going, also in the form of RPG's :D

#31 davidcalgary29 OFFLINE  



  • 5,719 posts
  • Location:Peace River, Alberta

Posted Fri Sep 14, 2018 6:48 PM

Wow, looks amazing!  Will def pick up if you finish and release it.

I think that the order list would be a pretty long one. :)

#32 enthusi OFFLINE  



  • Topic Starter
  • 466 posts
  • Location:Potsdam, Germany

Posted Mon Sep 17, 2018 2:07 AM

Igor of Atarigamer.com wrote a small article on "Lacim's Legacy" which is for now at least the working title ;-)

I also made a small video of some of the new features:


This are the major changes:

  • Implemented new room structure

  • Implemented new object structure

  • Actions triggered on collision

  • Items can be picked up

  • Chests, doors, barrels can be opened

  • Global variables (chests stay open, gems remain picked up)

  • Different sprite for item states (open/close)

  • Doors are connected properly inbetween rooms (before: rooms were connected)

  • Player enters in new room at the position of the proper door

  • Music Routine plays in HBL (6Khz samples, MOD), but will be replaced

  • Redraw of full room only on load, movable objects (currently: only Player) use Software buffer

  • UI showing LIFE and MANA bars

  • PriorArt Logoscreen

  • Own Loadersystem

#33 BadPricey OFFLINE  



  • 410 posts

Posted Mon Sep 17, 2018 5:41 AM

This looks so good. Are you planning a demo release?

#34 soob OFFLINE  


    Space Invader

  • 34 posts

Posted Mon Sep 17, 2018 7:58 AM

Looks incredible.  What the Lynx is capable of in good hands never ceases to amaze me.

#35 mvirtuale OFFLINE  


    Chopper Commander

  • 142 posts

Posted Mon Sep 17, 2018 1:47 PM

Really nice!
Do you think you can make it multiplayer?

#36 Lost Dragon OFFLINE  

Lost Dragon

    River Patroller

  • 3,141 posts

Posted Mon Sep 17, 2018 2:53 PM

Loving the look of this.

I've not touched an isometric game like this since Cadaver on the ST,but poured hours into the likes of:

Chimera,Molecule Man and Head Over Heels on the A8 and C64.

Fairlight,Great Escape and Inside Out on C64.

This looks like a superb tribute to these.

#37 Cyprian_K OFFLINE  


    Star Raider

  • 71 posts

Posted Tue Sep 18, 2018 3:54 AM

looks really promising

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