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ISOmetric RPG in development


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#51 enthusi OFFLINE  

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Posted Sat Oct 27, 2018 2:31 AM

You can also find Assembloids in the annual ;-) And thank you!



#52 enthusi OFFLINE  

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Posted Sat Oct 27, 2018 5:06 AM

There will also be some example 'music'. My first attempts in Lynx music and rest assured this is just to trigger my favorite musician and to inspire him.

Nothing motivates an artist more than bad placeholders by coders ;-)

I made own frequency tables and scaler+timer pairs from scratch after all, though Sage provided all his examples from Chipper and Kari's sources are also online. Thank you guys!

Sound with the Lynx is the last large 'white spot' I had and I begin to see more clearly now :)



#53 TrekMD OFFLINE  

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Posted Sat Oct 27, 2018 8:45 AM

I had missed this.  Looks fantastic.



#54 Turbo Laser Lynx OFFLINE  

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Posted Sun Oct 28, 2018 1:32 PM

You can also find Assembloids in the annual ;-) And thank you!

 

I've seen it in a few youtube videos before, it looks like a neat puzzler. I was surprised by the fabulous graphics, the graphics remind me of a "Bitmap Brothers / Amiga art-style" but on a c64. :thumbsup:  :idea:


Edited by Turbo Laser Lynx, Sun Oct 28, 2018 1:34 PM.


#55 Fadest OFFLINE  

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Posted Mon Oct 29, 2018 2:39 AM

 

I've seen it in a few youtube videos before, it looks like a neat puzzler. I was surprised by the fabulous graphics, the graphics remind me of a "Bitmap Brothers / Amiga art-style" but on a c64. :thumbsup:  :idea:

Just saw a video of the XE version, we need this on the Lynx :D



#56 enthusi OFFLINE  

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Posted Mon Oct 29, 2018 2:52 AM

I made it for Atari2600 as 4K game as well (the ROM files are available for free now).

And in fact, I started a Lynx version - it is just a bit on hold due to the RPG game ;-)

http://priorartgames...aries-for-free/

and

http://priorartgames...-announcements/



#57 enthusi OFFLINE  

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Posted Tue Nov 6, 2018 12:43 PM

There is some news regarding Lacim's Legacy itself.

http://www.indieretr...nt-rpg-for.html

I made a small video for those who didn't have the chance to peek at the ejagfest :)

These are the bigger changes (aside from many code and data structure changes, that in fact took longer then the new features):

 

SPRITES
- up to 8 NPCs at proper dynamic z-depth
    - Projectile (using one of the NPCs currently)
    - animated NPCs (fire)

ITEMS
- item system:
 - 4 main equipment items (helmet, sword, shield, armor)
    - 4 qualities
    - 2 magic modifiers
    i.e. wooden sword of life
 - 8 special items
    - 8 modifiers
    i.e. ring of power, gem of life
- barrels/chest can hold items now
- inventory system (sorted)
- suitable objects can be equipped
    - helmets will replace already equipped helmets and unequip those
    - same for all other wearables
    - either a magic book or shield can be carried
    - the inventory shows the change of stats if the selected item would be equipped
- stats screen showing all player stats (including modifiers etc from all equipped items)
- player sprite reflects if a weapon is equipped

SCRIPTING
- multithreadding engine (32 slots)
- each room has an init routine called on entering to set things up
- any interaction with objects can cause events (like the trap in the demo, or messages being shown)

AUDIO
- 1 channel SFX streamed from ROM (6khz currently)
- also looped SFX possible (crackling fire)
- 1 channel chiptune test/placeholder (Utima Stones <3)

TEXT
- display routine for items with all qualities and modifiers
- display routine for larger auto-centered texts

ROOMS
- 6 rooms connected currently
- rooms are loaded from ROM
- global variables for all object states

ENGINE
- massive speed improvements
- gfx structures reworked for memory efficiency
- selected keys shown in UI
- equipped items shown in UI

TEAM
- PriorArt Games
- Martin 'enthusi' Wendt - code
- Dan 'Zooperdan' Thoresen - gfx, design
- Kamil 'Jammer' Wolnikowski - in the future: sfx and music

  



#58 enthusi OFFLINE  

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Posted Tue Nov 6, 2018 1:07 PM

Just adding two emulator screenshots here as well :)

Attached Thumbnails

  • enthusi-game-0009.png
  • enthusi-game-0014.png


#59 4ever2600 OFFLINE  

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Posted Tue Nov 6, 2018 1:32 PM

That is just gorgeous! Absolutely gorgeous!

#60 Iwantgames:) OFFLINE  

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Posted Tue Nov 6, 2018 3:33 PM

Loving it!

#61 necrocia OFFLINE  

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Posted Tue Nov 6, 2018 4:52 PM

This is one of the best looking games on the Lynx. Keep up the great work!



#62 SlidellMan OFFLINE  

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Posted Wed Nov 7, 2018 4:34 PM

I think you're on the way to making the best game on the Lynx since Zaku.



#63 necrocia OFFLINE  

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Posted Wed Nov 7, 2018 10:01 PM

Wyvern Tales is quite good too, but enthusi seems to be going to great lengths to make his game better than any other out there  :-o



#64 Mike557 OFFLINE  

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Posted Wed Nov 7, 2018 10:10 PM

Looking very good! Do you have a storyline intact or are you currently working on one for it?



#65 Grumpmeister OFFLINE  

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Posted Thu Nov 8, 2018 7:30 AM

This is starting to look better and better, definitely looking forward to the end result.

It feels like you've made a lot of progress in just a few months now.

#66 gambler172 OFFLINE  

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Posted Thu Nov 8, 2018 3:35 PM

Hi enthusi

saw a demo at Ejagfest...looks good...
Will there be a playable demo?
For sure,i take a cart,when available
greetings Walter

#67 enthusi OFFLINE  

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Posted Sat Nov 17, 2018 1:36 PM

Currently working heavily on a music routine with feedback from Jammer.

First propper Arpeggio running :) A long road ahead of us...But I am very optimistic!



#68 99catfights OFFLINE  

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Posted Sat Nov 17, 2018 3:49 PM

This looks amazing, sir. What is its planned combat style?Take all the time it needs and thanks for the updates!

#69 enthusi OFFLINE  

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Posted Fri Dec 21, 2018 2:55 AM

Meanwhile there is news in the audio section.

The music routine is basically done. That was a major effort to code from scratch that I was looking up against for a while :)

We posted a little demo here:

http://atariage.com/...unky-xmas-demo/

3 channels chiptune and a 4th for the sample based sound effects.

It updates the registers once per frame only. Turned out to be sufficient for (if you ask me) amazing instruments :)



#70 A10Pilot OFFLINE  

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Posted Fri Dec 28, 2018 10:22 PM

Wow! that looks great! I am very interested in seeing where this goes. Thanks for the hard work!



#71 bradockido OFFLINE  

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Posted Tue Jan 15, 2019 1:03 PM

:-o  :-o  :-o  :-o  :-o  :-o  :-o  :-o  :-o  :-o  :-o 

 

Wooooooooooooooooooooooooooooowwwwwwwwwww looks greaaaaaat!!!!!! Thanks for your time and count with my order :thumbsup:  :thumbsup:  :thumbsup:  






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