enthusi Posted April 3, 2019 Author Share Posted April 3, 2019 I actually started working on a dedicated level/map editor. It will all be real time. Isometric arcade RPG or so :-) Quote Link to comment Share on other sites More sharing options...
+karri Posted April 3, 2019 Share Posted April 3, 2019 (edited) I found "tiled" to be a very nice map editor. You can create your own attribute to the tiles and export the maps as xml. It is currently in use in my upcoming game. It saves a lot of time in designing levels. Easy to parse with python... import sys import json dir=str(sys.argv[len(sys.argv)-1]) fname= dir + '.json' with open(fname) as f: raw = f.read() data = json.loads(raw) fname= dir + '.c' with open(fname, 'w') as f: f.write("#define mapheight " + str(data['height']) + '\n') f.write("#define mapwidth " + str(data['width']) + '\n') layers = data['layers'] nrlayers = 0 for l in layers: if l['name'] == 'Tile Layer 1': printmap(f, l['data'], data['width'], 'lower') nrlayers = nrlayers + 1 Edited April 3, 2019 by karri Quote Link to comment Share on other sites More sharing options...
enthusi Posted April 3, 2019 Author Share Posted April 3, 2019 Thanks. Yes, tiled is nice. I have too many specific things to consider and also connect object properties. I will rather attempt to write my own Quote Link to comment Share on other sites More sharing options...
+karri Posted April 3, 2019 Share Posted April 3, 2019 Familiar feeling... 1 Quote Link to comment Share on other sites More sharing options...
Blany Posted March 17, 2021 Share Posted March 17, 2021 Is there any update or further demo's on this title? It's definitely something I would buy when it's released. Quote Link to comment Share on other sites More sharing options...
LordKraken Posted March 17, 2021 Share Posted March 17, 2021 (edited) 4 hours ago, Blany said: Is there any update or further demo's on this title? It's definitely something I would buy when it's released. Very promising game indeed but no news in the past 2 years... Since they released the bastion demo, we haven't hear anything from them unfortunately... @enthusi do you have any update? Edited March 17, 2021 by LordKraken Quote Link to comment Share on other sites More sharing options...
enthusi Posted March 25, 2021 Author Share Posted March 25, 2021 Hi The project is alive but pretty much on hold as main contributors took some time off from it. While there wasnt too much Atari Lynx stuff going on in the meantime we were quite active in general. A boxed release of Assembloids is next on list. 'Lacim's Legacy' is something the whole team looks forward to, so rest assured it will come Eventually 3 1 Quote Link to comment Share on other sites More sharing options...
Blany Posted March 25, 2021 Share Posted March 25, 2021 Thanks for the update. Looking forward to both of these. Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted March 25, 2021 Share Posted March 25, 2021 Any sort of in progress demo you would be able to share for us enthusiasts to play with in the meantime? Would really love to tinker with... 1 Quote Link to comment Share on other sites More sharing options...
+neogeo1982 Posted November 27, 2021 Share Posted November 27, 2021 Hey is this still on hold? Any kind of demo for something like Argon app ?? Quote Link to comment Share on other sites More sharing options...
Blany Posted March 19, 2023 Share Posted March 19, 2023 Given that we've just had the successful released of Assemboids I was wondering if there is any update on the development of this game? 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted March 19, 2023 Share Posted March 19, 2023 (edited) Hah, I wanted to ask the same The engine and the whole concept looked awesome! Edited March 19, 2023 by agradeneu Quote Link to comment Share on other sites More sharing options...
WesleyrpgAust Posted March 20, 2023 Share Posted March 20, 2023 What a beautiful looking game, and i hope it gets finished one day! Quote Link to comment Share on other sites More sharing options...
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