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Did Baseball really have voice capability in 1979 as the "FIRSTS" section describes?

 

The very first video game to have speech/voice was the 1979 Intellivision release of Major League Baseball.

 

It's that weird burping noise it makes when you start the game. It's supposed to be "Yer out!" :P

 

-dZ.

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Did Baseball really have voice capability in 1979 as the "FIRSTS" section describes?

 

The very first video game to have speech/voice was the 1979 Intellivision release of Major League Baseball.

 

I think there may be a few ... slight inaccuracies / exaggerations in some of the claims. I swear there's an interview or document somewhere in which it's stated they thought they could do a lot better with the 'YER OUT'. But, with Intellivoice apparently on the roadmap, they didn't want to do such a good job with it that it would undermine the draw of the add-on. Perhaps it was in a David Rolfe interview somewhere...

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I thought they initially said it would be revealed on October 1? However, revealing it at the retro game export makes more sense I guess.

You are correct. The October 1st date was announced way before we had made the arrangements with PRGE. And what we worked out with them is a more interesting / exciting way to reveal what we’re doing than our original plans.

 

 

 

 

Sent from my Keyboard Component using Jack's Conversational Intelli-talk cassette

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Channel F is the first console with a pause button - not Intellivision.

 

You are correct. That was meant to be worded differently - that among it’s contemporaries / peers (a group that the Channel F wasn’t considered to be in) the Intellivision had pause from the beginning in 1978, long before the 2600, Colecovision, 5200. And nearly 4 years before Atari bragged about the 5200 being able to pause in a TV commercial involving a girl calling a gaming nerd at home.

 

 

 

 

Sent from my Keyboard Component using Jack's Conversational Intelli-talk cassette

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Who's going to be on the intellivision panel at prge?

 

-----------

Intellivision was the first video game system with pause on the hand controller. It also was the first with screen burn-in protection, blanking the screen after a few minutes of inactivity; might have been the first computer with a screensaver in the operating system.

 

Baseball's "yerrout" is speech; just not very good speech.

Edited by mr_me
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Revealing this console at PRGE is a great idea. Its the best retro gaming convention in the country. Im sure the announcement will be mutually beneficial fior both parties. Tommy is also an excellent showman, so this is definitely going to be a fun event. I hope someone puts the whole thing on YouTube.

 

Also from what Ive seen it feels like the Intellivision team really has their act together. They seem to have a solid gameplan. I have tremendous confidence in the new team. I cant wait to see what they come up with.

 

This may also be the first time in history where Intellivision actually beats Atari in the console wars. This project already has a lot more credibility than the Atari VCS, and a lot more things going for it.

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Intellivision had the largest home console software library in the world with the release of their cross-platform "System Changer" device that allowed Atari® 2600 games to be played on the Intellivision system.

 

Eh, my RetroN 5 has a larger home console software library :roll:

 

To be fair, I think with the release of the System Changer, Mattel actually could make that claim... for a short while. Once the Colecovision / Adam library crossed 125, that was no longer true. Did it? I honestly don't know. :P Shortly into 1984, of course, Mattel didn't really care any more, did they?

 

EDIT:​ The number of Colecovision / Adam titles didn't have to even hit 125... It only needed to hit whatever it was at the point Mattel Electronics shuttered development and the last few titles dribbled out from the other publishers.... Probably by the time INTV Corp. started releasing new games it was no longer true, either.

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To be fair, I think with the release of the System Changer, Mattel actually could make that claim... for a short while. Once the Colecovision / Adam library crossed 125, that was no longer true. Did it? I honestly don't know. :P Shortly into 1984, of course, Mattel didn't really care any more, did they?

 

EDIT:​ The number of Colecovision / Adam titles didn't have to even hit 125... It only needed to hit whatever it was at the point Mattel Electronics shuttered development and the last few titles dribbled out from the other publishers.... Probably by the time INTV Corp. started releasing new games it was no longer true, either.

Intellivision was way ahead by end of 1983. The next year was a big year for coleco vision and they passed the Intellivision library in 1984. That year was the only year between 1979 and 1989 that Intellivision had no new releases.

 

Should be 6-8 BSRs. We're still waiting on some confirmations, so I can't name names just yet... but I can say... I'm supposed to be moderating it.

Some new guys I hear, it will be different without Keith R. Happy you're moderating and will be very much looking forward to it. Can you ask Bill Fisher, when hacking dreadnaught factor, if he put "cracked by Billy the Kid" in the titlescreen.

.

Edited by mr_me
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Intellivision was way ahead by end of 1983. The next year was a big year for coleco vision and they passed the Intellivision library in 1984. That year was the only year between 1979 and 1989 that Intellivision had no new releases.

 

That’s an interesting statistic. I had never thought about that with regard to 1984.

 

 

Some new guys I hear, it will be different without Keith R. Happy you're moderating and will be very much looking forward to it. Can you ask Bill Fisher, when hacking dreadnaught factor, if he put "cracked by Billy the Kid" in the titlescreen.

.

I will ask Bill about that. And yeah, moderating should be fun... but I’m in no way a replacement for Keith. I’m just a sarcastic ‘hack’ with a podcast. He really shined in that role. I’ll make sure I mention that as well.

 

 

 

 

Sent from my Keyboard Component using Jack's Conversational Intelli-talk cassette

Edited by nurmix
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Some new guys I hear, it will be different without Keith R. Happy you're moderating and will be very much looking forward to it. Can you ask Bill Fisher, when hacking dreadnaught factor, if he put "cracked by Billy the Kid" in the titlescreen.

.

 

Since we are already on the attendance list, I think it is OK to say that Bill Fisher and I will be among those there. At least one that has NEVER been on a panel and another that I am not sure about (I don't think he has ever been on a panel when I was there, but I have missed several).

 

== Steve Roney

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To be fair, I think with the release of the System Changer, Mattel actually could make that claim... for a short while. Once the Colecovision / Adam library crossed 125, that was no longer true. Did it? I honestly don't know. :P Shortly into 1984, of course, Mattel didn't really care any more, did they?

 

EDIT:​ The number of Colecovision / Adam titles didn't have to even hit 125... It only needed to hit whatever it was at the point Mattel Electronics shuttered development and the last few titles dribbled out from the other publishers.... Probably by the time INTV Corp. started releasing new games it was no longer true, either.

The point I was trying to make was that (at least the way I was understanding it) what made the Intellivision library the largest after the System Changer release was the fact that it grew from ~125 Intellivision games to Intellivision + Atari (not just M Network). Atari has like 400-600 titles, though I don't know when the bulk were released. I just didn't think it was fair to claim a 500-600 game library when you really only have 125 and an adapter that plays Atari games. Am I way off on this? :dunce:

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The point I was trying to make was that (at least the way I was understanding it) what made the Intellivision library the largest after the System Changer release was the fact that it grew from ~125 Intellivision games to Intellivision + Atari (not just M Network). Atari has like 400-600 titles, though I don't know when the bulk were released. I just didn't think it was fair to claim a 500-600 game library when you really only have 125 and an adapter that plays Atari games. Am I way off on this? :dunce:

 

Well, Mattel's point is that if you were looking to purchase the console with the largest number of games available, then the Intellivision would be better over the Atari, since you could play both sets of games on it. It's a marketing feature, not a legal deposition.

 

They never claimed that all games were from Mattel, in the same way that nobody claimed that Activision or Imagic games were from Mattel, yet they were available for the Intellivision.

 

So, you bought an adapter for your Intellivision, and automatically expanded your pool of available games significantly. Whether they were "native" or not it doesn't matter: you plugged them into your Intellivision and they worked, just like Intellivoice or ECS games. You weren't supposed to be aware that you just bought an Atari VCS when you purchased your System Changer.

 

-dZ.

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I think coleco made the claim first with their coleco vision atari 2600 expansion module. Mattel made the system changer in response to coleco's claim. The Mattel M-network games are mostly inferior versions of Intellivision games and should be subtracted from the count. Mattel made very few system changers anyway. Like dz-jay says, it was likely marketing driven.

Edited by mr_me
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Should be 6-8 BSRs. We're still waiting on some confirmations, so I can't name names just yet... but I can say... I'm supposed to be moderating it.

 

The Portland Retro Gaming Expo site lists the following BSR folks so far :

  • Gabriel Baum
  • Bill Fisher
  • Ray Kaestner
  • Karen Nugent
  • Stephen Roney
  • David Warhol

Let us know the names of any other BSRs who are able to make it!

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