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Any new mods/expansions for the VCS?


Keatah

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I was thinking about how far the VCS has come in the past 41 years. And I also noted that most expansions (of the VCS hardware) still take place outside of the console. Think Harmony, Supercharger, Graduate, and the varied bankswitch schemes with extra memory chips and such.

 

Has there ever been any thought given to making simple internal mods or expansions? I'm not talking about video mods, but instead things that affect the logic.

 

Piggyback memory or extra address lines for more memory. Or maybe something like variable clock speeds so more cycles can be had. The system would speed up when information isn't being clocked into the TIA. Stuff like that.

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I have seen hardware mods for the Sega Megadrive/Genesis that overclocks the CPU. The result is that some games run better with less slowdown, like Sonic 2.

 

I doubt that the VCS could be overclocked, because the video is tied so closely to the TIA, and the 6507 is racing the beam.

 

Besides increasing the speed of the CPU, and expanding the memory (I would expect that the 6507 would have to be changed to a 6502 so it could address more than 4K. How do the 8-bit Atari upgrades work that increase the RAM from 64k to 1 Mb?), what other internal expansions would be possible?

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The 6507 is a cut-down version of the 6502, isn't it, with just certain registers removed or are there other major differences? I guess what I'm wondering , is if one could bodge a 6502 onto a new board design and use the greater memory addressing, etc that could afford, would it still run most legacy code or would there be major fundamental departures in the way things work , making the whole idea just silly non-sense? icon_mrgreen.gif Obviously new games couldn't run directly on older hardware, but if old games were forward-compatible, even if need be with some hardware tweaks...

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The 6507 is a cut-down version of the 6502, isn't it, with just certain registers removed or are there other differences? I guess what I'm wondering , is if one could bodge a 6502 onto a new board design and use the greater memory addressing, etc, would it still run most legacy code or would there be major fundamental differences, making the whole idea just silly non-sense? :D

 

 

No missing registers, no other architectural differences, just the interrupt lines (IRQ / NMI) and address bits A15 -- A13 missing due to a smaller package size. Using a 6502 instead would require a new board and cartridge (including the connector) design to take advantage of the additional lines. In other word: a different console. No existing games would profit, beyond the possibility of not working at all due to differences in the memory layout.

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