We'll have demos of games for several different systems running in our booth at the Portland Retro Gaming Expo. This thread will highlight some of those games!
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Posted Thu Sep 20, 2018 8:58 AM
by Dion Olsthoorn (Dionoid)
Posted Fri Sep 21, 2018 8:31 AM
Wizard of Wor Arcade
by John W. Champeau (johnnywc)
Wizard of Wor is a new port of the 1981 Bally Midway arcade game of the same name, with considerable improvements over the CBS version released over 35 years ago. Wizard of Wor arcade will feature all the levels from the arcade, multi-player action, substantial speech (using the AtariVox), 4 skill levels, and much more! Improvements from the CBS version include:
Here's a video of the game running on a real 2600 with an AtariVox connected so you can also hear the speech:
Posted Tue Sep 25, 2018 7:39 AM
by Lawrence Staveley
The enemy have just attacked. The defense force held them back...this time. Only one functioning attack craft remains intact. Climbing aboard you prepare to scramble against the opposition fleet before they can return to complete their invasion.
Last Strike is an upcoming Atari Jaguar shooter from Reboot, the team behind Rebooteroids.
Posted Fri Sep 28, 2018 9:23 AM
by Paul Lay and Harvey Kong Tin
The classic arcade game Scramble finally makes its way to the Atari 5200! Paul Lay and Harvey Kong Tin have created a new version of Scramble from the ground up, and it really shines on the Atari 5200! Fresh, new graphics draw you in immediately, breathing fresh life into a timeless classic!
Posted Sun Sep 30, 2018 10:16 AM
'Not Outrun' is a work in progress game by SporadicSoft for the Atari Jaguar. The game features the classic 2.5D graphical style of various driving games from the 80's and 90's. With sweeping hills, sharp turns and undulating roads, the developer is aiming for a fast driving experience ensuring the player has fast reaction times.
Posted Sun Sep 30, 2018 10:17 AM
Crumbs! is a work in progress game by SporadicSoft for the Atari Jaguar. It's a 3D view on a classic game. The player must navigate the maze to eat all the crumbs while avoiding the ghosts. There are power-crumbs scattered around the maze to collect which provide the ability to eat the ghosts and send them back home for a short time.
Posted Sun Sep 30, 2018 5:14 PM
Atari 2600 Trak-Ball Hacks
by Thomas Jentzsch and Jeff Johnson
For some time we had a hack by Thomas Jentzsch of Missile Command for the Atari 2600 that allowed it to be used with Atari CX-22 and CX-80 Trak-Balls, as well as Atari ST and Amiga mice. Since the original Missile Command arcade game featured a Trak-Ball controller, adding Trak-Ball support to the 2600 version seemed like a no-brainer. And it radically changes the game! Using a mouse with the game is also a unique experience, since you just "point and click" where you want to fire the missiles (almost makes it too easy!)
Over the past few years, Thomas Jentzsch and Jeff Johnson have added this magic to several additional games, bringing the total number of games modified to use a trak-ball or mouse to eleven!
Additionally, many of these games support all three controller types in a single cartridge! These versions can detect which controller you have plugged in. Some of the larger games (such as Marble Craze) still require a separate cartridge for each controller type (CX-22/CX-80, Atari ST Mouse, and Amiga Mouse). All of these trak-ball hacks are available in NTSC and PAL versions. We don't have these in the store yet, but we plan on adding them after PRGE. All of them available to play at the show!
Posted Mon Oct 1, 2018 11:35 AM
by Nathan Tolbert (gauauu)
Posted Fri Oct 12, 2018 7:25 PM
by Óscar Toledo G. (nanochess)
Posted Sat Oct 13, 2018 10:46 AM
Posted Sat Oct 13, 2018 10:57 AM
by Óscar Toledo G. (nanochess)
Game programmed by the highly-respected developers Oscar Toledo G. (nanochess, author of Space Raid) and Thomas Jentszch (Thrust/Cave 1K). Artwork and graphics by professional animator Nathan Strum.
Wow This game has come a long way from last years demo at PRGE. Can't wait to buy this one.
Posted Thu Oct 18, 2018 7:11 AM
Posted Thu Oct 18, 2018 7:35 AM
by Lewis Hill
Posted Thu Oct 18, 2018 7:38 AM
by Philip Blackman
Posted Thu Oct 18, 2018 7:40 AM
by Chris Spry (Sprybug)
Posted Thu Oct 18, 2018 7:44 AM
by Shamus Hammons
Posted Sat Oct 27, 2018 6:01 PM
Shouldn't take too long anymore. I hope we can make it before the end of the year.
It won't hit the store until sometime in the near year.
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