Jump to content
IGNORED

Multi-Disk Game Consolidation


pixelmischief

Recommended Posts

Theres recent threads where Wrathchild for instance made single monolith single disk ATR's of some multi-disk games like Dallas Quest and The Dark Crystal. They function as a single drive with sector numbers that go way beyond 720, ie map disk 2 to sectors 721-1440, disk 3 to the next 720 sectors etc, and code appropriately patched for these sector ranges for each disk requested.

 

Of course, having something that works on real drives that support higher capacities would be pretty cool.

Link to comment
Share on other sites

Theres recent threads where Wrathchild for instance made single monolith single disk ATR's of some multi-disk games like Dallas Quest and The Dark Crystal. They function as a single drive with sector numbers that go way beyond 720, ie map disk 2 to sectors 721-1440, disk 3 to the next 720 sectors etc, and code appropriately patched for these sector ranges for each disk requested.

 

Of course, having something that works on real drives that support higher capacities would be pretty cool.

 

Hmmmm. I will have to try writing one of those back out to a DSDD floppy using Disk Wizard II. If the drive is configured for higher capacity, there is no reason why it shouldn't work the same on a real high-capacity drive. Right?

Link to comment
Share on other sites

 

Hmmmm. I will have to try writing one of those back out to a DSDD floppy using Disk Wizard II. If the drive is configured for higher capacity, there is no reason why it shouldn't work the same on a real high-capacity drive. Right?

Problem with those is they are multiples of 720 (single density) 128 byte sectors... not many combinations of real drives that give you more than 720 with single density. DD maybe, but that would need more extensive code changes....?

Link to comment
Share on other sites

Problem with those is they are multiples of 720 (single density) 128 byte sectors... not many combinations of real drives that give you more than 720 with single density. DD maybe, but that would need more extensive code changes....?

 

I don't think that will be a factor. At the end of the day, the ATR is a disk image. Once that ATR is being served up by a virtual drive over SIO, it is no different than a real disk. If the disk access is baked into the program and that program has been patched to access higher sectors and the drive/media has those sectors - virtual or physical - they should be served. The XF-551 gives me 2880 sectors on a DS/DD floppy. Unless these ATRs are actually larger than that, it should work fine.

Link to comment
Share on other sites

The XF-551 gives you 2880 sectors ONLY with double density. Those programs are designed for 128 byte sectors, and likely won't be able to handle 256 byte sectors...

 

Edit: with stock xf551 os only 1440 dd sectors is possible, unless using 720K floppy with new ROM. Can hyper-xf do single density on 80 tracks+double sided?

Link to comment
Share on other sites

The XF-551 gives you 2880 sectors ONLY with double density. Those programs are designed for 128 byte sectors, and likely won't be able to handle 256 byte sectors...

 

Edit: with stock xf551 os only 1440 dd sectors is possible, unless using 720K floppy with new ROM. Can hyper-xf do single density on 80 tracks+double sided?

 

Yeah. I called that wrong. I get 2880 with the XF-551 refitted with a 720K 3.5" drive. The stock XF gives me 360K and 1440, like you said.

Link to comment
Share on other sites

 

It seems these are MaxFlash solutions. BUT...they did port Ultima IV!! Very cool. Thanks for the pointer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...