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Working on Mega Man clone for 7800


TigerSuperman

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Hello Atari Age, I am currently building a homebrew Mega Man clone for the Atari 7800! Been working on it for about a year now.

 

It's actually going well, however I've been using a basic stick man as Mega Man while building the levels and the backgrounds. I made this thread so I can ask if anyone who has experience coding for the 7800, could help me in creating a Mega Man sprite. Backgrounds are one thing, but when it comes to sprites I kind of goof up.

 

If anyone can help out I'd really appreciate it.

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Hello Atari Age, I am currently building a homebrew Mega Man clone for the Atari 7800! Been working on it for about a year now. It's actually going well, however I've been using a basic stick man as Mega Man while building the levels and the backgrounds. I made this thread so I can ask if anyone who has experience coding for the 7800, could help me in creating a Mega Man sprite. Backgrounds are one thing, but when it comes to sprites I kind of goof up. If anyone can help out I'd really appreciate it.

 

Dracula & Belmont Man look a lot like a Mega Man 'type' to me. ;)

 

Fragmare also covered MM III's title tune via POKEY chip recently.

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Dracula & Belmont Man look a lot like a Mega Man 'type' to me. ;)

 

Fragmare also covered MM III's title tune via POKEY chip recently.

I've been debating whether I should use Pokey or not. I feel like not using it would be more authentic and closer to the common 7800 programming experience since only two games used it among official releases. Edited by TigerSuperman
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I've been debating whether I should use Pokey or not. I feel like not using it would be more authentic and closer to the common 7800 programming experience since only two games used it among official releases.

 

Indeed, the "common 7800 programming experience" is one of the reasons why there are only two games that use POKEY. Other items that can be categorized that way include only two games 144K in size. The majority of titles (30 games) were 64K or less. The most common size among the original retail library is 32K (13 games).

 

The common 7800 programming experience is what developers of the original library lamented about. It included rushed deadlines, very limited resources, and sloppy/shoddy work at times as a result. No need for any of that nowadays, nor limiting the original intention of the system design (I.E. sound chips in carts).

 

Completely understand the gist of your statement though. As a developer, stick with what makes you comfortable and happy with your title. Additionally, adding POKEY would place more complexity with development and managing resources. Besides, TIA can really shine, when handled properly.

 

 

 

 

Regardless, good luck with whatever path(s) you choose! :)

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I made this thread so I can ask if anyone who has experience coding for the 7800, could help me in creating a Mega Man sprite. Backgrounds are one thing, but when it comes to sprites I kind of goof up. If anyone can help out I'd really appreciate it.

 

 

Damn, I do not have free time to help you. :( Anyway, here is an example ...

 

 

post-29074-0-10007500-1538009708.png

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Interesting.

 

I had in a chat asked people what sort of name to call my homebrew Mega Man clone since obviously I can't call it Mega Man, and a guy said call the game Jeff. But that 7800 sprite does look like a Jeff. Maybe Jeff The Super Fighting Robot... Nahh name is too long.

 

 

 

Indeed, the "common 7800 programming experience" is one of the reasons why there are only two games that use POKEY. Other items that can be categorized that way include only two games 144K in size. The majority of titles (30 games) were 64K or less. The most common size among the original retail library is 32K (13 games).

 

The common 7800 programming experience is what developers of the original library lamented about. It included rushed deadlines, very limited resources, and sloppy/shoddy work at times as a result. No need for any of that nowadays, nor limiting the original intention of the system design (I.E. sound chips in carts).

 

Completely understand the gist of your statement though. As a developer, stick with what makes you comfortable and happy with your title. Additionally, adding POKEY would place more complexity with development and managing resources. Besides, TIA can really shine, when handled properly.

 

 

 

 

Regardless, good luck with whatever path(s) you choose! :)

The reason why I don't think Pokey is authentic is because it wasn't part of the system. It was something you had to opt-in to.

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My opinions on the matter are these (ignore them as you wish).

 

Firstly, the POKEY is as authentic as the mapping chips that the MegaMan games used to even be possible on the NES. More so if you consider that the POKEY is just used for sound but the MMC enhances nearly every aspect of the NES. Don't limit yourself if you don't want to, be free with your ideas.

 

Secondly, I'd like to encourage you to be original. What I mean by that is I'm sure you're going to make a hell of a good MegaMan-like game, but using the names, graphics, music, or level design is likely going to land you a cease and desist letter when it becomes popular. I also mean that you're a unique individual with a lot of good ideas and I'm sure we'd all like to see some of them. Even the smallest amount of your own creative twist goes a long way.

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My opinions on the matter are these (ignore them as you wish).

 

Firstly, the POKEY is as authentic as the mapping chips that the MegaMan games used to even be possible on the NES. More so if you consider that the POKEY is just used for sound but the MMC enhances nearly every aspect of the NES. Don't limit yourself if you don't want to, be free with your ideas.

 

Secondly, I'd like to encourage you to be original. What I mean by that is I'm sure you're going to make a hell of a good MegaMan-like game, but using the names, graphics, music, or level design is likely going to land you a cease and desist letter when it becomes popular. I also mean that you're a unique individual with a lot of good ideas and I'm sure we'd all like to see some of them. Even the smallest amount of your own creative twist goes a long way.

I think you misunderstand my intentions, if you read my previous post I am making an original game but I wanted something to base a new sprite off of. The game for the most part is nearing completion, however I'm not good with sprite design. It's why my previous projects were 2600 and Intellivison games because I could make goofy stick characters!

 

Once the sprite issue is resolved, I'll post a demo or two here.

 

Excited to see your ideas. Some many cool things happening in homebrew land on the 7800

7800 is familiar so it's easy to put together a homebrew if you got programming experience for older machines.

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Amazing!

 

What are your 2600 and Intellivision games?

They weren't full games just some demos. Those were made some time ago, I decided to try and make an actual game on the 7800 since it gives me the graphical power I need to really create a world. Not that the 2600 can't do that, but I think it's too limited for the vision I have in mind.

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They weren't full games just some demos. Those were made some time ago, I decided to try and make an actual game on the 7800 since it gives me the graphical power I need to really create a world. Not that the 2600 can't do that, but I think it's too limited for the vision I have in mind.

Ah, too bad. Each dev has a unique style that you can sometimes pick out, even with different platforms. I was hoping for a preview of yours. :)

 

Any chance for show+tell with your 7800 WIP? I think the crowd would be thrilled to see any of your screens, even without the sprites.

 

I think TIA audio is a good place to start. You could later add "pokey enhanced" features, if you change your mind. That way you're still covered, if the current pokey famine continues. I'd hate for your game to be only available for those who can supply a pokey.

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Just my 2 cents, but if you're capable of programming a version with Pokey audio, I would encourage you to do so! As others have said, the only thing that enabled/disabled programmers from doing certain things, or using certain extra hardware was money. That's no longer a concern.

I haven't written it off or anything, I'm still debating about it in my head.

 

I originally wanted to use Pokey from the start listening to what was done with Ballblazer. But I am curious about what kind of sound I could get out of the TIA with a bit of fiddling.

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Hello Atari Age, I am currently building a homebrew Mega Man clone for the Atari 7800! Been working on it for about a year now. It's actually going well, however I've been using a basic stick man as Mega Man while building the levels and the backgrounds. I made this thread so I can ask if anyone who has experience coding for the 7800, could help me in creating a Mega Man sprite. Backgrounds are one thing, but when it comes to sprites I kind of goof up. If anyone can help out I'd really appreciate it.

 

What a great idea! Mega Man... but not Mega Man! :) I had a similar idea of making a Mega Man game on the 7800, but not a port of any of the existing games. An original Mega Man game on the 7800. In fact, I already started drawing a few of the Robot Masters. All of them named after something Atari related. Missile (Command) Man, Yar Man (The Fly?), Centi(pede) Man, Tempest Man, etc. etc., you get the idea...

 

Here is Missile Man in 7800 160a mode :)

 

LD9plBf.gif

 

 

Some other 7800 crap I've done...

 

maImObi.gif

 

RaODpRd.gif

 

fi59Y5t.gif

 

y6GcLaO.gif 9xuWZdG.gif

 

 

I do lots of 7800/PC-Engine sprite/bg work, as well as a lot of POKEY/TIA chiptune/sound fx work as well. I'm sure you've already got about 65536 PM's already offering sprite work, but I could help out.

 

P.S., You sound like you're on the fence about POKEY music, but if you decide to do it, I can help you out there, as well... just know that the standard 4-channel mono POKEY *CAN* sound wonderful and even usurp the 2A03 in some respects. :) Here is a playlist of all my Atari chiptune music, if you'd like an idea of how my POKEY music generally sounds.

 

http://https://www.youtube.com/playlist?list=PLXS-1k_cLBlzd9q7MTUFXY_osY56vKRne

Edited by Fragmare
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Not that my opinion matters but I would say no Pokey. In a lot of instances I don't think it adds enough to make the hunt/price hike worth it.

 

If there is a cheap replacement ever then sure. Right now BBCQ is the only Pokey I have heard that is actually worth the extra price/hunt. Circus AA was okay but not worth it (talking about Pokey, game is heck a lot of fun to play).

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Any chance for show+tell with your 7800 WIP? I think the crowd would be thrilled to see any of your screens, even without the sprites.

Just leaving the above here, in case you missed it the first time around. Throw the crowd a bone. :)

 

I know you mentioned you only had unfinished game demos for the 2600 and inty (still would love to see them!) but what about your Colecovision Outrun WIP? Would be great to see it in action, even with the speed problem. Pretty sure we'll be amazed!

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What a great idea! Mega Man... but not Mega Man! :) I had a similar idea of making a Mega Man game on the 7800, but not a port of any of the existing games. An original Mega Man game on the 7800. In fact, I already started drawing a few of the Robot Masters. All of them named after something Atari related. Missile (Command) Man, Yar Man (The Fly?), Centi(pede) Man, Tempest Man, etc. etc., you get the idea...

 

Here is Missile Man in 7800 160a mode :)

 

LD9plBf.gif

 

 

Some other 7800 crap I've done...

 

maImObi.gif

 

RaODpRd.gif

 

fi59Y5t.gif

 

y6GcLaO.gif 9xuWZdG.gif

 

 

I do lots of 7800/PC-Engine sprite/bg work, as well as a lot of POKEY/TIA chiptune/sound fx work as well. I'm sure you've already got about 65536 PM's already offering sprite work, but I could help out.

 

P.S., You sound like you're on the fence about POKEY music, but if you decide to do it, I can help you out there, as well... just know that the standard 4-channel mono POKEY *CAN* sound wonderful and even usurp the 2A03 in some respects. :) Here is a playlist of all my Atari chiptune music, if you'd like an idea of how my POKEY music generally sounds.

 

https://www.youtube.com/playlist?list=PLXS-1k_cLBlzd9q7MTUFXY_osY56vKRne

I saw your Belmont man in the other post he also looked similar to the guy from river city ransom that be a awesome game idea too

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