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I bought these on Amazon Retro Power Controllers


HatNJ

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Has Anyone else used them I just got both sets and am quite pleased I'm not a hardcore user so they get light use and all show as Generic USB Game Controllers but configurations make emulators more enjoyable just curious of others opinions.

 

https://www.amazon.com/gp/product/B079FG2PL6/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

 

https://www.amazon.com/gp/product/B07491YH2R/ref=oh_aui_detailpage_o04_s01?ie=UTF8&psc=1

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Has Anyone else used them I just got both sets and am quite pleased I'm not a hardcore user so they get light use and all show as Generic USB Game Controllers but configurations make emulators more enjoyable just curious of others opinions.

 

https://www.amazon.com/gp/product/B079FG2PL6/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

 

https://www.amazon.com/gp/product/B07491YH2R/ref=oh_aui_detailpage_o04_s01?ie=UTF8&psc=1

 

Anybody have these and a Retro Bit Super Retro Cade that can comment on compatibility?

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Just a shame the shoulder buttons are not analog on the gamecube one but still feels good with emulators Works nice with Project 64 emu. just more comfortable I know some games need the C-Buttons pushed at same time but I can live with it

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if it's like other generic third-party Gamecube controllers on Amazon, the D-pad bottoms out (meaning you can press all four directions at once by pressing the center).

 

I had that problem with the NES hyperkin. I noticed it in SMB3 - Mario woundn't slide under blocks.

The d pads "nub" aren't tall enough. I put a small washer on top of the d pad membrane and under the d pad point. Works great after that.

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if it's like other generic third-party Gamecube controllers on Amazon, the D-pad bottoms out (meaning you can press all four directions at once by pressing the center).

Ugh hell no, you just reminded me why I spent hours looking for specific pictures and videos before ever investing in that Supaboy S (or SFC too) handheld from Hyperkrud. That original v1 and v2 of it did this as they had a multi-layered set of PCBs for it and the fools put the d-pad on 1" stilts and you could mash all directions overly easy and every game seemed to malfunction in its own aggravating way. S/SFC though is nearly snes identical inside so it handles perfectly. I refuse to buy another controller made like that ever again as it shows you don't just give a crap in the least bit if it works at all skimping on something easy as basic molding to prevent that (which inside is nothing more than a 1/2 sphere sticking out in the center of the dpad as a stopper and for smooth rolling effect.)

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Ugh hell no, you just reminded me why I spent hours looking for specific pictures and videos before ever investing in that Supaboy S (or SFC too) handheld from Hyperkrud. That original v1 and v2 of it did this as they had a multi-layered set of PCBs for it and the fools put the d-pad on 1" stilts and you could mash all directions overly easy and every game seemed to malfunction in its own aggravating way. S/SFC though is nearly snes identical inside so it handles perfectly. I refuse to buy another controller made like that ever again as it shows you don't just give a crap in the least bit if it works at all skimping on something easy as basic molding to prevent that (which inside is nothing more than a 1/2 sphere sticking out in the center of the dpad as a stopper and for smooth rolling effect.)

 

I have the same problem with a Scout for SNES Classic. That's why I (eventually) invested in 8bitdo stuff. I think it's just something you never know until you buy it. Many controllers made by a handful of totally-unknown OEMs. Hyperkin's GN6 genesis controller is the best newly-made clone out there, but their SNES stuff leaves somethign to be desired. But you never really know who ACTUALLY made it.

Edited by derFunkenstein
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