Jump to content

Photo

New Basic game: Captain Scram


14 replies to this topic

#1 tibasic OFFLINE  

tibasic

    Star Raider

  • 54 posts

Posted Mon Oct 1, 2018 8:25 AM

Hello,

 

Here is a scramble-like game called Captain Scram written in TI Basic on the unexpanded machine, well in Classic99. I think it is more or less complete. 

 

tibasic

 

CAPTSCRAM.zip new version attached 07.10.18

Attached Files


Edited by tibasic, Sat Oct 6, 2018 4:33 PM.


#2 Vorticon OFFLINE  

Vorticon

    River Patroller

  • 3,321 posts
  • Location:Eagan, MN, USA

Posted Mon Oct 1, 2018 9:01 AM

Nice done! Really  playable and entertaining with excellent graphics. The decision not to animate the laser fire is excellent and does not take away from the game. I wonder if in a future version the enemy would fire back at you occasionally, perhaps giving you a second or two warning by changing color.

:thumbsup:  :thumbsup:  :thumbsup:



#3 ti99iuc OFFLINE  

ti99iuc

    Stargunner

  • 1,515 posts
  • Location:Italy

Posted Mon Oct 1, 2018 9:10 AM

I like, a good TI-Basic game.

 

i am arrived to level 5 but something changed because i lost :P

 

Attached File  Captain Scram - 4.png   5.73KB   1 downloads


Edited by ti99iuc, Mon Oct 1, 2018 9:11 AM.


#4 tibasic OFFLINE  

tibasic

    Star Raider

  • Topic Starter
  • 54 posts

Posted Mon Oct 1, 2018 12:27 PM

That's a good score ti99iuc. I have been in the 400s.

 

Level 5 was designed to be a little tricky to make up for the targets not firing back. I think it should be possible to complete it but may take some concentration. I will check it again.

 

On completing level 5 you should get some bonus points depending on how many ships you have left.



#5 ti99iuc OFFLINE  

ti99iuc

    Stargunner

  • 1,515 posts
  • Location:Italy

Posted Mon Oct 1, 2018 12:57 PM

oh yes, it's clear :) i'll try again ;)

 

I also would like to see a new enemy each level update :P



#6 Retrospect OFFLINE  

Retrospect

    Stargunner

  • 1,082 posts
  • Location:Wakefield, England

Posted Mon Oct 1, 2018 2:00 PM

Yeah Ciro's good at getting the high scores.  He can beat me at games that I've written!

 

Hey I love this game, TIBASIC.  It's great I enjoyed it.  One of the hardest things to do, on the TI, is getting a stock TI Basic game to run at a playable pace and you did it again.



#7 tibasic OFFLINE  

tibasic

    Star Raider

  • Topic Starter
  • 54 posts

Posted Mon Oct 1, 2018 2:31 PM

Thanks Retrospect. It's a lot of fun doing these games! I enjoy writing these games on the bus and train to and from work.

 

so ... it looks like I may have messed up with the collision detection a bit and that is why level 5 is too difficult.

 

These adjustments to the code below seem to fix the problem:

 

Change line 1410 to:

1410 IF SET=11 THEN 1420 ELSE 1500

 

Change lines 1940 and 1950 to:

1940 Y=Y+1
1950 SET=SET+1

 

And delete lines 1960, 1970, 1980 and 1990

 

I think that should do it.

 

I may try adding some new mystery targets into the higher levels that occasionally pop up where extra points can be scored.



#8 unhuman OFFLINE  

unhuman

    Stargunner

  • 1,208 posts
  • Location:Vienna, VA

Posted Thu Oct 4, 2018 4:18 PM

That looks like Laser Gates:

 

Now, I need to find time to try it!



#9 Vorticon OFFLINE  

Vorticon

    River Patroller

  • 3,321 posts
  • Location:Eagan, MN, USA

Posted Fri Oct 5, 2018 8:10 PM

Is the game done or are you planning further improvements? I'd like to post it on the TI Gameshelf :)

#10 tibasic OFFLINE  

tibasic

    Star Raider

  • Topic Starter
  • 54 posts

Posted Sat Oct 6, 2018 9:01 AM

Hi Vorticon, yes I have a couple of small improvements in the works. Hope to finish them later this evening or tomorrow.



#11 tibasic OFFLINE  

tibasic

    Star Raider

  • Topic Starter
  • 54 posts

Posted Sat Oct 6, 2018 3:37 PM

I have attached a new version of the game to the first post. It includes the improved collision detection, new target characters, new system of scoring (more points at higher levels) and an extra target appears during each level, i.e. at times there are two targets to chose from. Enjoy! :)



#12 ti99iuc OFFLINE  

ti99iuc

    Stargunner

  • 1,515 posts
  • Location:Italy

Posted Sat Oct 6, 2018 4:19 PM

Oh yeah, it seems to be better and also more enemy i can see ! many thanks ;)

Attached Files


Edited by ti99iuc, Sat Oct 6, 2018 4:20 PM.


#13 tibasic OFFLINE  

tibasic

    Star Raider

  • Topic Starter
  • 54 posts

Posted Sat Oct 6, 2018 4:41 PM

Whoops not supposed to be so many targets!

 

One of the targets was not deleted at the end of the level ... I've just fixed that and attached the new version to the first post again.

 

Thanks for trying it.



#14 Vorticon OFFLINE  

Vorticon

    River Patroller

  • 3,321 posts
  • Location:Eagan, MN, USA

Posted Wed Oct 10, 2018 5:50 AM

Game is up on the TI Gameshelf site. I corrected a minor typo in the instruction screen where you had E and D as the up and down commands instead of E and X which the game requires.



#15 tibasic OFFLINE  

tibasic

    Star Raider

  • Topic Starter
  • 54 posts

Posted Wed Oct 10, 2018 9:45 AM

Thanks Vorticon for correcting the instructions and uploading to the gameshelf site. For some reason I can't see it in the basic section ...

 

Ah ok it suddenly appeared!  :)​ 


Edited by tibasic, Wed Oct 10, 2018 9:52 AM.





0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users