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Colored PF in multisprite kernel?


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#1 MemberAtarian OFFLINE  

MemberAtarian

    Chopper Commander

  • 223 posts

Posted Wed Oct 10, 2018 1:29 AM

I just wondered, I have seen a code that can make the background multi colored in ms kernel. Is there any trick to make the pf colored? (for example, make a black frame around, but have green grass at the bottom?



#2 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 9,172 posts

Posted Wed Oct 10, 2018 12:45 PM

I never got far in background color multi sprite experimentation.  Mostly due to fear/uncertainty/denial regarding whether it'd work in the multi kernel framework.  Also sprite position affects bands of color in the playfield which is distracting.  Sometimes the color of rows change for mysterious reasons. 

 

I'd consider altering one of the score kernels to have a different (say, green) background color and pretend that is the green grass the player is standing on.

 

 

UPDATE:  I guess I should note that this is just my experience.  *I* could be using the kernel mod wrong (or have a goofy environment that doesn't like it.)



#3 MemberAtarian OFFLINE  

MemberAtarian

    Chopper Commander

  • Topic Starter
  • 223 posts

Posted Wed Oct 10, 2018 11:25 PM

I never got far in background color multi sprite experimentation.  Mostly due to fear/uncertainty/denial regarding whether it'd work in the multi kernel framework.  Also sprite position affects bands of color in the playfield which is distracting.  Sometimes the color of rows change for mysterious reasons. 

 

I'd consider altering one of the score kernels to have a different (say, green) background color and pretend that is the green grass the player is standing on.

 

 

UPDATE:  I guess I should note that this is just my experience.  *I* could be using the kernel mod wrong (or have a goofy environment that doesn't like it.)

I changed the kernel last night, it took me 6 hours. :D I removed every part that contained PF and replaced it with a table of color rows, so now there is no background border around.



#4 MemberAtarian OFFLINE  

MemberAtarian

    Chopper Commander

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Posted Thu Oct 11, 2018 12:42 AM

There is no playfield, but background graphics. 7 hours wasted for assembly. :D

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