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Red Planet Rescue


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#1 Retrospect OFFLINE  

Retrospect

    Stargunner

  • 1,082 posts
  • Location:Wakefield, England

Posted Thu Oct 11, 2018 5:05 AM

When you start the game you will be controlling the mothership of your laser base, approaching various sectors of Mars.
 
Use the joystick to control left/right and pull up for more descent speed.
Pressing Fire will slow your speed. Avoid all meteors.
 
When you land, your laser base will head off to the war-zone.  
 
When in the war-zone, there are scientists to be rescued.  They are hiding among the rubble and rocks.
You don't HAVE to collect all the scientists but it will improve your score if you do so.
 
Note that when you have shot all the Martian Robot's, wether you've collected all the scientists or not,
you will automatically be transported back into space heading for the next sector.  If you want a higher score make sure you collect every scientist.  Care must be taken as scientists can be shot to death by your laser base!
 
Enjoy the game.
 
Attached File  RED PLANET.zip   1.6MB   29 downloads
 
Attached File  RED PLANET RESCUE.png   1.61MB   3 downloads
 
 


#2 tibasic OFFLINE  

tibasic

    Star Raider

  • 54 posts

Posted Thu Oct 11, 2018 5:18 AM

Very nice game! The second screen is great fun.



#3 Retrospect OFFLINE  

Retrospect

    Stargunner

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  • Location:Wakefield, England

Posted Thu Oct 11, 2018 5:26 AM

Very nice game! The second screen is great fun.

Thanks :) 



#4 ti99iuc OFFLINE  

ti99iuc

    Stargunner

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  • Location:Italy

Posted Thu Oct 11, 2018 6:10 AM

Ahaha fantastic this thing that you producing so much games in few time, i am very curious to see it but haven't possibility until this evening :P
Any preview please?

#5 Retrospect OFFLINE  

Retrospect

    Stargunner

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Posted Thu Oct 11, 2018 6:39 AM

Ahaha fantastic this thing that you producing so much games in few time, i am very curious to see it but haven't possibility until this evening :P
Any preview please?

Hi Ciro, yep here's a preview video.  

 



#6 HOME AUTOMATION OFFLINE  

HOME AUTOMATION

    Star Raider

  • 95 posts

Posted Thu Oct 11, 2018 11:07 AM

I dropped so many coins into LUNAR RESCUE ...worth every penny!

TOMBSTONE CITY     ...I want my money back.

    :)This is cool work! ;-)



#7 Retrospect OFFLINE  

Retrospect

    Stargunner

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Posted Thu Oct 11, 2018 11:30 AM

I dropped so many coins into LUNAR RESCUE ...worth every penny!

TOMBSTONE CITY     ...I want my money back.

    :)This is cool work! ;-)

lol thanks automation



#8 arcadeshopper OFFLINE  

arcadeshopper

    River Patroller

  • 3,709 posts
  • Location:Portland, Oregon USA

Posted Thu Oct 11, 2018 12:28 PM

awesome joe! I'm going to have to make a multicart for all your games :)



#9 Retrospect OFFLINE  

Retrospect

    Stargunner

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  • Location:Wakefield, England

Posted Thu Oct 11, 2018 1:15 PM

awesome joe! I'm going to have to make a multicart for all your games :)

excellent :)



#10 Vorticon OFFLINE  

Vorticon

    River Patroller

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  • Location:Eagan, MN, USA

Posted Thu Oct 11, 2018 2:06 PM

Is it done or are you still working on some enhancements? Knowing you it's never really done!  :D

Looks like a fun game with a mix of Lunar Lander and Tombstone City...



#11 Retrospect OFFLINE  

Retrospect

    Stargunner

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Posted Thu Oct 11, 2018 2:36 PM

Is it done or are you still working on some enhancements? Knowing you it's never really done!  :D

Looks like a fun game with a mix of Lunar Lander and Tombstone City...

Very true, I do tend to roll out lots of updates.   :D

There's not much more I can do with this one due to how it's all structured.  It's pretty much done, but as always I need a project to keep my mind going during my spare time. It stops me watching Eastenders.  So all is good.

The bonus stage wasn't what I originally intended, but due to lack of program space it is what it is, until I learn differing methods that save bytes.  Originally, it was going to be a stage where you drive a container truck with the Laser Base strapped to the back, shooting upwards at UFO's whilst you jump the truck over gaps.  There's a game just like it, it was in the arcades I forget it's name now.  ;) 



#12 digdugnate OFFLINE  

digdugnate

    Stargunner

  • 1,785 posts

Posted Thu Oct 11, 2018 4:49 PM

would an enterprising person be able to convert this to an image I can use on my FG99? :D

 

Very cool game!  I ran it on Classic99 and had a blast.



#13 arcadeshopper OFFLINE  

arcadeshopper

    River Patroller

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  • Location:Portland, Oregon USA

Posted Thu Oct 11, 2018 6:34 PM

would an enterprising person be able to convert this to an image I can use on my FG99? icon_mrgreen.gif

 

Very cool game!  I ran it on Classic99 and had a blast.

 

there you go

Attached Files



#14 jrhodes ONLINE  

jrhodes

    Chopper Commander

  • 158 posts
  • RUN "CS1"

Posted Thu Oct 11, 2018 7:43 PM

Very true, I do tend to roll out lots of updates.   :D

There's not much more I can do with this one due to how it's all structured.  It's pretty much done, but as always I need a project to keep my mind going during my spare time. It stops me watching Eastenders.  So all is good.

The bonus stage wasn't what I originally intended, but due to lack of program space it is what it is, until I learn differing methods that save bytes.  Originally, it was going to be a stage where you drive a container truck with the Laser Base strapped to the back, shooting upwards at UFO's whilst you jump the truck over gaps.  There's a game just like it, it was in the arcades I forget it's name now.  ;)

Moon patrol

https://www.youtube....h?v=u4UGi9aWY2A



#15 digdugnate OFFLINE  

digdugnate

    Stargunner

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Posted Fri Oct 12, 2018 8:49 AM

 

there you go

Thank you so much, Greg!



#16 --- Ω --- OFFLINE  

--- Ω ---

    HexaCoreRunner

  • 12,823 posts

Posted Sat Oct 13, 2018 6:26 PM

 

there you go

 

Is this going to be the final version?  If so, I'll link to it in the repository.



#17 Retrospect OFFLINE  

Retrospect

    Stargunner

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Posted Sun Oct 14, 2018 5:12 PM

 

Is this going to be the final version?  If so, I'll link to it in the repository

Thanks Omega, It's finished, i tried to put more in but failed and didn't wanna take anything out to fit different stuff in ;)

 

Plus I'm currently working on another game.  



#18 --- Ω --- OFFLINE  

--- Ω ---

    HexaCoreRunner

  • 12,823 posts

Posted Sun Oct 14, 2018 5:27 PM

Thanks Omega, It's finished, i tried to put more in but failed and didn't wanna take anything out to fit different stuff in icon_wink.gif

 

Plus I'm currently working on another game.  

 

Sounds good.  I just updated the << FR/FG99 Repository >> to reflect your new addition! icon_thumbsup.gif



#19 Vorticon OFFLINE  

Vorticon

    River Patroller

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Posted Sun Oct 14, 2018 9:48 PM

I put the game up on the TI Gameshelf.



#20 Retrospect OFFLINE  

Retrospect

    Stargunner

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Posted Mon Oct 15, 2018 2:34 AM

 

Sounds good.  I just updated the << FR/FG99 Repository >> to reflect your new addition! icon_thumbsup.gif

Cheers omega :)



#21 Retrospect OFFLINE  

Retrospect

    Stargunner

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Posted Mon Oct 15, 2018 2:34 AM

I put the game up on the TI Gameshelf.

Thanks Vorticon :)



#22 --- Ω --- OFFLINE  

--- Ω ---

    HexaCoreRunner

  • 12,823 posts

Posted Mon Oct 15, 2018 7:00 AM

This game is strangely addicting.  The more you play, the more you want to play.  Devious.



#23 Retrospect OFFLINE  

Retrospect

    Stargunner

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Posted Mon Oct 15, 2018 8:32 AM

This game is strangely addicting.  The more you play, the more you want to play.  Devious.

I made it so that it has 16 different shaped and coloured enemies.  I think that might lend towards it a little.  Kind of like why I prefer MunchMan to PacMan because you always wanna see what the next monster looks like.






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