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IntyBASIC programming contest 2018 results

32 replies to this topic

#26 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • 5,633 posts
  • Coding something good
  • Location:Mexico City

Posted Sat Oct 13, 2018 3:23 PM

I want to say thanks to everyone for the amazing participation in this contest.

 

It was a team work: enthusiastic contestants posting nice games, judges playing games in awe, and intvsteve taking all our crazy notes and compiling it into a readable post. :)

 

There are so many feelings in my heart, but words don't come, so I can resume it into a big and special thanks! :waving:

 

Edit: Of course, thanks to sponsors! now is their time to send gifts ;)



#27 intvsteve OFFLINE  

intvsteve

    River Patroller

  • Topic Starter
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  • Location:At the keyboard

Posted Sat Oct 13, 2018 5:21 PM

Update to the Update to Deep Zone:

  • Forgot to remove the reference to Intellivoice in build_instructions.txt
  • Forgot to remove the 'Enhanced by Intellivoice' metadata flag in deep_zone.rom

Main download (which includes all ROMs) and individual download for Deep Zone have been updated once again.

 

Of note: These are super-subtle changes and in no way impact how the game plays!  You will note, however, that the deep_zone-contest.rom, and the versions in the "build" folder, may require the ECS to be enabled, depending on how you invoke your emulator.



#28 carlsson ONLINE  

carlsson

    Metagalactic Mule

  • 7,868 posts
  • Location:Västerås, Sweden

Posted Sun Oct 14, 2018 11:42 AM

So for those who would like to compare scores from the 2015 and 2018 competitions, are the following assumptions correct?

 

2015: 5 judges * 8 categories * max 10 pts per category + 25 pts for source code = max 425 pts (?)

2018: 6 judges * 8 categories * max 10 pts per category + 30 pts for source code = max 510 pts

 

If so, the scores could be recalculated into percentage of maximum points, meaning in 2015 it ranged from 48% - 90% and in 2018 it ranged from 51% - 85%.



#29 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 11,492 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Sun Oct 14, 2018 3:38 PM

So for those who would like to compare scores from the 2015 and 2018 competitions, are the following assumptions correct?

 

2015: 5 judges * 8 categories * max 10 pts per category + 25 pts for source code = max 425 pts (?)

2018: 6 judges * 8 categories * max 10 pts per category + 30 pts for source code = max 510 pts

 

If so, the scores could be recalculated into percentage of maximum points, meaning in 2015 it ranged from 48% - 90% and in 2018 it ranged from 51% - 85%.

 

So, you are saying that, on balance, the scores in 2018 were lower overall than in 2015?

 

That could be because I did not judge in 2015.  As I mentioned in my blog post on the topic, I did not judge "on a curve," so my scores were not too high.  That's because my standard is that 425 (the perfect score) represents the best Intellivision game ever made, not the best of these bunch. ;)

 

I know that in 2015 I would have been pretty harsh on some of them too.  Still, i don't want that to sound like I am some nasty judge that hates programmers -- on the contrary.  That is precisely because I love the Intellivision and I admire all the contest participants, and I want to make sure they make the best games they can, and I know they can do great work. :)

 

    -dZ.



#30 carlsson ONLINE  

carlsson

    Metagalactic Mule

  • 7,868 posts
  • Location:Västerås, Sweden

Posted Sun Oct 14, 2018 4:00 PM

The average score was higher in 2018 than in 2015, but the scores also were more tightly packed this time:

 

2015

Maximum score 425 pts (assumed, not verified)

#1 game: 90.12% of maximum

#4 game: 80,47%

#6 game: 69.88%

#8 game: 60.47%

#13 game: 47.76%

Average score: 67.28%

Number of games with source code: 7.66 out of 13 (TIC-TAC-TOE received 16 pts for partial sources)

 

2018

Maximum score: 510 pts (verified in first post)

#1 game: 85.10% of maximum

#4 game: 75.88%

#6 game: 74.31%

#8 game: 68.43%

#12 game: 50.98% of maximum

Average score: 69.90%

Number of games with source code: 10 out of 12



#31 TrekMD OFFLINE  

TrekMD

    River Patroller

  • 3,723 posts
  • Location:Coral Gables, FL

Posted Sun Oct 14, 2018 4:12 PM

Congratulations to the winners! 



#32 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 11,492 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Sun Oct 14, 2018 4:40 PM

The average score was higher in 2018 than in 2015, but the scores also were more tightly packed this time:

 

2015

Maximum score 425 pts (assumed, not verified)

#1 game: 90.12% of maximum

#4 game: 80,47%

#6 game: 69.88%

#8 game: 60.47%

#13 game: 47.76%

Average score: 67.28%

Number of games with source code: 7.66 out of 13 (TIC-TAC-TOE received 16 pts for partial sources)

 

2018

Maximum score: 510 pts (verified in first post)

#1 game: 85.10% of maximum

#4 game: 75.88%

#6 game: 74.31%

#8 game: 68.43%

#12 game: 50.98% of maximum

Average score: 69.90%

Number of games with source code: 10 out of 12

 

Yes, but that's mostly because the lower score in 2015 was an outlier.  Overall, your table reveals that most of the top games had a higher percentage of the maximum in 2015 than in 2018.

 

    -dZ.



#33 emerson OFFLINE  

emerson

    Chopper Commander

  • 118 posts
  • Location:Northeast Ohio

Posted Wed Oct 17, 2018 9:54 AM

Great job everyone! And thanks again for having such a fun contest!







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