Another stable playable build is in the works. It should pave the way to get this completed.
The game now maintains rock solid sync with the OSSC, so I'm done playing with cycles. I also cannot find any issues using the Stella debugger.
High quality displays used to be built to handle VCRs--and they had pretty good tolerance for some odd sync. Unfortunately, those days are fading and we're left with some very rigid signal boundaries.
Next, I plan to optimise the code and wring out some more ROM. Then, I'll tweak colors, movement speed, difficulty, and I would like to add one more piece of music.
This core of the game is essentially finished and the four mini games are set. The iconic four color game selection screen isn't going to make the cut; I don't have space for it.
Lightcycles were originally implemented and nearly completed before I abandoned them and added the disks game. The game had two enemy cycles. Unfortunately, I couldn't make it fun. In theory, it sounded great, but (when I actually got a chance to play it) having two enemies on the screen in Surround doesn't make it twice as fun.