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Tron (Arcade Port)


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#26 thevnaguy OFFLINE  

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Posted Mon Oct 22, 2018 8:28 AM

Can other users post their Harmony experiences with my rom?  :)

 

The game's kernel is untouched bB DPC+.  No minikernel.  

 

It works fine on my Harmony on my VCS and 7800.  So, I can't understand why it won't boot for vnaguy.

I used a hex editor to change the bytes at offset 0x200 from 00 A0 85 to 01 A0 C5 and now the rom is working :)   This is using the Harmony Cart on a Atari 2600 Jr and a Heavy Sixer.  before the change it would not work on the 2600 jr. or the Heavy Sixer, but would afterwards :)  yayyyy now I can make another video showing the use of the tron joystick and trakball!  love this rom guy!



#27 Atariboy2600 OFFLINE  

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Posted Mon Oct 22, 2018 9:07 AM

Made some old Tron label art many moons ago

Attached Thumbnails

  • a26-tron-silver-v1b-label.jpg
  • a26-tron-silver-v1-label.jpg
  • a26-tron-silver-v2b-label.jpg
  • a26-tron-silver-v2-label.jpg
  • a26-tron-silver-v1-end.jpg
  • a26-tron-silver-v2-end.jpg


#28 Atariboy2600 OFFLINE  

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Posted Mon Oct 22, 2018 9:15 AM

Even drew a fan art using just Gimp paint program and wacom pen tablet even the lite cycle was drawn by hand

Attached Thumbnails

  • fav_1982_films.jpg


#29 orange808 ONLINE  

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Posted Mon Oct 22, 2018 9:26 AM

I used a hex editor to change the bytes at offset 0x200 from 00 A0 85 to 01 A0 C5 and now the rom is working :)   This is using the Harmony Cart on a Atari 2600 Jr and a Heavy Sixer.  before the change it would not work on the 2600 jr. or the Heavy Sixer, but would afterwards :)  yayyyy now I can make another video showing the use of the tron joystick and trakball!  love this rom guy!

 

Interesting.

 

Can someone with intimate knowledge of the DPC+ kernel chime in and give me some clues about where the issue is for some hardware combinations?  

 

I do not own a heavy sixer or a mini.  So, far I'm testing on an old Atari branded 4 switch "woody" Atari that I have had since 1980.  I also have a 7800 to test with; I believe it was purchased in 1987.

 

Is this an idiosyncrasy related to bB or do I need to make some adjustments to my code?  The hex editor option is always there, but that feels like a hack.  Code really should compile to a clean executable.


Edited by orange808, Mon Oct 22, 2018 9:26 AM.


#30 groundtrooper OFFLINE  

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Posted Mon Oct 22, 2018 12:45 PM

Just did a quick test. 

 

1.06 works fine on my Harmony Encore on my 7800.  It crashes on my Concerto on the same machine. But that shouldn't be a surprise or a concern considering how many Concerto's are out there. 



#31 orange808 ONLINE  

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Posted Tue Oct 23, 2018 11:56 AM

Newest build is up.

​Stage scoring added.  There are a few tweaks as well. 

 

Still work to be done with weighing difficulty, finding good color, and eventually making a PAL build.

​Hunted ROM optimisations again and rearranged code to remove a bank switch.  I planned on removing that one later and it worked out fine.  This finalizes the general design of the minigames--because the code is arranged without any convenient way to add significant code to any of the games.

 

I will take some time off now and revisit later to clean up bug reports.  Then, I'll finish tweaking colors and difficulty.  This one is very close to finished--or I'm very close to finished with it.  :)  



#32 Inky OFFLINE  

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Posted Tue Oct 23, 2018 12:17 PM

Played this last night on Stella.. I'm excited as to what's coming up in future updates, as this is amazing.  However, am I missing something, or is there no way to select the opening game as in the arcade as of yet?

If you play this on stella using a controller USB adaptor of some sort (I'm using the Vision-Dapter,) and a genesis control pad, map buttons B and C to paddle 2 left and right respectively.  Works like a charm for me!


Edited by Inky, Tue Oct 23, 2018 12:18 PM.


#33 Mr SQL OFFLINE  

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Posted Thu Oct 25, 2018 2:03 PM

Killer! Can’t wait to try it out!

(End of line)

 

X2! :)

 

(Greetings, programs)



#34 Zaltran OFFLINE  

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Posted Fri Oct 26, 2018 1:28 PM

if we don't have a trackball will a joystick work in its place?



#35 orange808 ONLINE  

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Posted Mon Oct 29, 2018 12:31 AM

New beta is up with some gameplay adjustments, color tweaks for consumer televisions, and increased difficulty as stages are cleared.  This could be the last build for a while.

​TODO:  Still need to make a PAL version.  That may or may not happen.

​Colors were tested and intended for use on a real NTSC consumer television.  So, for once we can have that good old gem "developer's intent" conversation with absolute certainty.  I didn't ever intend for you to have a broadcast or professional monitor and I didn't use my fancy displays to make design decisions.  It's for a real consumer tv.

​Will check back for bug reports and maintain the game as best I can.

​It's been fun!  Thanks again to all the members of the community that made bB DPC+ possible!  This was a fun project.

​Also, it really plays best with the trackball and the Mattel Tron stick.


Edited by orange808, Mon Oct 29, 2018 12:32 AM.


#36 orange808 ONLINE  

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Posted Mon Oct 29, 2018 4:19 PM

I do not grant permission to distribute this outside my chosen channels.



#37 TrekMD OFFLINE  

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Posted Mon Oct 29, 2018 7:31 PM

I was going to download the latest binary but it's been removed.  I'm guessing something unwanted happened between the two previous posts.  :(  I tried the earlier versions and this is really great!  Very well done. 



#38 lapetino OFFLINE  

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Posted Mon Oct 29, 2018 7:44 PM

I was going to download the latest binary but it's been removed.  I'm guessing something unwanted happened between the two previous posts.  :(  I tried the earlier versions and this is really great!  Very well done. 

Yeah, I saw that it has been taken down. What happened? I was going to download this tonight and give it a whirl. That's too bad, as it looked pretty amazing.



#39 orange808 ONLINE  

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Posted Mon Oct 29, 2018 9:49 PM

I'll bump the thread when something changes.  :)



#40 orange808 ONLINE  

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Posted Tue Oct 30, 2018 10:35 PM

​Final build is up.

​EOL



#41 Heroes & Shadows OFFLINE  

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Posted Wed Oct 31, 2018 3:00 PM

I do not grant permission to distribute this outside my chosen channels.

What happened? Why this and the game not getting any more updates all of a sudden?

Edited by Heroes & Shadows, Wed Oct 31, 2018 3:14 PM.


#42 Protestari OFFLINE  

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Posted Wed Oct 31, 2018 3:24 PM

​Tron

 

​NTSC only.

Tron-tank.png

Tron-MCP.png

​Recommended controls:

​Port 1:  Mattell "M Network" Tron controller

​Port 2:  CX-22 Trackball in joystick mode.  (Not analog)

 

Thank you so much for your efforts. Will you continue to work on this game and add the other levels? If Yes I hope that gets a cart version. If not thank you for bringing us so close to Tron on our 2600's.



#43 tschak909 ONLINE  

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Posted Wed Oct 31, 2018 4:34 PM

I really do wish that all these authors would take from my example, and work publically in a public repository, like Github, so that others can benefit from shared knowledge.

 

-Thom



#44 KevKelley ONLINE  

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Posted Fri Nov 9, 2018 10:01 PM

I got to play the arcade version of this today at Florida Free Play. I find this port to be amazing.

#45 save2600 OFFLINE  

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Posted Thu Dec 6, 2018 7:54 AM

Gave it a quick play last night myself and was in awe of its awesomeness. Really incredible effort here and especially love the music! Everything from the dual joystick (or trakball) play, to the sprite art/animation, to the level design of the spider stage to, wait... am I now playing Discs of Tron? Absolutely amazing stuff here. :love:

A dream come true!

#46 save2600 OFFLINE  

save2600

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Posted Thu Dec 6, 2018 8:02 AM

Can other users post their Harmony experiences with my rom?  :)
 
The game's kernel is untouched bB DPC+.  No minikernel.  
 
It works fine on my Harmony on my VCS and 7800.  So, I can't understand why it won't boot for vnaguy.


Works just fine with my original Harmony running v1.05 and a 7800. Amazing game here Orange! :love:



#47 Protestari OFFLINE  

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Posted Thu Dec 6, 2018 9:14 AM

​Tron

 

​NTSC only.

Tron-tank.png

Tron-MCP.png

​Recommended controls:

​Port 1:  Mattell "M Network" Tron controller

​Port 2:  CX-22 Trackball in joystick mode.  (Not analog)

 

Thanks so much.



#48 orange808 ONLINE  

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Posted Mon Dec 10, 2018 8:11 PM

Here's what the art would look like if I could release carts.

 

 

Attached Thumbnails

  • Tron-Art.png


#49 YANDMAN OFFLINE  

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Posted Wed Jan 23, 2019 6:47 AM

WOW!!! once again the 2600 scene blowing my mind. Great project i hope you get to finish it.



#50 Midge Hiker OFFLINE  

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Posted Tue Jan 29, 2019 1:52 PM

Just joined up, first post... Damn, this right here... Totally blown away by this!! my inner ten year old is running around inside screaming with excitement. Amazing, just amazing work. Thank you so much for sharing :D






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