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Crescent Memories - Jaguar Homebrew Announcement & Teaser Trailer


BitJag

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It's been a few years, but BitJag is finally back, in partnership with AtariAge, to announce a new homebrew cartridge release for the Atari Jaguar.

 

Odd-It has returned to the Crescent Galaxy to make sure that the adventures of Trevor and Friends never end. Whether it's dodging pipes as a disembodied jaguar head in Flappy McFur, playing space tennis with a friend in Odd-Ball, or surviving on a merciless planet in order to see another day in Odd-It Will Be Watching, Crescent Memories is sure to bring a little bit of something for everyone to enjoy.

 

 

https://www.youtube.com/watch?v=zZHv5TLGWoM

Crescent Memories will include 3 games packed into 1 cart. Flappy Mcfur, Odd-Ball, and Odd-It Will Be Watching.

 

Flappy McFur is based off the unexpected hit Flappy Bird, with some additional gameplay modes and elements to add to the already addictive nature of a modern classic. Flap your way to the Crescent Galaxy dodging pipes and collecting coins.

 

flappy_mcfur_screen_3.png flappy_mcfur_screen_1.png flappy_mcfur_screen_2.png

 

Odd-Ball is a new twist on the familiar table tennis format. With holes at the top and bottom of the screen, and obstacles with game altering pickups that traverse the center of the screen, be ready to create unfamiliar strategies in order to beat the CPU or your human opponents.

 

pnog_screen_2.png pnog_screen_3.png pnog_screen_1.png

 

Odd-It Will Be Watching pits you against the environment of an unmerciful far flung planet. You must survive 64 days trying to keep your crew warm, their belly's full, and sane enough to not give up hope of rescue.

 

oiwbw_screen_3.png oiwbw_screen_2.png oiwbw_screen_1.png

If you are going to Portland Retro Gaming Expo this weekend, be sure to swing by the AtariAge booth to play the demo for Odd-It Will Be Watching.

 

 

Crescent Memories is still in production with no definite release date yet. All three games are in a playable state with only a couple major elements left to be implemented (EEPROM support for hi-scores and rotary support for Odd-Ball). Other than that, ancillary graphics and audio work still needs to be done, along with play testing. Because we are fitting work on this project into our free time, we can't give a definite release date at this point. We will keep everyone updated when we get closer to development finish line.

 

We want to thank Albert here at AtariAge for being our publisher. Making sure that the game is available for the foreseeable future for anyone to buy is something that I personally would have never imagined would happen for Jag games a few years back. Not to mention this allows us to focus more on making the game instead of making cartridges.

 

Also, thanks to Seb, CyranoJ, Shamus, Matthias Domin and many, many others on this forum for the amazing tools, feedback, help, and inspiration they have given us and others over the years. Without these people new games on would only be dream for our little dev team. Thank you!

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I'd say Kudos for Odd-It Will Be Watching, alone, looks fantastic.

Other 2 games make the cart even better VFM.

 

There's a real sense of vibrancy and community in the Jaguar scene at the moment, with releases popping up all over for those still lucky enough to be in a possession of a Jaguar.

 

Fantastic just to watch even from the mere sidelines as i am doing.

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  • 1 month later...

I totally missed this! Or... I guess I didn't miss it! But man, I'm excited. What is Odd-It? Is that an adventure game? Is there more info on it? Please let me know... definitely interested in it.

 

 

Its probably fine to get into some more details at this point. The games mechanics are pretty well set at this point, unless play testing reveals something blatant that needs to be changed.

 

Odd-It Will Be Watching at it's core is a resource management game. You have to keep as many of your characters alive for 64 days in a harsh environment. This includes keeping them fed by producing ammunition for your hunter, hunting for food, keeping a fire lit that goes out from time to time, producing medicine and UV protection to maintain health, and talking to each character regularly to keep their mental health in check. The mechanics are based on a "recently" released game The Gods Will Be Watching, with some adjustment to how the mechanics work to create a unique experience. The goal is to figure out how much attention you should give to specific characters and resources, while repairing a broken transmitter to signal a rescue ship, all while fighting the natural dangers of a harsh environment.

 

Odd-Ball is essentially a pong clone. It started as a project to see if I could make pong without using any programming reference, and as I worked on it I decided to work on adding a few elements to it to make the standard table tennis gameplay different, if not more interesting. The result is that there obstructions and items that effect gameplay in the center of the playing field that float upwards. It kind of makes it a hybrid between breakout and pong, with items that stop the floating upwards movement of obstructions and the temporary creation of more balls. Making the player switch between a competition mentality, to a survival mentality if the ball keeps getting reflected back to their side of the field. With initial multiplayer testing, it seems to be quite entertaining since it adds a bit of a random element gameplay, which has the effect of equalizing the skill level of both players. At times it an seem a bit unfair, but people tend to laugh instead of get frustrated with this. I have a few more ideas for items that do things to gameplay, and they may make it into the game depending on how they effect gameplay.

 

Flappy McFur is a Flappy Bird clone with some different play options (faster scroll, different pipe placement). What you see in the video in the first post is what you get, just dodging pipes by flapping until you get to 999 pipe points. Surprisingly frustrating but addictive simple arcade gameplay. There are also awards that are unlocked along the way that have some cute references to the Jaguar and Trevor Mcfur In The Crescent Galaxy. I actually ran into problems when combining all three games into a single ROM because of the old original code for this game. It was my first major project in C code, and my inexperience at the time really shows. I actually had to start from the ground up on the code to fix things, and i am almost finished recoding at this point . This means it is taking longer than I had planned to get the Crescent Memories package together, but the code is allot cleaner and efficient/faster this time around, which will allow for easier implementation of changes and additions. It has also been good to see how far along I have come in first 5 years of coding, its been a good morale booster for me. I hope to have Flappy McFur back to where it was at before the recoding, with some additions, before Christmas.

 

I don't want to spoil too much of the fun before these start shipping out, but I hope that is enough info for now.

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