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Snake Tetris


Coolcrab

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While I love mash-ups and am a fan of both Snake and Tetris, I wonder how playable that is in the long run or if it just is an interesting concept.

 

Previously I've toyed with ideas like combining Pong + Columns/Lumines and Snake + Berzerk (not on the 2600 though). Some can turn out very nice, some are more of academic interest.

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Looks very doable to me, bB or otherwise. It's just single colored playfield blocks and a dot, not hard to draw at all.

 

I do feel like the snake could use a different color than the solid Tetris blocks though, in order to avoid confusion when the playfield gets more cramped.

 

Being at most 4 blocks wide,the snake could easily be drawn with a stretched player object.

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Looks very doable to me, bB or otherwise. It's just single colored playfield blocks and a dot, not hard to draw at all.

I do feel like the snake could use a different color than the solid Tetris blocks though, in order to avoid confusion when the playfield gets more cramped.

Being at most 4 blocks wide,the snake could easily be drawn with a stretched player object.

A stretched sprite is what I'm currently experimenting with for my own implementation. Everything is either 1, 2, 3 or 4 solid pixels.

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  • 2 weeks later...

 

How exactly? the PF blocks are huge.

 

Huge indeed. You have about a 40 x 24 grid using the playfield if you aim for 8 scanlines of vertical resolution per "block"....it's *mostly* square-ish at that point. But here's the kicker: A bitmap representation of a playfield of that resolution would use exactly 120 bytes of RAM... Have fun with only ~6 variables for your game!

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You'd want to leave room for the well borders and score, though. Maybe 20 vertical blocks like Surround. That game uses a 40x20 grid (consuming 100 bytes). But "Snake Tetris" (and many versions of classic Tetris, I might add) do not use the full screen for the well...completing lines would take too long and be a boring game - 40 snakes minimum just to get a Tetris!. "Snake Tetris" looks to be using only 8 blocks across. 20 x 8bits = 20 bytes.

 

Topic:

Not fun, as-is. You are at the complete mercy of where the apple appears. Potentially ending the game after only a few snakes through no fault of your own. It'll be a bit better if you are allowed to slide the "locked" snake horizontally as it falls and/or reaches the bottom of the pile (just as Tetris allows).

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So, Whitesnake comes on the damn radio as I'm reading Nukey Shay's comment.

 

I guess that means I'm going to have to add some form of this stupid game mode to my cartridge. :P

 

Just...wonderful...

 

Probably going to need feedback when that time comes, because I just don't see this as being a very fun version of Tetris!

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