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PERIL wip game


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#1 vhzc OFFLINE  

vhzc

    Space Invader

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Posted Fri Oct 19, 2018 9:54 PM

****** UPDATE ********

 

New Beta

 

23 screens

New Boss battle

changes in sprites.

 

Attached File  peril2018-11-09b.bin   16KB   17 downloads <= CORRECTS BUG IN SCREEN 10

 

New Beta

20 screens

New boss fight

 

 

 

Attached File  peril2018-11-03.bin   16KB   36 downloads

 

New beta

Now includes 17 screens and use the 2 playerscores minikernel instead the 6lives in order to show the lives AND the current level/screen.

I have changed some sprites and the mechanics for some screens (bigger bullets, slower movement in the eye screen...)

 

Still I have no harmony cart or similar, so I look for testers.

 

 

Attached File  peril2018-11-01.bin   16KB   16 downloads <- 17 screens

 

 

Hi again.

A couple of days ago I started a new project, It have no name yet, but I have coded the game mechanics and some screens.

I will posting updates in this thread.

 

 

****** UPDATE ********

 

I have completed the 12 first screens and I am releasing the first testing rom. I don't have an harmony cart, so it has only tested in Stella.

I would really appreciate if somebody could test it in actual hardware.

 

I still have to work on better title and game over screens and I plan to add more rooms.

 

And I am open to suggestion and criticism

Attached File  peril2018-10-25.bin   16KB   33 downloads <-13 screens, and now includes a time-based bonus for completing each room (thanks KaeruYojimbo for the suggestion)

Attached File  peril2018-10-24b.bin   16KB   24 downloads <-Corrects bug present in previous version

Attached File  peril2018-10-24.bin   16KB   17 downloads <- 12 screens, some minor corrections.

Attached File  peril2018-10-23.bin   16KB   18 downloads

 

A littlle promotional art :)

 

peril-e1540434339891.png

 


Edited by vhzc, Fri Nov 9, 2018 7:24 PM.


#2 AkashicRecord OFFLINE  

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Posted Sat Oct 20, 2018 7:17 AM

Chopper Hopper :)

#3 devwebcl OFFLINE  

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Posted Sat Oct 20, 2018 9:55 AM

It remains me Fort Apocalypse from a8.



#4 vhzc OFFLINE  

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Posted Sat Oct 20, 2018 10:49 AM

Fort Apocalypse is one of my inspiration, yes. But also has a little of Caverns of Mars... and a lot of my previous game Knight Guy :P

 

It remains me Fort Apocalypse from a8.o



#5 MemberAtarian OFFLINE  

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Posted Sat Oct 20, 2018 11:15 AM





Have a lot of common with both games and really love it! That spider is just amazing.



#6 vhzc OFFLINE  

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Posted Sat Oct 20, 2018 12:08 PM

Have a lot of common with both games and really love it! That spider is just amazing.

 

Thanks, and yes it has a lot in common will all those "Don't touch anything, everything will kill you" style of game.



#7 MemberAtarian OFFLINE  

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Posted Sat Oct 20, 2018 12:22 PM

 

Thanks, and yes it has a lot in common will all those "Don't touch anything, everything will kill you" style of game.

 "Don't touch anything, everything will kill you", you should call this game "Australia", it has a big spider anyway!



#8 Brian O OFFLINE  

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Posted Sun Oct 21, 2018 11:35 AM

I really like this. Is a .bin file available?



#9 vhzc OFFLINE  

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Posted Sun Oct 21, 2018 12:26 PM

I really like this. Is a .bin file available?

 

Not yet. I have 7 screens coded, when I reach at least 10 I will release a playable demo bin. My goal is 28 screens as in my previous game.



#10 vhzc OFFLINE  

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Posted Tue Oct 23, 2018 8:18 PM

I have updated the original post.



#11 Brian O OFFLINE  

Brian O

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Posted Tue Oct 23, 2018 8:43 PM

Just tried the bin. Liking it a lot so far. Frustrating, but good! And I like the graphics as well. Keep working on it!



#12 Dionoid OFFLINE  

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Posted Wed Oct 24, 2018 9:02 AM

I like the new "flashlight" level where only a circle around you is lit, which is an effect I know from the game "Fear of the Dark" from MemberAtarian.



#13 vhzc OFFLINE  

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Posted Wed Oct 24, 2018 9:20 AM

Little correction: Last night I shared a version with only 11 screens instead of the 12 that I announced.

Now I have added a correct 12 screens version to the originial post.



#14 vhzc OFFLINE  

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Posted Wed Oct 24, 2018 9:25 AM

I like the new "flashlight" level where only a circle around you is lit, which is an effect I know from the game "Fear of the Dark" from MemberAtarian.

 

I wasn't aware about that game, it looks great and that TIA rendition of the iron maiden's song is really cool!.


Edited by vhzc, Wed Oct 24, 2018 10:09 AM.


#15 KaeruYojimbo OFFLINE  

KaeruYojimbo

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Posted Wed Oct 24, 2018 10:10 AM

Very cool game so far. One thing I would suggest adding is a time-based bonus for completing each room.



#16 vhzc OFFLINE  

vhzc

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Posted Wed Oct 24, 2018 8:26 PM

peril-e1540434339891.png



#17 vhzc OFFLINE  

vhzc

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Posted Thu Oct 25, 2018 7:44 PM

Very cool game so far. One thing I would suggest adding is a time-based bonus for completing each room.

 

That's a great idea!, I added a new rom to the original post that includes it.



#18 cimmerian OFFLINE  

cimmerian

    Moonsweeper

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Posted Fri Oct 26, 2018 4:48 PM

Heya vhzc!! We're featuring your new game Peril LIVE on today's ZeroPage Homebrew stream on Twitch at 6PM PT/9PM ET, hope you can tune in! :-)

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games Today:

- Peril (2018 WIP) by John Von Neumann (vhzc)
- Reflex (2015 WIP) by Lee Fastenau (Thelbane)
- Space Cactus Canyon (2017) by B.J. Best. (bjbest60)

 

EDIT: Here's the archived version of the show for those who missed watching it live!

 

 


Edited by cimmerian, Sun Oct 28, 2018 6:58 PM.


#19 devwebcl OFFLINE  

devwebcl

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Posted Sat Oct 27, 2018 7:07 AM

If you are making a tribute to Fort Apocalypse then you may have a stage with "plexar was here".

or at least to mention Plexar :)



#20 vhzc OFFLINE  

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Posted Sat Oct 27, 2018 7:49 AM

If you are making a tribute to Fort Apocalypse then you may have a stage with "plexar was here".

or at least to mention Plexar :)

I am not making the game as a tribute or port of any especific game. It has obvious similarities with Fort Apocalypse, but I get inspiration from various sources, including platformers as Megaman



#21 vhzc OFFLINE  

vhzc

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Posted Sat Oct 27, 2018 2:21 PM

Heya vhzc!! We're featuring your new game Peril LIVE on today's ZeroPage Homebrew stream on Twitch at 6PM PT/9PM ET, hope you can tune in! :-)

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games Today:

- Peril (2018 WIP) by John Von Neumann (vhzc)
- Reflex (2015 WIP) by Lee Fastenau (Thelbane)
- Space Cactus Canyon (2017) by B.J. Best. (bjbest60)

 

attachicon.gif20181026-Let's Play.jpg

 

That was a nice show, thanks for testing.



#22 cimmerian OFFLINE  

cimmerian

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Posted Sun Oct 28, 2018 6:58 PM

You're very welcome, it was so much fun and I'm really looking forward to playing more levels of it! :-)

 

Here's the archived version of the show for those who missed watching it live!

 

 

 

That was a nice show, thanks for testing.

 



#23 vhzc OFFLINE  

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Posted Thu Nov 1, 2018 4:39 PM

Now beta rom added to original post.



#24 vhzc OFFLINE  

vhzc

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Posted Sat Nov 3, 2018 5:02 PM

  Now beta rom added to original post, now with 20 screens and new boss fight.



#25 vhzc OFFLINE  

vhzc

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Posted Fri Nov 9, 2018 3:58 PM

New beta.

Rom in the original post.

 






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