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Unique Games?


Karl G

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I'm a new 5200 owner by accident (well, not exactly, but it's a long story). Anyway, I'm looking for game recommendations for 5200-unique titles. For my purposes, I'll define "unique" loosely as being any games that aren't o the 2600 or 7800. If a game is a sequel or significantly different, then that's good enough, too.

 

Anyway - the titles I know I want to pick up are Adventure 2 and RealSports Curling. Could I get some other recommendations that give a good 5200 experience?

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Qix and Countermeasure come to mind right away. Qix is easily one of the best games on the system, in my opinion, and one of the essential 5200 titles.

 

Countermeasure I think is a "love it or hate it" game. I personally love it, but it can be a little slow and plodding at times.

 

Star Raiders deserves a mention as well, since it's a very different game from the 2600 version. I don't think any of these games are difficult to find, either. Getting Star Raiders with the controller overlays might be a little tough, though.

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Gotta have the 5200 exclusive, Space Dungeon. Its a twin-stick shooter, so youll want to pick up a copy that contains the Controller Holder as well. Then you might as well get Robotron, so you can take advantage of two twin-stick games.

 

BTW, Qix is awesome. :)

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I'm looking for game recommendations for 5200-unique titles...I'll define "unique" loosely as being any games that aren't o the 2600 or 7800...

 

Space Dungeon

Countermeasure

Star Raiders*

Qix

Gremlins**

Rescue On Fractalus

Blueprint

Zaxxon*

Miner 2049er*

Montezuma's Revenge*

The Dreadnaught Factor

Zenji

Zone Ranger

 

[/thread]

 

(*Yes, it also came out on the 2600, but it's so much better on the 5200 that it's almost a totally different game.)

(** Yes, it also came out on the 2600, but it actually is a totally different game.)

Edited by BassGuitari
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Like it was said above without a doubt Space Dungeon! It was an obscure Taito arcade game whose only home release came on the 5200 I believe. It has great graphics and its loads of fun. Just make sure you get the joystick coupler and have two working oem 5200 controllers to play it

 

I can't stress the joystick coupler enough. Space Dungeon really isn't even worth playing without it.

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No it isn't.

 

Good game anyway, though!

 

I really wish it were. I'm not generally a fan of hacks, but the shooting in Vanguard is so terrible that I would love to see a hack that did something like twin sticks to fix it. I would even consider doing it myself if anyone had a nice disassembly of it.

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I really wish it were. I'm not generally a fan of hacks, but the shooting in Vanguard is so terrible that I would love to see a hack that did something like twin sticks to fix it. I would even consider doing it myself if anyone had a nice disassembly of it.

 

I never really thought about it before since I'm not generally a big Vanguard guy (although I do like the Atari 5200 version), but yeah, I could see that game being improved by twin-stick controls.

 

Even the arcade version didn't have twin stick control, did it?

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I never really thought about it before since I'm not generally a big Vanguard guy (although I do like the Atari 5200 version), but yeah, I could see that game being improved by twin-stick controls.

 

Even the arcade version didn't have twin stick control, did it?

 

The arcade version had four fire buttons, one for each direction. It was twin-stick without the actual stick.

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The arcade version had four fire buttons, one for each direction. It was twin-stick without the actual stick.

 

Gotcha. :thumbsup:

 

Well, not that this would necessarily be better, but technically, a more arcade-accurate control hack would be to allocate firing to the keypad, then, wouldn't it? :P :-D

 

Unfortunately, it would also be horrible. :lol:

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The best compromise I can think of would be to have one of the trigger buttons fire both forward and back at the same time, and the other one shoots up and down. Whether or not this is possible depends on how the shots are constructed, if there are enough sprite objects and so on.

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