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What Is Classic Gaming's Greatest Need?


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The Retrotink 2x seems like a really good compromise. Composite and S-Video along with Component gives a good selection of inputs (and thanks to HD Retrovision, component video is everywhere), and simple line doubling makes it simple. It won't be the highest-quality like the OSSC, but it's lag free and it's not trying to deinterlace 240p signals. For $100 that's pretty great. Even with S-Video, all the YouTube vids I've seen have been excellent. An SNES with S-video on one of those things should be the color space you remember and sharpness you can enjoy.

 

The OSSC needs a 2.0 version that outputs at UHD resolutions and does 9x pixel scaling. 2160 is a perfect fit for 240x9. The very large number of pixels means you can have any integer of scaling you want for (near) perfect aspect ratios. 9x9 for 320px-wide consoles or 11x9 for 256px-wide consoles. Unfortunately it needs to be 11.25x9 to get it exact. I think it's just lines of color being stretched so it doesn't need to be exact anyway.

Edited by derFunkenstein
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Quality FPGA solutions that work at 1080p and accept original cartridges, controllers and accessories

 

High quality newly-made wired controllers for classic consoles

 

A audio/video capture device that can accept fractional refresh rates up from 50-70Hz vertical and 15-31KHz horizontal without freaking out, analog RGB (separate sync, composite sync, luma as sync, composite as sync, sync on green), digital RGB, component video, s-video and composite video.

 

More Optical Drive Emulators (PC CD-ROM, Sega CD)

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I'd like to see more independent Dreamcast games that aren't SHMUPs or puzzle games. Ports of older PC games are admirable, but I wish they'd put that effort towards something more unique. Xeno Crisis looks cool though and I'm still waiting for SLaVE, which I pre-ordered like three years ago. I wish I could find a guide for dummies like me that have never programmed a game before so I can make something myself for the lovely system.

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