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sound help (arrrggg)


4 replies to this topic

#1 waderain OFFLINE  

waderain

    Space Invader

  • 25 posts
  • Location:sometimes Arizona, sometimes Montana

Posted Sat Nov 10, 2018 9:51 AM

I've given up trying to make sounds that actually work. Either they don't trigger at the right time or they sound choppy. 

 

I've followed the random terrain examples and some others which work until I try to put them into my games. They also seem more complicated than they should

 

Does anyone have simple advice to adding sound? like a good pew, pew when I hit the fire button to maybe explosions that actually work at the right time.

 

I'm really at a dead end when it comes to sound.........and I have a degree in music (lol)

 

aarrgg



#2 Muddyfunster ONLINE  

Muddyfunster

    Chopper Commander

  • 172 posts

Posted Sat Nov 10, 2018 10:24 AM

I had similar problems with Tyre Trax and I found Spiceware's sound driver to be an absolute godsend.

 

thread is here

 

it's not too difficult to get working.



#3 waderain OFFLINE  

waderain

    Space Invader

  • Topic Starter
  • 25 posts
  • Location:sometimes Arizona, sometimes Montana

Posted Sat Nov 10, 2018 10:36 AM

cool, I'll check it out. Strange that if you search forums with "sound" this thread doesn't come up until the 4 or 5th page. Should come up almost first.



#4 Karl G ONLINE  

Karl G

    Dragonstomper

  • 603 posts

Posted Sat Nov 10, 2018 10:59 AM

I'll second that recommendation.  That driver made SFX management in Space Game much simpler.



#5 accousticguitar OFFLINE  

accousticguitar

    Quadrunner

  • 7,000 posts
  • Sherlock made it to 15 before he left us.
  • Location:Idaho

Posted Sat Nov 10, 2018 4:04 PM

There is also Tone Toy on Random Terrain's website.

 

http://www.randomter...e-toy-2008.html






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