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Pole Position modest sprite hack !


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#151 BoatofCar OFFLINE  

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Posted Tue Nov 27, 2018 7:55 PM

Just for fun (and for those unable to see this awesome project in action) I made a quick comparison video of the original vs the hack. It's amazing the difference! 

 

 

It's also amazing at how bad I am at this game! :D

 

TIX, I gave you credit and linked back in the video description to this thread, so hopefully it will generate some more interest!



#152 TIX OFFLINE  

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Posted Wed Nov 28, 2018 2:39 AM

BTW, I really like your sprite work on the car!

 

attachicon.gifpole-position2.png

 

Update:  It looks like all but the two smallest sizes have turn frames.

 

 

-Ben

 

thanks man, that's what I needed  !!

so if the 4 animated cars have the same number of frames as the main car, we have 4x7= 28 + 2 (inanimate cars) = 30 pretty close to the number I count earlier ;-)

If you find the time to fill in the remaining frames of animation..  it would be greatly appreciated !!



#153 TIX OFFLINE  

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Posted Wed Nov 28, 2018 2:41 AM

Just for fun (and for those unable to see this awesome project in action) I made a quick comparison video of the original vs the hack. It's amazing the difference! 

 

 

It's also amazing at how bad I am at this game! :D

 

TIX, I gave you credit and linked back in the video description to this thread, so hopefully it will generate some more interest!

 

great !! I meant to do that..

thanks for the effort :-D


Edited by TIX, Wed Nov 28, 2018 2:54 AM.


#154 TIX OFFLINE  

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Posted Wed Nov 28, 2018 4:23 PM

After further investigation I settle on the following, I think only the first 3 sizes are worth editing,

from the 4th down the sprites change to x1 wide pixels..

So 9 new frames (in 2 layers each) to draw .... :woozy:

  1. 7 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn)
  2. 6 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn)
  3. 5 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn)
  4. 8 x1 pixels wide car, 3 frames (1 forward + 2 left/right turn)
  5. 6 x1 pixels wide car, forward frame only
  6. smallest blob


#155 TIX OFFLINE  

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Posted Thu Nov 29, 2018 12:46 PM

The 7 pixel wide x 21 pixel tall car is ready :-D

Not too difficult.. still recognizable !

Attached Thumbnails

  • 7.JPG

Edited by TIX, Thu Nov 29, 2018 12:47 PM.


#156 legeek OFFLINE  

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Posted Thu Nov 29, 2018 6:18 PM

I tried again running the emulator at 50% speed to get more frames, but I did not see more...

 

I would speculate that the smaller size have no more than 5 frames each?

 

 

thanks man, that's what I needed  !!

so if the 4 animated cars have the same number of frames as the main car, we have 4x7= 28 + 2 (inanimate cars) = 30 pretty close to the number I count earlier ;-)

If you find the time to fill in the remaining frames of animation..  it would be greatly appreciated !!



#157 TIX OFFLINE  

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Posted Fri Nov 30, 2018 1:20 AM

I tried again running the emulator at 50% speed to get more frames, but I did not see more...

 

I would speculate that the smaller size have no more than 5 frames each?

 

 

thanks man, I figured it out !



#158 TIX OFFLINE  

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Posted Fri Nov 30, 2018 3:44 AM

6 pixel wide x 18 pixel tall car is ready !

challenging,  ..still recognizable !?

Attached Thumbnails

  • 6.JPG


#159 TIX OFFLINE  

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Posted Fri Nov 30, 2018 6:10 AM

5 pixel wide x 15 pixel tall car ready !

struggling now :-o ,  ..still passable ?!?!?!

Attached Thumbnails

  • 5.JPG


#160 legeek OFFLINE  

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Posted Fri Nov 30, 2018 7:03 AM

pole-position3.png

 

I like all the turning frames for row 5!

 

The center frame on Row 5, the center looks stretched, if you remove a column of pixel in the middle I think it will look better?

 

small-pp.png

 

The center frame in Row 4, you'll notice that the game uses 8 pixels wide for this sprite, so you have more detail to play with?

 

The turning frames for Row 4, do they need to look like they are turning more?  What if the spoiler was moved over like this?

 

smaller-pp.png

 

Cheers,

Ben



#161 TIX OFFLINE  

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Posted Fri Nov 30, 2018 9:09 AM

hey Ben !

let me explain my logic so that we are at the same page,

I have based my designs on the original dimensions and positions, like below:

The opponent sprites I have posted corresponds to the 7, 6 and 5 original sizes (on your chart are 6, 5,and 4)

The next smaller size (n.4 on mine, n.3 on yours) will be the 8 x1 pixels wide (big relief)..

 

as for your suggestions:

  • I don't like the center frame of 6 either.. but if I remove a column of pixel in the middle the result will be the same as the 5 central frame :(
  • The turning frame of 5 is based on the original, and it is not turning that much..  I have the alternate frame ready and If I don't like it in action, I will change it ;-)

 

 

 

 

Attached Thumbnails

  • opponent cars.JPG


#162 legeek OFFLINE  

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Posted Fri Nov 30, 2018 9:40 AM

Gotcha!  Great work overall BTW.  The cars have always bugged me in Pole Position!

 

 

EDIT: This is the best I could come up for the center frame of six?  Feel free to take it or leave it, I don't want to step on any toes!

 

pole-position-2.png

 

Cheers,

Ben

 

 


Edited by legeek, Fri Nov 30, 2018 9:57 AM.

  • TIX likes this

#163 BoatofCar OFFLINE  

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Posted Fri Nov 30, 2018 1:03 PM

You're getting some press!

 

http://www.indieretr...prite-hack.html



#164 TIX OFFLINE  

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Posted Sat Dec 1, 2018 7:06 AM

size 4 (8x12) and size 3 (6x9) ready !

man working with small pixels feels like heaven ... :P

 

All done, now let's squeeze them in !

Attached Thumbnails

  • 4.JPG
  • 3.JPG

Edited by TIX, Sat Dec 1, 2018 7:07 AM.


#165 TIX OFFLINE  

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Posted Sat Dec 1, 2018 5:32 PM

opponent cars, group shot:

Attached Thumbnails

  • new opponent cars.JPG

Edited by TIX, Sat Dec 1, 2018 5:34 PM.


#166 TIX OFFLINE  

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Posted Sat Dec 1, 2018 7:00 PM

can't resist a little tweak here and there..

 

 

Attached Thumbnails

  • new opponent cars 1.JPG


#167 TIX OFFLINE  

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Posted Mon Dec 3, 2018 12:39 PM

OK, unless I or you spot something wrong, I consider this version final :-D

I put a lot of effort in this, so enjoy !!

 

 

Attached Thumbnails

  • pole.JPG

Attached Files



#168 legeek OFFLINE  

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Posted Mon Dec 3, 2018 9:55 PM

OK, unless I or you spot something wrong, I consider this version final :-D

I put a lot of effort in this, so enjoy !!

 

 

 

Love it!  Night and day difference for me!



#169 _The Doctor__ OFFLINE  

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Posted Mon Dec 3, 2018 11:56 PM

Even thought the billboard are double or quad or whatever.. you could still put symbols on them, like a fuji, even symmetrical smiley faces etc...while not perfect it would be recognizable.


Edited by _The Doctor__, Mon Dec 3, 2018 11:58 PM.


#170 TIX OFFLINE  

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Posted Tue Dec 4, 2018 12:47 AM

 

Love it!  Night and day difference for me!

 

Thanks man,

I took your suggestion and tweak 6.2 frame !


Edited by TIX, Tue Dec 4, 2018 1:18 AM.


#171 TIX OFFLINE  

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Posted Tue Dec 4, 2018 1:24 AM

I end up editing 5 sizes of rival cars, there are 2 more but they are to microscopic to matter ;)

 

And yes I would love to edit the billboards, if someone finds them for me........



#172 Rybags OFFLINE  

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Posted Tue Dec 4, 2018 2:38 AM

I suspect they're either hard-coded or generated algorithmically - there's only 2 byte values for the missiles to assume for each type of sign so there's no point in storing what would amount to hundreds of bytes of repeated data.



#173 TIX OFFLINE  

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Posted Wed Dec 5, 2018 1:03 PM

After a minor tweak in the tire highlights, and the dead calm in the responses..

this is the final version.

 

On to the next thing..

Attached Files



#174 _The Doctor__ OFFLINE  

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Posted Wed Dec 5, 2018 1:11 PM

but but but signs... but but :)

 

it's a busy week and the holidays... I would expect responses to take more than 48 hours :)


Edited by _The Doctor__, Wed Dec 5, 2018 1:13 PM.


#175 Gunstar ONLINE  

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Posted Wed Dec 5, 2018 1:16 PM

Will be trying it right after I post here! I'm very excited! :thumbsup:  :D






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