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Crowd Funding Homebrew Projects?


VicViper

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Has Crowdfunding ever been considered for funding homebrew projects? I know ultimately most people programming games do this as a hobby and are going to make what they want, But would a garaunteed paycheck make certain projects more attractive to programmers? There are some games i would absolutely shell out fifty bucks for garaunteed (Arcade Galaga, Millipede, Gaplus.) More importantly, would this model be helpful for the people who actually make games? I have no idea what the average profit turned on a homebrew project is, but perhaps a certain garaunteed payout would be helpful?

 

-Obligitory Disclaimer- I love all you homebrewers and every single thing you do for us is a godsend, and as a filthy non-programming scrub i have no right to tell you how to make your games, please sir may i have another :D

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I've seen a few crowdfunded 2600 homebrew projects. I was one of the backers of the Star Castle homebrew project at https://www.kickstarter.com/projects/698159145/atari-2600-star-castle;I also tried to back https://www.kickstarter.com/projects/yuppicide/skull-island-a-puzzle-game-for-the-atari-2600, but it didn't reach its goal.

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Yes there has been for the 7800 and the larger the project the more of a shitshow it turned out to be. Multiple homebrew projects still to this day unfulfilled years later. The crowdfunding\pre-paid\pre-order project market has been soured nearly beyond repair. To the tune of tens of thousands of dollars out to a select handful of AA users. Some are still publicly trying to make good on such orders, some are not and have pretty much told everyone "thanks for all the fish" :(

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I backed one for SNES and it's been years!

 

But, it'll come out eventually...Sometimes these things take time. And I suppose if I wanted to, I could bug the programmer (but I won't) since he's on my friends list here at AtariAge...Wait a minute he hasn't been active here since May of 2017...(sigh)

 

At least we got an update last month...No worries. Backing a Kickstarter or Indiegogo is a lot like gambling. If you're gonna do it because you have faith in the project, then kiss your money goodbye...And hopefully it pays out in the end. My Custom Edladdin ColecoVision Controller, for instance, was a nicely successful Kickstarter project and I Love the results!

 

Anyway, buying a Homebrew from the AtariAge store is really the way to go in my mind!

 

In case ya wondered what I backed...here it is: :)

 

https://www.indiegogo.com/projects/justice-beaver-new-super-nintendo-game#/

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Yes there has been for the 7800 and the larger the project the more of a shitshow it turned out to be. Multiple homebrew projects still to this day unfulfilled years later. The crowdfunding\pre-paid\pre-order project market has been soured nearly beyond repair. To the tune of tens of thousands of dollars out to a select handful of AA users. Some are still publicly trying to make good on such orders, some are not and have pretty much told everyone "thanks for all the fish" :(

 

I hadn't heard any of these stories. Do you have examples Shawn?

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I know ultimately most people programming games do this as a hobby and are going to make what they want, But would a garaunteed paycheck make certain projects more attractive to programmers? There are some games i would absolutely shell out fifty bucks for garaunteed (Arcade Galaga, Millipede, Gaplus.) More importantly, would this model be helpful for the people who actually make games? I have no idea what the average profit turned on a homebrew project is, but perhaps a certain garaunteed payout would be helpful?

Here is the problem with what you are suggesting: These IP's are owned by companies, and should someone start making a paycheck as you call it off those properties those companies that holds the rights to those IP's aren't getting a cut of that paycheck since this is not an licensed use of that IP. Then you get sued, and shutdown by the IP holders. For the most part homebrews have been left unchallenged by the holders of the IP since there hasn't been a profit model like you suggest. Should that start to occur it will be just like when Paramount Pictures sued thd people responsible for the fan produced work, Star Trek: Axanar, and as a result of the settlement very restrictive draconian rules were put in pace to curb further fan productions, and many of the successful fan productions that had done nothing wrong shutdown for good in fear that they were going to the next ones sued. Now all this being said for new original works not derived from existing IP's this could be successful.

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Here is the problem with what you are suggesting: These IP's are owned by companies, and should someone start making a paycheck as you call it off those properties those companies that holds the rights to those IP's aren't getting a cut of that paycheck since this is not an licensed use of that IP. Then you get sued, and shutdown by the IP holders. For the most part homebrews have been left unchallenged by the holders of the IP since there hasn't been a profit model like you suggest. Should that start to occur it will be just like when Paramount Pictures sued thd people responsible for the fan produced work, Star Trek: Axanar, and as a result of the settlement very restrictive draconian rules were put in pace to curb further fan productions, and many of the successful fan productions that had done nothing wrong shutdown for good in fear that they were going to the next ones sued. Now all this being said for new original works not derived from existing IP's this could be successful.

Fair point, probably better to fly under the radar.

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I hadn't heard any of these stories. Do you have examples Shawn?

Look to the top of the forum. Although we all can see they are working on making it right and the communication in great and seems to be going well.

25th anniversary console. So glad I never dropped the cash for that one. Maybe could rename it to the 40th?

That dude took the money and left.

Kinda made it into a charity case.

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Fair point, probably better to fly under the radar.

 

No. Far better to create new games with original I.P. I'd rather not face a lawsuit when Nintendon't figures out I ported Popeye or whatever. ~_^

 

No offense intended. Just sayin' :)

 

My own take is that Kickstarters are far from being a guaranteed payment up front. Although, I know some sega genesis and NES developers that have successfully done so. If I ever do a Kickstarter I'll be something I already have the means to produce regardless.

 

..'course, that kinda defeats the purpose. It's a complicated world!

Edited by Gemintronic
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New IP i

 

 

No. Far better to create new games with original I.P. I'd rather not face a lawsuit when Nintendon't figures out I ported Popeye or whatever. ~_^

 

No offense intended. Just sayin' :)

 

My own take is that Kickstarters are far from being a guaranteed payment up front. Although, I know some sega genesis and NES developers that have successfully done so. If I ever do a Kickstarter I'll be something I already have the means to produce regardless.

 

..'course, that kinda defeats the purpose. It's a complicated world

New IP is great, but i want Gaplus Dammit!!

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New IP i

 

New IP is great, but i want Gaplus Dammit!!

 

Someone has to take on the liability of unlicensed IP. Or, cough up huge amounts of cash upfront for a license.

 

Would you settle for something that:

 

* Has a similar but legally distinct name.

* Has similar gameplay (and perhaps requested improvements)

* Uses new artwork instead of stealing assets from the original.

Edited by Gemintronic
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Someone has to take on the liability of unlicensed IP. Or, cough up huge amounts of cash upfront for a license.

 

Would you settle for something that:

 

* Has a similar but legally distinct name.

* Has similar gameplay (and perhaps requested improvements)

* Uses new artwork instead of stealing assets from the original.

 

Some company's think it's interesting and like the idea of their games being paid homage to on old systems. With that in mind some will forgo any sort of fee as long as you stay within max unit numbers or whatever and that avoids paying out for what amounts to a small release even for what we consider a huge success. Selling 50, 100 or even 1000 copies means nothing to a company that sells units in the millions on current platforms. At least it doesn't to some. You will always find many who don't care if it's one copy or a million and always want to be paid.

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Some company's think it's interesting and like the idea of their games being paid homage to on old systems. With that in mind some will forgo any sort of fee as long as you stay within max unit numbers or whatever and that avoids paying out for what amounts to a small release even for what we consider a huge success. Selling 50, 100 or even 1000 copies means nothing to a company that sells units in the millions on current platforms. At least it doesn't to some. You will always find many who don't care if it's one copy or a million and always want to be paid.

 

Totally get that. Seen that in action. Was hoping the original poster would be happy with a game that avoids even the potential for issues.

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