Heaven/TQA Posted November 14, 2018 Share Posted November 14, 2018 (edited) Don't ask why but I was in contact with Paul Edelstein last couple of years regarding his game and how he invented those tech in Wayout (1982) and Cature the Flag... as I went into the source code I found some things to improve... So PAL and esp. NTSC friends... can you compare if my improvments in making it render faster effect the game play "physics"? i don't think so but who knows... btw. a neat trick... i always thought that game is in Antic D but that's not true... only first half of walls is antic D (2x2) and lower part is 2x1 Antic E which gives automaticly the impression of "higher walls while camera is lower and not in middle". Very nice and simply. btw. if you ever wonder how such games work... Paul was one of the first among Rescue on fractalus guys using a so called collum based AND filler capturetheflag_a8.xex Edited November 14, 2018 by Heaven/TQA 10 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 14, 2018 Share Posted November 14, 2018 (edited) I find it hard to notice any difference (on PAL) between this and the original, it seems to be faster, but not visibly. Perhaps you could patch both your update and the original with a framerate counter? :-) Edited November 14, 2018 by pseudografx Quote Link to comment Share on other sites More sharing options...
emkay Posted November 14, 2018 Share Posted November 14, 2018 The VIC20 Version looks faster because both windows get updated "interleaved" whil on the Atari both windows get updated the same frame. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 15, 2018 Author Share Posted November 15, 2018 (edited) The VIC20 Version looks faster because both windows get updated "interleaved" whil on the Atari both windows get updated the same frame.Interesting looked in the source code, too. Never look at it in that way. https://youtu.be/YtQEbYhYb28 The Vic version does not apply some of the speed ups of the a8 version and does not use DLIs for the sky. They are color ram. I always thought in the past its rasters . Maybe because they flicker in videos? The game itself here is 8k rom and base model means 5,5 kB ram. And you see how that 2x2 / 2x1 changes the appeal as Vic version is 2x1 and looks like a generic maze game. Edited November 15, 2018 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 15, 2018 Author Share Posted November 15, 2018 I find it hard to notice any difference (on PAL) between this and the original, it seems to be faster, but not visibly. Perhaps you could patch both your update and the original with a framerate counter? :-) Good point will do. set Altirra to NTSC to unleash the originated speed. Quote Link to comment Share on other sites More sharing options...
nzacl0 Posted November 12, 2020 Share Posted November 12, 2020 Is there source code available for this? This sure was my favorite game along with Wayout back in the day. I would be interested to know how it was written. Quote Link to comment Share on other sites More sharing options...
Eric Rousseau Posted August 16, 2022 Share Posted August 16, 2022 Where can we get source codes for CAPTURE THE FLAG and WAY OUT ? Would like to know how the magic works ! Thanks... Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 16, 2022 Share Posted August 16, 2022 @Eric Rousseau it's a great time for 3D on the Atari scene at the mo. Many Raycasting and hybrid engines in development including a great Doom engine. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 16, 2022 Author Share Posted August 16, 2022 Well CtF I got a disassembly in MADS format with comments by me and some improvements in speed. Not sure if that helps Quote Link to comment Share on other sites More sharing options...
xxl Posted August 16, 2022 Share Posted August 16, 2022 Upgrade the wall texturing engine 🙂 Quote Link to comment Share on other sites More sharing options...
Eric Rousseau Posted August 20, 2022 Share Posted August 20, 2022 Heaven TQA I would be interested to look at your source code and try modifying it as a learning process... can u upload it here ? I wish I could do something like Way Out on a Maximite Computer ! These have fantastic basic speed ! Thanks... Quote Link to comment Share on other sites More sharing options...
Eric Rousseau Posted January 6 Share Posted January 6 Hi there... been gone a while... now having some more free time to get back to Atari hobbies... Sorry if I repeat myself, but any source available for Way Out and Capture The Flag ? I wanted to port the game to Maximite Computers but mine died a year or 2 ago... I think I put 12v on a 3.3 volt max input line by error... and YES I was using an opto coupler.... grrr..... Maximite are now gone or rare as hell... so I will try to port the game to QB64 on pc... Thanks for any help ! Quote Link to comment Share on other sites More sharing options...
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