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AHD - Atari Hacking for Dummies - v.0.1b - First public beta


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#1 lazzeri OFFLINE  

lazzeri

    Moonsweeper

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Posted Fri Jun 13, 2003 3:05 PM

Well this is it - i'm finally getting the guts to go public on it... :)

Here's the Zipfile for AHD v. 0.1 - ENGLISH version.

Please note the following:

- You NEED the 2600gfx by Dan Boris, that can be found here;
- Unzip AHD in any directory you wish, and then unzip 2600gfx at the same place (i mean, AHD_0_1E.EXE, SHOWGFX.EXE and EDITGFX.EXE MUST be on the same dir;
- If you wish, copy the ROMfiles equivalent to the .AHD files already available to the ROMs subdir - that's optional.

The zipfile will create 3 dirs: AHDs - who holds the .AHD files; ROMs - default directory were it looks for ROMs; HACKs - Standard saving directory.

That's a quite simple layout AND keys used, and they're all listed on the "help boxes" (yeah, right... Very helpful... :) )

All the software is already translated to bad english :D. If you want help translating it also to correct english please show me my mistakes ;)


Remember: Turn of NUM-LOCK , CAPS LOCK AND SCROLL LOCK. Otherwise the keys won't work!

A friend of mine said that the program runned flawlessly on his computer under Win2000. So AFAIK it runs in some systems with it and not in others. Still have to figure out why... :D

I still need some betatesting under Mac. It will be GREATLY appreciated...

No manual yet... It will be on the next, i swear! ;)

Anyway, have fun.... If you notice anything strange or unusual, have suggestions, critics or complements, email me! lazzeri@terra.com.br

Regards, and good luck,
Lazzeri

Attached Files



#2 ATARI TROLL OFFLINE  

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Posted Fri Jun 13, 2003 3:14 PM

I will give it a whirl and see if my old dos emulator will do the trick! 8)

#3 Nukey Shay OFFLINE  

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Posted Fri Jun 13, 2003 3:20 PM

Off to a good start :) I like the multiple directory support and test animation function.
It looks like the only thing that's missing is an .ahd file generator (so you can create the .ahd files for roms that haven't been defined yet). That would probably consist of having the user scroll though the rom data manually and selecting start/end positions for the sprites...and the descriptions and "psuedo-color" data - at least until the actual color bytes are found in the rom and the program can access those as well.

#4 lazzeri OFFLINE  

lazzeri

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Posted Fri Jun 13, 2003 4:01 PM

Off to a good start :) I like the multiple directory support and test animation function.


Well thanks! :D


 It looks like the only thing that's missing is an .ahd file generator (so you can create the .ahd files for roms that haven't been defined yet).  That would probably consist of having the user scroll though the rom data manually and selecting start/end positions for the sprites...and the descriptions and "psuedo-color" data - at least until the actual color bytes are found in the rom and the program can access those as well.


MARVELOUS idea... I'll start working on it... It will be quite easy i guess... Maybe a separate program, distributed alltogether...
I'll start thinking on it on this weekend...

Thanks for the kind words! :)

Regards,
Lazzeri

#5 lazzeri OFFLINE  

lazzeri

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Posted Tue Jun 17, 2003 5:05 PM

I will give it a whirl and see if my old dos emulator will do the trick! 8)


Hi Troll... How's everything?

Tried it? :D

Regards,
Lazzeri

P.S.: You seems to like hacks.. Have you tried the new hack out there, "Custer's Viagra"? Lots of fun.. :P

P.S. /2 : Just released 4 new .AHD files, including XMan... I guess you'll like to give it a try... ;)

#6 lazzeri OFFLINE  

lazzeri

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Posted Tue Jun 17, 2003 5:13 PM

Gentlemen!

I've just released 4 new .AHD files: Air-sea Battle, Pac-man, Ms. Pac-man and XMan... Enjoy!

Meanwhile, here's what i'm currently doing on AHD:

- I'm finishing a tiny little "How to" explaining how to create .AHD files...
- I'm on final private testing of COLOR CHANGING... Whohooooo!! :D I'm managing to change color info on the "big, colorful sprites" (by now DK, smurfs and Frostbite), and it seems to be working like a champ... I'm using a reduced pallete though (16 colors) - but hey, it's great! ;) You'll probably be able to D/L in on sun / mo.
- As soon as i finish the above (paint-a-sprite :) ), i'll start writing an utility that eases the process of creating .AHD files. Since it's have to be done from scratch it might take a week or two to get ready..

Anyway, have fun with it and if you guys managed to create .AHD files PLEASE SHARE! ;)

Regards,
Lazzeri

Attached Files



#7 Dan Iacovelli OFFLINE  

Dan Iacovelli

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Posted Tue Jun 17, 2003 5:17 PM

let me say this about AHD:
I like it. I've been hacking keystone kappers and
it's coming along nicely (still have few bugs in it though,but when it done I'll post my hack)
Dan Iacovelli

#8 ATARI TROLL OFFLINE  

ATARI TROLL

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Posted Tue Jun 17, 2003 9:09 PM

Im going to work on Borgwars. Yes Custers Viagra I did hack! Proud of it. Its truely a hack to the second power. Originally someone sent me the hack. Now here is the end result of my work-LMFAO...yes I'm going to try your hacking tool first thing in the morning! My hats off to you for your hacking tool! 8) Like custers face lift?? Art work Joey Bastard! Hes awesome!

Attached Thumbnails

  • custers_viagra_1.jpg


#9 ATARI TROLL OFFLINE  

ATARI TROLL

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Posted Tue Jun 17, 2003 9:11 PM

I do want to clarify the hack to the second power. Someone hacked custers original bin, then I hacked their hack! :) Author of the email that sent me the hack-??

#10 Vic George 2K3 OFFLINE  

Vic George 2K3

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Posted Wed Jun 18, 2003 10:10 AM

Custer's Viagra...BLEECH! It isn't enough that the game that inspired this is bad enough, now we have to make Viagra into "the breakfast of champions", as if people haven't already done that, and put advertising such into a videogame. No thanks! Rated AO for Adults Only.

After watching the videogame segment on last night's 700 Club, I would rather see a Left Behind game on any system.

#11 ATARI TROLL OFFLINE  

ATARI TROLL

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Posted Wed Jun 18, 2003 10:39 AM

Cant win em all! :ponder:

#12 lazzeri OFFLINE  

lazzeri

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Posted Wed Jun 18, 2003 2:39 PM

let me say this about AHD:
I like it. I've been hacking keystone kappers and
it's coming along nicely (still have few bugs in it though,but when it done I'll post my hack)
Dan Iacovelli


Can't wait to see it! :)

Regards, and have fun,
Lazzeri

#13 Dan Iacovelli OFFLINE  

Dan Iacovelli

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Posted Wed Jun 18, 2003 5:21 PM

let me say this about AHD:
I like it. I've been hacking keystone kappers and
it's coming along nicely (still have few bugs in it though,but when it done I'll post my hack)
Dan Iacovelli


Can't wait to see it! :)

Regards, and have fun,
Lazzeri


let me say this you will notice a big a change in the game.
Dan Iacovelli

#14 lvanett OFFLINE  

lvanett

    Space Invader

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Posted Fri Nov 14, 2003 8:05 PM

Hi all,

Hope nobody minds my reviving an old thread....

I've been trying my hand at the AHD and thought I'd practice using the Space Invaders AHD. I made a minor modification to one of the sprites and saved the hack. Only problem is, for some reason the sprites are upside down! Why did this happen?

Thanx to anyone who can help.

LVE

#15 StanJr OFFLINE  

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Posted Mon Jan 5, 2004 2:02 PM

Does this actually work for hacking color? I've been reading all of the corresponding threads, but I can't get a clear picture of what this thing is, what it does, how it works, or how to use it. Could someone enlighten me?

#16 Nukey Shay OFFLINE  

Nukey Shay

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Posted Mon Jan 5, 2004 4:11 PM

Yes. Though it would require a profile (the .ahd file) that defines where those bytes are.

Kind of a catch22. You can't get that info without disassembling the game...but if you are disassembling a game, why not just use the disassembly?

#17 StanJr OFFLINE  

StanJr

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Posted Mon Jan 5, 2004 4:31 PM

ok, dumb question #2, how does one go about making a .ahd file from a disassembled game??

#18 Nukey Shay OFFLINE  

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Posted Mon Jan 5, 2004 5:42 PM

Right now, the only way to make them is to do it "by hand". In other words, looking through the code with HOM to get the sprite locations and looking through a disassembly to get color info. And then putting that info into a text file (that you add the extension .ahd to). Here's a file description:

Actually if you peek .AHD file (on any text editor) you'll realize that it has a pretty simple structure. And in that it is included the romsize (the line immediately under EOF).  

Here's a summary of what's on it:
Every sprite has 2 lines:  
1st line: starting address + how the sprite is stored (N for normal, I for Inverted - i mean upside down) + color for each sprite line (0-F)
2nd line: Sprite name. It will only pick the first 18 characters
The EOF line marks the end of the sprites description;
Then there's the ROM size (2048, 4096, 8192 and so on);
Then i've just copy-and-paste the 10 first lines generated by SHOWGFX (just for a raw comparison for compatibility) - nothing 100% errorproof, but helps... :) ;
Then, if you want to, you can add up to 10 lines of comments who will be displayed during the decoding process.


And it looks like I messed up. AHD is written without the ability to hack color. A sample was tried for beta2 of the program (described here)...but I don't know if that version was ever posted (?)

#19 ATARI TROLL OFFLINE  

ATARI TROLL

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Posted Mon Jan 5, 2004 5:47 PM

Are there any mac users out ther that have tried this using Virtual PC or any other DOS emulator??

Cheers
:roll:

Sorry couldn't be any help STAN! :)

#20 datafreq OFFLINE  

datafreq

    Chopper Commander

  • 110 posts
  • Location:canada

Posted Fri Jan 9, 2004 3:36 PM

same problem here...upside down sprites...any ideas ?

cheers

------

Hi all,

Hope nobody minds my reviving an old thread....

I've been trying my hand at the AHD and thought I'd practice using the Space Invaders AHD.  I made a minor modification to one of the sprites  and saved the hack.  Only problem is, for some reason the sprites are upside down!  Why did this happen?

Thanx to anyone who can help.  

LVE



#21 Nukey Shay OFFLINE  

Nukey Shay

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Posted Fri Jan 9, 2004 3:46 PM

Edit the Space Invaders .ahd file to use Inverted sprites. You can do that by holding shift down as you right-click the file, and then choose "open with". Scroll down and pick notepad. You will see lines like:
0f4eN22222222

See the N? Change it to I (or visa-versa)

There's an earlier thread that details how to make/edit .ahd configuration files.

#22 Nukey Shay OFFLINE  

Nukey Shay

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Posted Fri Jan 9, 2004 3:54 PM

Here:
http://atariage.com/...p=322204#322204

#23 Sheldon Sims OFFLINE  

Sheldon Sims

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Posted Tue Jan 27, 2004 9:53 PM

Is there a collection of AHD files somwhere, or just the 11 that I have collected so far from here?

I played around a little last night and tonight, and came up an AHD file for Combat. It allows you to edit the tank, jet, and biplane sprites.

The AHD file format IS simple. Good job, Lazzeri. :)

Attached Files



#24 Csonicgo OFFLINE  

Csonicgo

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Posted Sun Feb 8, 2004 10:59 PM

if someone could come up with one for Mr. DO it would help my lazy ass get this hack done. until then..... : begins learning:

#25 Nukey Shay OFFLINE  

Nukey Shay

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Posted Mon Feb 9, 2004 12:38 AM

Disassembly...includes .cfg files and a batch file (makedo) to assemble and join the 4k parts. Edit the .asm files and then run makedo (it also removes the temp files and moves the hacked binary called mrdohack.bin to your emulator's rom folder...be sure to right-click/edit it to change the folder).

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