I've been playing around with bits for this game for over a year now but am struggling find the motivation to finish it. Leave some comments and spur me on to finishing this project.
It's a platform game using some of the mechanics you'd expect from a modern platformer but to my knowledge there's nothing quite like this for the 2600.
Find attached a demo of the basic physics/mechanics of the game. There is no goal at the moment you just have to keep moving up the screen to avoid death. It picks a new level every time you die.
You can't lose and the level data repeats, I've got another file I'm working on with the level designer in it.
COTC_Demo.bas.bin 4KB 131 downloads
- Fire - Jump
- Fire/Fire - Double Jump
- Fire - While on Wall - Wall Jump
- Up/Up - Fly
- Left/Left or Right/Right - Dash
I've got plans well beyond what's in this demo.
In the demo you can't lose and the level data scrolls.