RXB Posted December 2, 2018 Share Posted December 2, 2018 Nice that worked: CALL POKER(1,-96) :: CALL KEY("",0,K,S)::CALL POKER(1,-32) Quote Link to comment Share on other sites More sharing options...
senior_falcon Posted December 4, 2018 Share Posted December 4, 2018 (edited) POKER seems perfectly adequate to handle this task and the user can handle sprite magnification when the screen is enabled: CALL POKER(1,-32) = enable screen and CALL MAGNIFY(1) CALL POKER(1,-31) = enable screen and CALL MAGNIFY(2) CALL POKER(1,-30) = enable screen and CALL MAGNIFY(3) CALL POKER(1,-29) = enable screen and CALL MAGNIFY(4) Similarly, with XB256, after disabling the limit check with CALL LOAD(14864,128), you would use these values: CALL LINK("SCREEN",-1327) = enable screen and CALL MAGNIFY(1) CALL LINK("SCREEN",-1326) = enable screen and CALL MAGNIFY(2) CALL LINK("SCREEN",-1325) = enable screen and CALL MAGNIFY(3) CALL LINK("SCREEN",-1324) = enable screen and CALL MAGNIFY(4) You disable the screen with CALL LINK("SCREEN",-1391) Edited December 4, 2018 by senior_falcon 3 Quote Link to comment Share on other sites More sharing options...
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