I'm currently preparing to program "Lunar Mission II" and I had an idea. The sort of idea that actually stops progress of the game because you want it in, but it's not working right.
Okay, Parsec ... note the twinkling stars. Just how was this done? I've tried a couple of methods none of which were satisfactory.
I've tried creating stars using different character sets and having those sets switch to black and then back to white, this didn't work as expected (but could be improved later), I've also tried cycling colours through the stars (using lots of char sets obviously) and this had a good effect but not like the one in Parsec.
How did the Parsec guys do it?