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Pyjamarama


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#51 Iwantgames:) OFFLINE  

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Posted Tue Jan 1, 2019 2:14 PM

Can't wait till this is done! Will carts be available on arcadeshopper as your past projects? Looks lovely!

#52 Asmusr OFFLINE  

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Posted Wed Jan 2, 2019 7:56 AM

Can't wait till this is done! Will carts be available on arcadeshopper as your past projects? Looks lovely!

 

It is done. :) I'm not planning anymore updates unless bugs are discovered.

 

I haven't talked to arcadeshopper about selling physical cartridges, but it's fine with me.



#53 globeron OFFLINE  

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Posted Wed Jan 2, 2019 9:36 AM

 

It is done. :) I'm not planning anymore updates unless bugs are discovered.

 

I haven't talked to arcadeshopper about selling physical cartridges, but it's fine with me.

 

It would take a lot of hours to figure out how to solve the whole game

(without looking into the maps and solution...but I tried with even the

1st 4 hints and it is difficult).



#54 iliketurtles OFFLINE  

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Posted Wed Jan 2, 2019 9:47 AM

Here's a label. . .

 

Attached File  Pyjamarama_label_png.png   10.69KB   2 downloads



#55 arcadeshopper OFFLINE  

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Posted Wed Jan 2, 2019 6:47 PM

 

It is done. icon_smile.gif I'm not planning anymore updates unless bugs are discovered.

 

I haven't talked to arcadeshopper about selling physical cartridges, but it's fine with me.

 

Yay! then I'll order labels!

Greg



#56 Ksarul OFFLINE  

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Posted Wed Jan 2, 2019 6:56 PM

I already have some on order, Greg. . .



#57 Iwantgames:) OFFLINE  

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Posted Wed Jan 2, 2019 7:07 PM

 
Yay! then I'll order labels!
Greg


Make sure to let us know when carts are ready! I'll be buying one for sure :)

#58 --- Ω --- OFFLINE  

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Posted Fri Jan 11, 2019 11:29 AM

After dying in the video game rooma696dc44d74c1c602a188c552d267c6b.jpg

Sent from my VIE-L29 using Tapatalk


That looks like an alien language from a TNG episode.

#59 Asmusr OFFLINE  

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Posted Fri Jan 11, 2019 12:13 PM

I finally had a chance to try this on real hardware and and I'm surprised to see that it's not working well at all - at least on my TI computer. The sprites are moving for a few seconds, then stopping, and then moving again. Doesn't anyone else see this?



#60 fabrice montupet OFFLINE  

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Posted Fri Jan 11, 2019 1:47 PM

All the programs made for the 99/4A, I play them on the real iron. However, I must admit that I haven't test the "Pyjamarama" game because I have a problem with it . Not about your work that is always very good, but the original graphic design and gameplay of this game that  I find ugly (same finding with "Jet Set Willy"). I'm sorry not to be able to say more  about the problem you noticed.


Edited by fabrice montupet, Fri Jan 11, 2019 2:10 PM.


#61 Nick99 OFFLINE  

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Posted Fri Jan 11, 2019 2:31 PM

I finally had a chance to try this on real hardware and and I'm surprised to see that it's not working well at all - at least on my TI computer. The sprites are moving for a few seconds, then stopping, and then moving again. Doesn't anyone else see this?

 

 

It works fine on my TI computer, real smooth.



#62 --- Ω --- OFFLINE  

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Posted Fri Jan 11, 2019 3:16 PM

 

 

It works fine on my TI computer, real smooth.

 

 

Same here, my playing sucks, but that's not the games fault.



#63 Willsy OFFLINE  

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Posted Fri Jan 11, 2019 3:40 PM

 

 

It works fine on my TI computer, real smooth.

NTSC or PAL?



#64 Willsy OFFLINE  

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Posted Fri Jan 11, 2019 3:41 PM

 

 

Same here, my playing sucks, but that's not the games fault.

NTSC or PAL? In addition, are you guys running any fancies such as F18 etc. It's not really enough to say "it works fine on my system". When you've seen one TI system, you've seen... one TI system :grin:



#65 --- Ω --- OFFLINE  

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Posted Fri Jan 11, 2019 3:45 PM

It's not really enough to say "it works fine on my system". When you've seen one TI system, you've seen... one TI system :grin:


Sorry, you're right of course. F18A here.

#66 Asmusr OFFLINE  

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Posted Fri Jan 11, 2019 4:05 PM

I discovered the problem on a 9918A/NTSC system, and I doubt you would see it on an F18A system.  I have made a fix, but if nobody else is having this issue there's no reason to release another version.



#67 Nick99 OFFLINE  

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Posted Fri Jan 11, 2019 4:26 PM

Mine is a standard PAL-system

#68 PeteE OFFLINE  

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Posted Fri Jan 11, 2019 10:31 PM

No problems here on my TMS9918A.  What is the technical issue, if you don't mind explaining?



#69 Asmusr OFFLINE  

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Posted Fri Jan 11, 2019 11:54 PM

No problems here on my TMS9918A.  What is the technical issue, if you don't mind explaining?

 

It's the matter of whether to use CRU bit 2 or VDP status for polling for VSYNC. This time I have used VDP status because then it also works on V9938 systems, but apparently not on my own 9918A system. 






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