Jump to content

Photo

4-mula


11 replies to this topic

#1 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • 11,522 posts
  • Location:Salem, Oregon

Posted Sun Dec 2, 2018 3:47 AM

So I wanted to take a break from Castle of Doom a little. I spent a few hours creating this. It's a proof-of-concept for a game. Right now It's kind of like Entombed, but I want it to make it different than that. Most of the few hours was making the scrolling work correctly. It kept showing the title screen even though I had scrolled down to make the first level. But I think I fixed that part. Right now you press FIRE to start the game and the joystick to move the man around. The object is to get to the bottom of the screen. When you do, the screen will scroll up revealing line after line a new screen for you to navigate through. The passageway placement is random. So, what do you think?

Attached Files



#2 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 28,797 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Sun Dec 2, 2018 4:43 AM

The walls are sticky. You might want to clean them.



#3 Lewis2907 OFFLINE  

Lewis2907

    Moonsweeper

  • 297 posts
  • Location:Senatobia, MS

Posted Sun Dec 2, 2018 8:43 AM

I like how your program scrolls. Would you mind posting the .bas or a text file? I'm interested I. How you did that. I'm working on a scrolling program at the link below. I think your code would help me get closer to what I want to make next. Basically a level that is left and right scrolling. Then another level up and down scrolling, thanks.


http://atariage.com/...ttach_id=607257

#4 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,522 posts
  • Location:Salem, Oregon

Posted Sun Dec 2, 2018 4:46 PM

I cleaned the walls up and changed a couple of things.

2600 limitations made me think of gameplay. What you want to do is shoot all the enemies on the screen before you can make it to the next one. There will be different types of enemies. Some will shoot, some won't, etc.

 

Attached Files



#5 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 28,797 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Sun Dec 2, 2018 5:18 PM

That's better.



#6 fultonbot OFFLINE  

fultonbot

    Chopper Commander

  • 115 posts

Posted Sun Dec 2, 2018 7:10 PM

This is very cool!   

So you smooth scrolled the playfield blocks in the standard kernel? 


Edited by fultonbot, Sun Dec 2, 2018 7:24 PM.


#7 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,522 posts
  • Location:Salem, Oregon

Posted Sun Dec 2, 2018 9:13 PM

Thanks.

Yes, this is all done using a standard kernel.



#8 Karl G ONLINE  

Karl G

    Dragonstomper

  • 603 posts

Posted Mon Dec 3, 2018 12:08 PM

The engine has a promising start.  The character's head gets chopped off after the board scrolls, though, so you might want to scroll slightly less.



#9 Muddyfunster ONLINE  

Muddyfunster

    Chopper Commander

  • 172 posts

Posted Mon Dec 3, 2018 12:30 PM

Nice start, half reminds me of Tutankham by Parker


Edited by Muddyfunster, Mon Dec 3, 2018 12:30 PM.


#10 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,522 posts
  • Location:Salem, Oregon

Posted Mon Dec 3, 2018 3:56 PM

Changed a few things and now the guy can shoot. There's nothing to shoot at yet, though.

Attached Files



#11 fultonbot OFFLINE  

fultonbot

    Chopper Commander

  • 115 posts

Posted Mon Dec 3, 2018 7:53 PM

Thanks.

Yes, this is all done using a standard kernel.

 

How did you scroll the pf blocks without them jumping 4 pixels?   

I'm a total newbie at this.



#12 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,522 posts
  • Location:Salem, Oregon

Posted Mon Dec 3, 2018 8:20 PM

I used the "pfscroll up" command.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users