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CTIUG User Group Meetings


BuckoBrand

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The CTIUG user group meeting resuts, play by play are going to be on this topic. So right now, Dad is trying to fix the TI that we brought with us. Eric in Monsterland is a run and jump game like PITFALL!. When Dad starts playing, he instantly dies. Err, Eric dies. Anybody have any suggestions to make Eric in Monsterland work?

Edited by BuckoBrand
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Except mine does it on the original cartridge.

 

EDIT: It turns out, my Atari joystick wasn't responding in any way. It didn't respond that time I was playing it. So I switched between that Atari joystick and A Wico Tank Grip handle. It works fine now.

Edited by iliketurtles
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  • 2 weeks later...

Good one, HOME AUTOMATION! :D

NO! It looks like the joke is on me. Apparently the cause of MALLOMARS' explosions is not in fact from the incidental formation of toxic chemical compounds, internally.

 

They are actually caused by a previously unconsidered external factor.

 

"They literally exploded in the unpressurized cargo hold, and the meringue expanded and broke through the chocolate."

 

 

:rolling: P.S. But I am having way too much fun because of this. :rolling:

 

 

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Nice to see you are using RXB 2015 in that Video.

 

Glad someone mentioned RXB can run TI Basic without any modifications to that TI Basic program in RXB even using characters 143 to 159

and RXB even allows you to use sprites still if you only used say 151 to 159 for character definitions like TI Basic for characters.

Also using sprites from 143 to 150 too!

Even in BXB that is a problem as normal XB would error out the character definition can not be called in XB like CALL CHAR(151,"FFFF")

can never be used in normal XB.

 

Thus you can in RXB write a XB / TI Basic program with sprites and TI Basic additional Character sets both in same program.

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  • 4 weeks later...

Nice to see you are using RXB 2015 in that Video.

 

Glad someone mentioned RXB can run TI Basic without any modifications to that TI Basic program in RXB even using characters 143 to 159

and RXB even allows you to use sprites still if you only used say 151 to 159 for character definitions like TI Basic for characters.

Also using sprites from 143 to 150 too!

Even in BXB that is a problem as normal XB would error out the character definition can not be called in XB like CALL CHAR(151,"FFFF")

can never be used in normal XB.

 

Thus you can in RXB write a XB / TI Basic program with sprites and TI Basic additional Character sets both in same program.

 

This could actually come in very handy!

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  • 2 weeks later...

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