An unexpected visit from the Misery Dragon has left Rikki & Vikki with two less children and significantly more inconvenience. Only by mastering a multitude of problematic puzzles can they reach the core of Misery's secret base and rescue the kinder.
Rikki & Vikki is a new puzzle action hybrid available for Microsoft Windows on December 26, 2018 and the Atari 7800 ProSystem on February 18, 2019. You can learn more on the Official Website and I'll keep this first post updated. Or, why not just watch the trailer - right here!
Enjoy the music? It's by RushJet1. All game footage above was captured live from a real Atari 7800 ProSystem.
Enjoy having words dispensed in your face? You can follow me on Twitter.
Interested in playing the game on something other than Atari's flagship wedge? Check out the Microsoft Windows version on or ! We've also prepared a Quick Start Guide for Windows Users in a hurry.
Feel free to ask questions in this thread, I'll do my best to respond in a timely manner. But first, let's get some of the expected ones out of the way...
Q : Is this a one or two player game?
A : It's both. You can play as Rikki Alone, Vikki Alone, or Rikki & Vikki Together. The single player modes (Rikki or Vikki Alone) are mostly identical, but the cooperative two player mode is a completely different adventure.
Q : How much does Rikki & Vikki cost?
A : The Atari 7800 version is $59.99 plus shipping and handling.
THIS IS NOT A PRE-ORDER THREAD. POSTING TO RESERVE A COPY WILL NOT GET YOUR NAME ON A LIST.
Q : What about shipping?
A : Shipping prices are regional, here's a list
- Domestic : $5.99
- International (Canada) : $11.99
- International (Mexico) : $14.99
- International (Everywhere Else) : $24.99
Q : Where can I purchase a copy?
A : All available versions of the game are listed here.
Q : Are both NTSC (US, 60Hz) and PAL (EU, 50Hz) consoles supported?
A : Yes, the game natively supports both regions and features workarounds for the audio mixing discrepancies between them.
Q : Does Rikki & Vikki use expansion audio?
A : Yes, each cartridge includes an audio processor we're calling the BupChip. This is responsible for generating the game's music and consists of a microcontroller running a modified version of BupBoop 1.2.2cz. The music you hear in the trailer is using this system.
Q : Does Rikki & Vikki's cartridge contain any low voltage parts?
A : No, all components are 5V native.
Q : 6 MEGA-POWER?
A : Yes, 4 MEGA-POWER (512KB) of game data plus 2 MEGA-POWER (256KB) of music data.
Q : Are the XM and High Score Cartridge supported?
A : No.
Q : What are the differences between the Microsoft Windows and Atari 7800 versions?
A : They're mostly in price and aesthetic, the game content is identical. Here's a rundown
- Microsoft Windows
- Costs $9.99.
- Progress and High Scores are saved.
- Music is in Stereo.
- Supports Steam Achievements.
- Supports Performance Adjustments.
- Atari 7800 ProSystem
- Costs $59.99 plus shipping.
- Includes a sturdy box, cartridge, and Misery Land tour guide with two complimentary tickets.
- Progress and High Scores aren't saved.
- Music is in Mono.
Q : Will different editions of the Atari 7800 version be available?
A : No.
Q : Will a standalone ROM Binary be available for purchase?
A : No, Rikki & Vikki's cartridge uses custom hardware which, along with the Microsoft Windows version's existence, make this irrelevant. However, I've released the following which would allow you to develop your own games using or building upon this design.
- BupSystem : Atari 7800 emulator written for Rikki & Vikki, the core of which is used in the Windows version.
- BupBoop : Software synthesizer which runs on the BupChip.
- Souper : Memory mapper used by Rikki & Vikki.
Q : Is there a reason the Atari 7800 version shipped later?
A : Yes, so we had more time to handle the print materials (box, pamphlet, etc.) and put the game through another round of testing.
Q : How many copies are being produced?
A : There will be 550 copies of the Atari 7800 version available for purchase on release and infinite copies of the Microsoft Windows version. The Atari 7800 version of the game is not an exclusive limited run and we would like to produce more copies as long as there is demand.
Q : Will the game be available on other platforms in the future?
A : We're interested in bringing the game to the Nintendo Switch, but whether or not this happens depends on sales of the Microsoft Windows version.
Rikki & Vikki will not be brought to other legacy hardware (NES, SMS, CD-i, etc).
Something strange in the neighborhood? Here's how to verify and remove some common 7800 ProSystem gremlins...
T : I think my cartridge is defective, I'm running into [some issue]...
S : Ah, well let's see if it's okay using the game's checksum feature. You can activate this by doing the following...
- Turn the 7800 OFF.
- Move the [Left Difficulty] Switch to the LEFT.
- Move the [Right Difficulty] Switch to the RIGHT.
- Hold the [Pause], [Select], and [Reset] buttons then turn the 7800 ON.
- Continue to hold the [Pause], [Select], and [Reset] buttons during the Atari Rainbow.
- The screen should begin to flash while the game performs a checksum, you can release the buttons at this point.
Once the checksum is complete, the game will display FoxSum : $xxxx where the xxxx is a 16-Bit hexadecimal value. Here's a list of known good values for the game's different revisions...
- FoxBox r13 : $9A63
- FoxBox r14 : $A6A9
T : The audio balancing seems off on my copy of the game, can I adjust it?
S : Yes! The Atari 7800's mixing differs among units, so we've included adjustment facilities in the game software and cartridge hardware. Use the [Left Difficulty] Switch to set the volume of the game's sound effects. Moving it LEFT will play them at Full Amplitude while moving it RIGHT will play them at Half Amplitude. The music volume can be adjusted using the volume knob inside each cartridge, a good tutorial of doing this is available in The 8-Bit Guy's Review.
Please note the SCART / Péritel 7800 has another version of the mixing circuit where the TIA is so loud that the facilities above may not give satisfactory results. As of writing, the only known solution is to modify these consoles to use the NTSC mixing circuit. While inconvenient, this will also correct the balancing with other games which use expansion audio such as Commando.
T : I'm playing single player mode and my character keeps picking up boxes or jumping - I'm not even pressing these buttons on the controller!
... or ...
T : My controller doesn't seem to be working right in Rikki & Vikki, but other games are fine. What gives?!
S : Rikki & Vikki allows the use of either controller port to move your character when playing as Rikki or Vikki Alone. While this usually doesn't cause any issues, some owners may experience ghost button presses similar to the ones in Xenophobe. These can be mitigated by having two-button controllers connected to both ports when playing. If you have an AtariVox connected, try removing it.
Edited by TailChao, Sun Mar 17, 2019 7:41 AM.